Difference between revisions of "ScalarN/Version History"

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m (Math library ''U'' and ''V'')
m (Now retired and replaced by ScalarR.)
 
(108 intermediate revisions by the same user not shown)
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* {{ScalarNVersion|version=0.01 phase 1|date={{date|2018|07|20}} – |dev=1}}
+
{{Navbox small
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| title = Sub-pages
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| parent = ScalarN
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| page1 = Version History
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<!--| page2 = Understanding ScalarN-->
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}}
 +
Now retired and replaced by [[ScalarR]].
 +
----
 +
<!--
 +
** '''{{subst:rumblestats:roborumble|aaa.n.ScalarN xxx|RumbleStatsDefault}}'''
 +
** '''{{subst:rumblestats:meleerumble|aaa.n.ScalarN xxx|RumbleStatsDefault}}'''
 +
-->
 +
* {{ScalarNVersion|version=0.011d.166|date={{date|2018|11|06}}}}
 +
** '''{{RumbleStatsDefault|link=http://literumble.appspot.com/BotDetails?game=roborumble&name=aaa.n.ScalarN%200.011d.166 |rumble=RoboRumble|scorelabel=APS|score=90.61|rank=2nd|win=1178|loss=0|plrank=1st|glicko2=N/A|pwin=100|vote=11.9|anpp=95.38|score2label=Survival|score2=97.62}}'''
 +
** Rework good power
 +
 
 +
* {{ScalarNVersion|version=0.011d.165|date={{date|2018|11|05}}}}
 +
** '''{{RumbleStatsDefault|link=http://literumble.appspot.com/BotDetails?game=roborumble&name=aaa.n.ScalarN%200.011d.165|rumble=RoboRumble|scorelabel=APS|score=90.67|rank=2nd|win=1155|loss=0|plrank=1st|glicko2=N/A|pwin=100|vote=14.77|anpp=95.61|score2label=Survival|score2=97.64}}'''
 +
** minor fix
 +
 
 +
* {{ScalarNVersion|version=0.011d.163|date={{date|2018|10|22}}}}
 +
** '''{{RumbleStatsDefault|link=http://literumble.appspot.com/BotDetails?game=roborumble&name=aaa.n.ScalarN%200.011d.163|rumble=RoboRumble|scorelabel=APS|score=90.67|rank=2nd|win=1155|loss=0|plrank=1st|glicko2=N/A|pwin=100|vote=14.03|anpp=95.65|score2label=Survival|score2=97.64}}'''
 +
** Tune against rammers
 +
 
 +
* {{ScalarNVersion|version=0.011d.162|date={{date|2018|10|19}}}}
 +
** '''{{RumbleStatsDefault|link=http://literumble.appspot.com/BotDetails?game=roborumble&name=aaa.n.ScalarN%200.011d.162|rumble=RoboRumble|scorelabel=APS|score=90.56|rank=2nd|win=1155|loss=0|plrank=1st|glicko2=N/A|pwin=100|vote=13.03|anpp=95.53|score2label=Survival|score2=97.57}}'''
 +
** Use weighted hit rate instead of normalized hit rate for flattener threshold.
 +
** Killed by close fighters.
 +
 
 +
* {{ScalarNVersion|version=0.011d.160|date={{date|2018|10|14}}}}
 +
** '''{{RumbleStatsDefault|link=http://literumble.appspot.com/BotDetails?game=roborumble&name=aaa.n.ScalarN%200.011d.160|rumble=RoboRumble|scorelabel=APS|score=90.55|rank=2nd|win=1152|loss=3|plrank=3rd|glicko2=N/A|pwin=99.74|vote=13.41|anpp=95.53|score2label=Survival|score2=97.51}}'''
 +
** Add a flattener. Very conservative now.
 +
 
 +
* {{ScalarNVersion|version=0.011d.149|date={{date|2018|10|06}}}}
 +
** '''{{RumbleStatsDefault|link=http://literumble.appspot.com/BotDetails?game=roborumble&name=aaa.n.ScalarN%200.011d.149|rumble=RoboRumble|scorelabel=APS|score=90.4|rank=3rd|win=1152|loss=3|plrank=3rd|glicko2=N/A|pwin=99.74|vote=12.59|anpp=95.34|score2label=Survival|score2=97.32}}'''
 +
** Exactly the same as 0.011d.148
 +
 
