Difference between revisions of "SimpleBot/Version History"
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* {{SimpleVersion|date=2017-08-28|version=0.024c.c}} | * {{SimpleVersion|date=2017-08-28|version=0.024c.c}} |
Latest revision as of 05:59, 19 January 2023
- SimpleBot Sub-pages:
- SimpleBot - Version History - Understanding SimpleBot
Now retired and replaced by ScalarBot.
- 0.024c.c – 2017-08-28
- RoboRumble ‒ APS: 84.34% (22nd), PL: 1120-32 (31st), Survival: 90.98%
- Based on 0.024c
- REFACTOR EVERYTHING. Hope it don't break anything.
- Add Acceleration & WallDistance (actually PreciseMea/OldSchoolMea) dimension in movement (in a separate tree to make sure not breaking existing tree).
- 0.024d (skipped) – 2017-08-27
- Movement:
- Use kernel density.
- Remove most recent hit gf.
- Try straight wall distance in surfing dimensions.
- Try to decay GuessFactors with gaussian distribution.
- Performance decreased a lot.
- Movement:
- 0.024c – 2017-08-26
- RoboRumble ‒ APS: 83.06% (36th), PL: 1093-59 (54th), Survival: 89.84%
- Add second-wave surfing.
- Weight waves on bullet damage. Not yet tried weighting on distance or so.
- Add stationary risk (risk if I hit the brake immediately).
- 0.024b (skipped) – 2017-08-26
- Remove flattener completely.
- Merge branch knn to master.
- 0.023h.knn.b – 2017-08-26
- RoboRumble ‒ APS: 82.15% (46th), PL: 1091-60 (54th), Survival: 89.1%
- Tune gun against RaikoMicro & FloodMini:
- Use manhattan distance for knn
- Use gaussian distribution kernel density
- Use max overlap for selecting best firing angle
- Use accel for lateral direction in gun.
- Give up PreciseMea but in gun attribute.
- Add accel & currentGf dimension.
- Thanks Skilgannon for the great idea of using currentGf! Also thanks Skilgannon for the ideas of using manhattan distance & gaussian distribution kernel density.
- 0.023h_knn – 2017-08-25
- RoboRumble ‒ APS: 79.56% (63rd), PL: 1061-89 (80th), Survival: 85.99%
- Based on 0.023h.
- Try kNN (my Bucket PR KdTree implementation) in gun and movement.
- 0.024 – 2017-08-24
- RoboRumble ‒ APS: 71.14% (134th), PL: 965-187 (154th), Survival: 77.11%
- WaveSurfing: Add a flattener.
- Gun: fire gfs from last 50 tick waves.
- 0.023i (skipped) – 2017-08-24
- Fire lower power at first shot.
- Add another tier (which is lower than max) for killer shot.
- 0.023h – 2017-08-24
- RoboRumble ‒ APS: 70.1% (155th), PL: 922-230 (199th), Survival: 75.69%
- Fix a bug in 0.023g: now reset energy power when init round.
- 0.023g (skipped) – 2017-08-24
- Rework energy management.
- 0.023f – 2017-08-23
- RoboRumble ‒ APS: 68.04% (192nd), PL: 901-250 (218th), Survival: 77.82%
- Gun: try to match enemy bullet power.
- 0.023e – 2017-08-22
- RoboRumble ‒ APS: 67.91% (194th), PL: 896-255 (224th), Survival: 75.33%
- Fix a bug in 0.023d that caused WallSmoothing not working.
- 0.023d – 2017-08-22
- RoboRumble ‒ APS: 67.07% (212th), PL: 726-235 (386th), Survival: 73.97%
- Try some non-iterative way of WallSmoothing in both gun and movement. Also as a side effect, a trivial bug in the old simplest implementation of WallSmoothing is eliminated. And the total running time is halved comparing to the old implementation when fighting against RaikoMicro.
- 0.023c (skipped) – 2017-08-22
- Add a switch to debug graphics, and is off by default.
- Try to truncate gun gf history but no noticeable increase or decrease in performance against RaikoMicro.
- Fix a bug causing wave to be logged after enemy die.
- 0.023b – 2017-08-21
- RoboRumble ‒ APS: 67.96% (192nd), PL: 881-270 (243rd), Survival: 75.49%
- Aim at predicted fire location instead of current location;
- Fix a long living bug which caused fire power to mismatch aim power;
- Add graphics for firing waves.
- 0.023 – 2017-08-21
- RoboRumble ‒ APS: 67.94% (192nd), PL: 890-262 (235th), Survival: 74.9%
- Use Precise GuessFactor in gun.
- 0.022d – 2017-08-20
- RoboRumble ‒ APS: 67.65% (199th), PL: 880-272 (244th), Survival: 74.56%
- Tune against some RamBots:
- Fire a dummy wave when there is no wave to surf.
- Precise prediction now ends after wave passes center instead of touches.
- Limit attack angle
- distancing on enemy distance instead of distance of wave source.
- Add most recent gf in combination of random gf of last 20.
- 0.022c (skipped) – 2017-08-20
- Take botWidth into account when calculating wave danger;
- Show selected GuessFactors in graphics;
- Add Precise WaveTracking.
- 0.022b – 2017-08-20
- RoboRumble ‒ APS: 59.65% (376th), PL: 546-306 (604th), Survival: 64.75%
- Tune against RaikoMicro —
- Simple Energy Management;
- WaveSurfing select randomly in last 20 hits;
- BulletHitBullet event handled.
- Switch to orbiting fire position. Thanks Dsekercioglu!
- 0.022 – 2017-08-19
- RoboRumble ‒ APS: 59.64% (376th), PL: 575-381 (562nd), Survival: 63.09%
- Surf next wave immediately when the current wave touches.
- Tune danger function.
- 0.021 – 2017-08-19
- RoboRumble ‒ APS: 59.61% (377th), PL: 608-388 (524th), Survival: 62.83%
- Minor fix in movement (a long living bug).
- Add debug graphics.
- Take distance into account in danger calculation.
- 0.02 – 2017-08-19
- RoboRumble ‒ APS: 43.52% (764th), PL: 80-175 (1090th), Survival: 42.54%
- Simple WaveSurfing that selects a random gf and dodge.
- 0.011 – 2017-08-18
- RoboRumble ‒ APS: 34.53% (927th), PL: 307-840 (897th), Survival: 27.68%
- Fire recorded GuessFactors randomly.
- 0.01 – 2017-08-18
- RoboRumble ‒ APS: 18.51% (1073rd), PL: 124-1023 (1056th), Survival: 14.7%
- First try in roborumble with fixed GuessFactor (actually 1.0, which is ridiculous)
- Use fixed circular movement.