 +
* {{ScalarNVersion|version=0.011d.148|date={{date|2018|10|03}}}}
 +
** '''{{RumbleStatsDefault|link=http://literumble.appspot.com/BotDetails?game=roborumble&name=aaa.n.ScalarN%200.011d.148|rumble=RoboRumble|scorelabel=APS|score=90.4|rank=3rd|win=1152|loss=3|plrank=3rd|glicko2=N/A|pwin=99.74|vote=17.86|anpp=95.22|score2label=Survival|score2=97.35}}'''
 +
** Exploit x.y5 bug
 +
 
 +
* {{ScalarNVersion|version=0.011d.147|date={{date|2018|10|01}}}}
 +
** '''{{RumbleStatsDefault|link=http://literumble.appspot.com/BotDetails?game=roborumble&name=aaa.n.ScalarN%200.011d.147|rumble=RoboRumble|scorelabel=APS|score=90.24|rank=3rd|win=1152|loss=3|plrank=3rd|glicko2=N/A|pwin=99.74|vote=12.61|anpp=95.16|score2label=Survival|score2=97.21}}'''
 +
** Fix virtual gun rating
 +
** Bias toward Main gun
 +
** Helped TCRM score a lot, but decreased APS/Survival a little.
 +
 
 +
* {{ScalarNVersion|version=0.011d.145|date={{date|2018|09|30}}}}
 +
** '''{{RumbleStatsDefault|link=http://literumble.appspot.com/BotDetails?game=roborumble&name=aaa.n.ScalarN%200.011d.145|rumble=RoboRumble|scorelabel=APS|score=90.26|rank=3rd|win=1152|loss=3|plrank=3rd|glicko2=N/A|pwin=99.74|vote=14.91|anpp=95.16|score2label=Survival|score2=97.21}}'''
 +
** Add an AS gun
 +
** Very simple and messy virtual gun
 +
 
 +
* {{ScalarNVersion|version=0.011d.138|date={{date|2018|09|25}}}}
 +
** '''{{RumbleStatsDefault|link=http://literumble.appspot.com/BotDetails?game=roborumble&name=aaa.n.ScalarN%200.011d.138|rumble=RoboRumble|scorelabel=APS|score=90.05|rank=3rd|win=1151|loss=4|plrank=5th|glicko2=N/A|pwin=99.65|vote=12.2|anpp=94.94|score2label=Survival|score2=97}}'''
 +
** ignore shadowed surf gfs completely
 +
** try exp kernal density
 +
 
 +
* {{ScalarNVersion|version=0.011d.124|date={{date|2018|09|24}}}}
 +
** '''{{RumbleStatsDefault|link=http://literumble.appspot.com/BotDetails?game=roborumble&name=aaa.n.ScalarN%200.011d.124|rumble=RoboRumble|scorelabel=APS|score=90.01|rank=3rd|win=1150|loss=5|plrank=6th|glicko2=N/A|pwin=99.57|vote=15.49|anpp=94.88|score2label=Survival|score2=96.91}}'''
 +
** enable passive bullet shadow
 +
 
 +
* {{ScalarNVersion|version=0.011d.122|date={{date|2018|09|23}}}}
 +
** '''{{RumbleStatsDefault|link=http://literumble.appspot.com/BotDetails?game=roborumble&name=aaa.n.ScalarN%200.011d.122|rumble=RoboRumble|scorelabel=APS|score=88.84|rank=4th|win=1141|loss=14|plrank=14th|glicko2=N/A|pwin=98.79|vote=13.66|anpp=93.54|score2label=Survival|score2=95.75}}'''
 +
** use legacy bot width and precise intersection mid
 +
 
 +
* {{ScalarNVersion|version=0.011d.121|date={{date|2018|09|23}}}}
 +
** '''{{RumbleStatsDefault|link=http://literumble.appspot.com/BotDetails?game=roborumble&name=aaa.n.ScalarN%200.011d.121|rumble=RoboRumble|scorelabel=APS|score=88.59|rank=5th|win=1139|loss=16|plrank=14th|glicko2=N/A|pwin=98.61|vote=10.91|anpp=93.27|score2label=Survival|score2=95.7}}'''
 +
** use precise intersection in surf
 +
** surf next wave earlier
 +
 
 +
* {{ScalarNVersion|version=0.011d.115|date={{date|2018|09|21}}}}
 +
** '''{{RumbleStatsDefault|link=http://literumble.appspot.com/BotDetails?game=roborumble&name=aaa.n.ScalarN%200.011d.115|rumble=RoboRumble|scorelabel=APS|score=88.65|rank=5th|win=1139|loss=16|plrank=14th|glicko2=N/A|pwin=98.61|vote=10.73|anpp=93.33|score2label=Survival|score2=95.6}}'''
 +
** add more 1nn view (most recent & all)
 +
 
 +
* {{ScalarNVersion|version=0.011d.113|date={{date|2018|09|21}}}}
 +
** '''{{RumbleStatsDefault|link=http://literumble.appspot.com/BotDetails?game=roborumble&name=aaa.n.ScalarN%200.011d.113|rumble=RoboRumble|scorelabel=APS|score=88.28|rank=7th|win=1131|loss=24|plrank=22nd|glicko2=N/A|pwin=97.92|vote=0|anpp=0|score2label=Survival|score2=95.23}}'''
 +
** add more 1nn view (recent 20)
 +
 
 +
* {{ScalarNVersion|version=0.011d.107|date={{date|2018|09|20}}}}
 +
** '''{{RumbleStatsDefault|link=http://literumble.appspot.com/BotDetails?game=roborumble&name=aaa.n.ScalarN%200.011d.107|rumble=RoboRumble|scorelabel=APS|score=88.52|rank=5th|win=1139|loss=16|plrank=14th|glicko2=N/A|pwin=98.61|vote=9.65|anpp=93.19|score2label=Survival|score2=95.52}}'''
 +
** Faster decay in movement; add more 1nn tree
 +
 
 +
* {{ScalarNVersion|version=0.011d.96|date={{date|2018|09|16}}}}
 +
** '''{{RumbleStatsDefault|link=http://literumble.appspot.com/BotDetails?game=roborumble&name=aaa.n.ScalarN%200.011d.96|rumble=RoboRumble|scorelabel=APS|score=88.52|rank=5th|win=1137|loss=18|plrank=16th|glicko2=N/A|pwin=98.44|vote=11.57|anpp=93.17|score2label=Survival|score2=95.45}}'''
 +
** Only match enemy power when far away
 +
** Detect rammers and increase anti-rammer power distance threshold
 +
 
 +
* {{ScalarNVersion|version=0.011d.92|date={{date|2018|09|16}}}}
 +
** '''{{RumbleStatsDefault|link=http://literumble.appspot.com/BotDetails?game=roborumble&name=aaa.n.ScalarN%200.011d.92|rumble=RoboRumble|scorelabel=APS|score=88.33|rank=7th|win=1138|loss=17|plrank=15th|glicko2=N/A|pwin=98.53|vote=14.67|anpp=93|score2label=Survival|score2=95.27}}'''
 +
** Tune gun
 +
*** Special handling of disabled bots
 +
*** Match rolling average enemy power
 +
*** Only match enemy power when I'm not doing good
 +
*** Undercut power even earlier
 +
 
 +
* {{ScalarNVersion|version=0.011d.91|date={{date|2018|09|15}}}}
 +
** '''{{RumbleStatsDefault|link=http://literumble.appspot.com/BotDetails?game=roborumble&name=aaa.n.ScalarN%200.011d.91|rumble=RoboRumble|scorelabel=APS|score=88.16|rank=9th|win=1140|loss=15|plrank=14th|glicko2=N/A|pwin=98.7|vote=7.66|anpp=92.81|score2label=Survival|score2=94.83}}'''
 +
** Add more good power tiers
 +
 
 +
* {{ScalarNVersion|version=0.011d.90|date={{date|2018|09|15}}}}
 +
** '''{{RumbleStatsDefault|link=http://literumble.appspot.com/BotDetails?game=roborumble&name=aaa.n.ScalarN%200.011d.90|rumble=RoboRumble|scorelabel=APS|score=87.88|rank=9th|win=1138|loss=17|plrank=15th|glicko2=N/A|pwin=98.53|vote=13.35|anpp=92.48|score2label=Survival|score2=95.34}}'''
 +
** Tune energy management
 +
*** Use 0.1 power earlier
 +
*** Match lower enemy power
 +
*** Round to nearest “good power” (with optimal damage per tick/energy)
 +
*** Undercut power earlier
 +
 
 +
* {{ScalarNVersion|version=0.011d.87|date={{date|2018|09|15}}}}
 +
** '''{{RumbleStatsDefault|link=http://literumble.appspot.com/BotDetails?game=roborumble&name=aaa.n.ScalarN%200.011d.87|rumble=RoboRumble|scorelabel=APS|score=88|rank=9th|win=1134|loss=21|plrank=21st|glicko2=N/A|pwin=98.18|vote=11.41|anpp=92.62|score2label=Survival|score2=93.17}}'''
 +
** Use precise intersection in gun; tune for TC score
 +
 
 +
* {{ScalarNVersion|version=0.011d.80|date={{date|2018|09|10}}}}
 +
** '''{{RumbleStatsDefault|link=http://literumble.appspot.com/BotDetails?game=roborumble&name=aaa.n.ScalarN%200.011d.80|rumble=RoboRumble|scorelabel=APS|score=87.72|rank=9th|win=1130|loss=25|plrank=22nd|glicko2=N/A|pwin=97.84|vote=9.01|anpp=92.28|score2label=Survival|score2=92.82}}'''
 +
** Tune against rambots: fire 3.0 when near; cut precise gf to [-1, +1].
 +
 
 +
* {{ScalarNVersion|version=0.011d.78|date={{date|2018|09|09}}}}
 +
** '''{{RumbleStatsDefault|link=http://literumble.appspot.com/BotDetails?game=roborumble&name=aaa.n.ScalarN%200.011d.78|rumble=RoboRumble|scorelabel=APS|score=87.18|rank=11th|win=1132|loss=23|plrank=22nd|glicko2=N/A|pwin=98.01|vote=0|anpp=0|score2label=Survival|score2=92.16}}'''
 +
** finally N gets a vivid color
 +
** add a duel gun
 +
** tune mc2k7
 +
 
 +
* {{ScalarNVersion|version=0.011c.32|date={{date|2018|09|06}}}}
 +
** '''{{RumbleStatsDefault|link=http://literumble.appspot.com/BotDetails?game=roborumble&name=aaa.n.ScalarN%200.011c.32|rumble=RoboRumble|scorelabel=APS|score=86.55|rank=13th|win=1125|loss=30|plrank=26th|glicko2=N/A|pwin=97.4|vote=14.06|anpp=90.98|score2label=Survival|score2=91.37}}'''
 +
** Tune for MC2k7
 +
*** Surf multiple trees like ScalarBot!
 +
** Vote 14.06 (2nd) after [[ShieldNext]]
 +
 
 +
* {{ScalarNVersion|version=0.011c|date={{date|2018|09|02}}}}
 +
** '''{{RumbleStatsDefault|link=http://literumble.appspot.com/BotDetails?game=roborumble&name=aaa.n.ScalarN%200.011c|rumble=RoboRumble|scorelabel=APS|score=84.71|rank=25th|win=1117|loss=38|plrank=35th|glicko2=N/A|pwin=96.71|vote=10.1|anpp=89.02|score2label=Survival|score2=89.7}}'''
 +
** 1v1 release
 +
*** Delay pif waves until hit
 +
*** Update waves on new bullet recorded
 +
*** Detect wall damage in 1v1 and melee
 +
*** Very simple surf tree
 +
 
 +
* {{ScalarNVersion|version=0.011a|date={{date|2018|08|29}}}}
 +
** '''{{RumbleStatsDefault|link=http://literumble.appspot.com/BotDetails?game=meleerumble&name=aaa.n.ScalarN%200.011a|rumble=MeleeRumble|scorelabel=APS|score=71.36|rank=3rd|win=400|loss=4|plrank=5th|glicko2=N/A|pwin=99.01|vote=32.43|anpp=97.23|score2label=Survival|score2=64.98}}'''
 +
** Use Manhattan distance in gun
 +
 
 +
* {{ScalarNVersion|version=0.011|date={{date|2018|08|28}}}}
 +
** '''{{RumbleStatsDefault|link=http://literumble.appspot.com/BotDetails?game=meleerumble&name=aaa.n.ScalarN%200.011|rumble=MeleeRumble|scorelabel=APS|score=71.23|rank=3rd|win=400|loss=4|plrank=5th|glicko2=N/A|pwin=99.01|vote=26.49|anpp=97.1|score2label=Survival|score2=64.06}}'''
 +
** State-of-the-art wall hit avoidance (best used together with wall smoothing)
 +
** Use intersect distance instead of current distance in melee surfing
 +
** Wave Surfing in 1v1
 +
 
 +
* {{ScalarNVersion|version=0.01|date={{date|2018|08|26}}}}
 +
** '''{{RumbleStatsDefault|link=http://literumble.appspot.com/BotDetails?game=meleerumble&name=aaa.n.ScalarN%200.01|rumble=MeleeRumble|scorelabel=APS|score=70.29|rank=3rd|win=395|loss=9|plrank=10th|glicko2=N/A|pwin=97.77|vote=17.82|anpp=95.98|score2label=Survival|score2=45.97}}'''
 +
** Initial release
 +
 
 +
* {{ScalarNVersion|version=0.01 phase 4|date={{date|2018|08|26}} – {{date|2018|08|26}}}}
 +
** Melee movement between [[minimal risk]] and [[wave surfing]] (surfing hot yet)
 +
 
 +
* {{ScalarNVersion|version=0.01 phase 3|date={{date|2018|08|20}} – {{date|2018|08|26}}}}
 +
** State-of-the-art [[Swarm Targeting|swarm]] [[KNN|knn]] [[Play It Forward|pif]] melee gun
 +
*** Very simple but very effective now
 +
 
 +
* {{ScalarNVersion|version=0.01 phase 2|date={{date|2018|08|03}} – {{date|2018|08|05}}}}
 +
** Simple [[minimal risk]] movement influenced by Neuromancer, Firestarter, Diamond and HawkOnFire and more bots.
 +
 
 +
* {{ScalarNVersion|version=0.01 phase 1|date={{date|2018|07|20}} – {{date|2018|08|03}}}}
 
** State-of-the-art melee radar that maximizes scan rate
 
** State-of-the-art melee radar that maximizes scan rate
 
*** Unified design for melee and duel
 
*** Unified design for melee and duel
 
*** Graceful handling of out-ranged robot, supporting even 5000x5000 battle field!
 
*** Graceful handling of out-ranged robot, supporting even 5000x5000 battle field!
  
* {{ScalarNVersion|version=0.01 phase 0|date={{date|2018|07|09}} – {{date|2018|07|20}}}}
+
* {{ScalarNVersion|version=0.01 phase 0|date={{date|2018|07|09}} – {{date|2018|08|19}}}}
** Lightweight Log4j style logging for robot and corresponding Intellij plugin
+
** Bot Development Framework
** BaseRobot — AdvancedRobot alternative, decoupling bot implementation from robocode
+
*** Lightweight Log4j style logging for robot and corresponding Intellij plugin
** Subject/Listener style component communication, and bind together automatically via ListenerRegister module!
+
*** ''BaseRobot'' — AdvancedRobot alternative, decoupling bot implementation from robocode
** 2D vector library ''V'' inspired by PyTorch and math library ''U'' that boosts everything
+
*** Subject/Listener style component communication, and bind together automatically via ''ListenerRegister'' module!
** Fully redesigned ''Unit'' module that provides a unified model for all robots in battlefield
+
*** Fully redesigned ''Unit'' module that provides a unified model for all robots in battlefield
 +
** Math and Data Structures
 +
*** 2D vector library ''V'' inspired by PyTorch; Math library ''U'' that unifies math/geom API.
 +
*** ''Primitive Collections Framework'' that feels the same as JCF but much faster and compact for primitives.
 +
*** Brand new [[Xor's KdTree]].

Latest revision as of 06:02, 19 January 2023

Sub-pages:
ScalarNVersion History

Now retired and replaced by ScalarR.


  • 0.011d.166 (November 06, 2018)
    • RoboRumble ‒ APS: 90.61% (2nd), PL: 1178-0 (1st), Survival: 97.62%
    • Rework good power
  • 0.011d.165 (November 05, 2018)
    • RoboRumble ‒ APS: 90.67% (2nd), PL: 1155-0 (1st), Survival: 97.64%
    • minor fix
  • 0.011d.163 (October 22, 2018)
    • RoboRumble ‒ APS: 90.67% (2nd), PL: 1155-0 (1st), Survival: 97.64%
    • Tune against rammers
  • 0.011d.162 (October 19, 2018)
    • RoboRumble ‒ APS: 90.56% (2nd), PL: 1155-0 (1st), Survival: 97.57%
    • Use weighted hit rate instead of normalized hit rate for flattener threshold.
    • Killed by close fighters.
  • 0.011d.160 (October 14, 2018)
    • RoboRumble ‒ APS: 90.55% (2nd), PL: 1152-3 (3rd), Survival: 97.51%
    • Add a flattener. Very conservative now.
  • 0.011d.149 (October 06, 2018)
    • RoboRumble ‒ APS: 90.4% (3rd), PL: 1152-3 (3rd), Survival: 97.32%
    • Exactly the same as 0.011d.148
  • 0.011d.148 (October 03, 2018)
    • RoboRumble ‒ APS: 90.4% (3rd), PL: 1152-3 (3rd), Survival: 97.35%
    • Exploit x.y5 bug
  • 0.011d.147 (October 01, 2018)
    • RoboRumble ‒ APS: 90.24% (3rd), PL: 1152-3 (3rd), Survival: 97.21%
    • Fix virtual gun rating
    • Bias toward Main gun
    • Helped TCRM score a lot, but decreased APS/Survival a little.
  • 0.011d.145 (September 30, 2018)
    • RoboRumble ‒ APS: 90.26% (3rd), PL: 1152-3 (3rd), Survival: 97.21%
    • Add an AS gun
    • Very simple and messy virtual gun
  • 0.011d.138 (September 25, 2018)
    • RoboRumble ‒ APS: 90.05% (3rd), PL: 1151-4 (5th), Survival: 97%
    • ignore shadowed surf gfs completely
    • try exp kernal density
  • 0.011d.124 (September 24, 2018)
    • RoboRumble ‒ APS: 90.01% (3rd), PL: 1150-5 (6th), Survival: 96.91%
    • enable passive bullet shadow
  • 0.011d.122 (September 23, 2018)
    • RoboRumble ‒ APS: 88.84% (4th), PL: 1141-14 (14th), Survival: 95.75%
    • use legacy bot width and precise intersection mid
  • 0.011d.121 (September 23, 2018)
    • RoboRumble ‒ APS: 88.59% (5th), PL: 1139-16 (14th), Survival: 95.7%
    • use precise intersection in surf
    • surf next wave earlier
  • 0.011d.115 (September 21, 2018)
    • RoboRumble ‒ APS: 88.65% (5th), PL: 1139-16 (14th), Survival: 95.6%
    • add more 1nn view (most recent & all)
  • 0.011d.113 (September 21, 2018)
    • RoboRumble ‒ APS: 88.28% (7th), PL: 1131-24 (22nd), Survival: 95.23%
    • add more 1nn view (recent 20)
  • 0.011d.107 (September 20, 2018)
    • RoboRumble ‒ APS: 88.52% (5th), PL: 1139-16 (14th), Survival: 95.52%
    • Faster decay in movement; add more 1nn tree
  • 0.011d.96 (September 16, 2018)
    • RoboRumble ‒ APS: 88.52% (5th), PL: 1137-18 (16th), Survival: 95.45%
    • Only match enemy power when far away
    • Detect rammers and increase anti-rammer power distance threshold
  • 0.011d.92 (September 16, 2018)
    • RoboRumble ‒ APS: 88.33% (7th), PL: 1138-17 (15th), Survival: 95.27%
    • Tune gun
      • Special handling of disabled bots
      • Match rolling average enemy power
      • Only match enemy power when I'm not doing good
      • Undercut power even earlier
  • 0.011d.91 (September 15, 2018)
    • RoboRumble ‒ APS: 88.16% (9th), PL: 1140-15 (14th), Survival: 94.83%
    • Add more good power tiers
  • 0.011d.90 (September 15, 2018)
    • RoboRumble ‒ APS: 87.88% (9th), PL: 1138-17 (15th), Survival: 95.34%
    • Tune energy management
      • Use 0.1 power earlier
      • Match lower enemy power
      • Round to nearest “good power” (with optimal damage per tick/energy)
      • Undercut power earlier
  • 0.011d.87 (September 15, 2018)
    • RoboRumble ‒ APS: 88% (9th), PL: 1134-21 (21st), Survival: 93.17%
    • Use precise intersection in gun; tune for TC score
  • 0.011d.80 (September 10, 2018)
    • RoboRumble ‒ APS: 87.72% (9th), PL: 1130-25 (22nd), Survival: 92.82%
    • Tune against rambots: fire 3.0 when near; cut precise gf to [-1, +1].
  • 0.011d.78 (September 09, 2018)
    • RoboRumble ‒ APS: 87.18% (11th), PL: 1132-23 (22nd), Survival: 92.16%
    • finally N gets a vivid color
    • add a duel gun
    • tune mc2k7
  • 0.011c.32 (September 06, 2018)
    • RoboRumble ‒ APS: 86.55% (13th), PL: 1125-30 (26th), Survival: 91.37%
    • Tune for MC2k7
      • Surf multiple trees like ScalarBot!
    • Vote 14.06 (2nd) after ShieldNext
  • 0.011c (September 02, 2018)
    • RoboRumble ‒ APS: 84.71% (25th), PL: 1117-38 (35th), Survival: 89.7%
    • 1v1 release
      • Delay pif waves until hit
      • Update waves on new bullet recorded
      • Detect wall damage in 1v1 and melee
      • Very simple surf tree
  • 0.011a (August 29, 2018)
    • MeleeRumble ‒ APS: 71.36% (3rd), PL: 400-4 (5th), Survival: 64.98%
    • Use Manhattan distance in gun
  • 0.011 (August 28, 2018)
    • MeleeRumble ‒ APS: 71.23% (3rd), PL: 400-4 (5th), Survival: 64.06%
    • State-of-the-art wall hit avoidance (best used together with wall smoothing)
    • Use intersect distance instead of current distance in melee surfing
    • Wave Surfing in 1v1
  • 0.01 (August 26, 2018)
    • MeleeRumble ‒ APS: 70.29% (3rd), PL: 395-9 (10th), Survival: 45.97%
    • Initial release
  • 0.01 phase 4 (August 26, 2018 – August 26, 2018)
  • 0.01 phase 3 (August 20, 2018 – August 26, 2018)
    • State-of-the-art swarm knn pif melee gun
      • Very simple but very effective now
  • 0.01 phase 2 (August 03, 2018 – August 05, 2018)
    • Simple minimal risk movement influenced by Neuromancer, Firestarter, Diamond and HawkOnFire and more bots.
  • 0.01 phase 1 (July 20, 2018 – August 03, 2018)
    • State-of-the-art melee radar that maximizes scan rate
      • Unified design for melee and duel
      • Graceful handling of out-ranged robot, supporting even 5000x5000 battle field!
  • 0.01 phase 0 (July 09, 2018 – August 19, 2018)
    • Bot Development Framework
      • Lightweight Log4j style logging for robot and corresponding Intellij plugin
      • BaseRobot — AdvancedRobot alternative, decoupling bot implementation from robocode
      • Subject/Listener style component communication, and bind together automatically via ListenerRegister module!
      • Fully redesigned Unit module that provides a unified model for all robots in battlefield
    • Math and Data Structures
      • 2D vector library V inspired by PyTorch; Math library U that unifies math/geom API.
      • Primitive Collections Framework that feels the same as JCF but much faster and compact for primitives.
      • Brand new Xor's KdTree.