Difference between revisions of "ScalarN/Version History"
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m (Now retired and replaced by ScalarR.) |
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− | * {{ScalarNVersion|version=0.01 | + | {{Navbox small |
− | ** Melee movement between [[minimal risk]] and [[wave surfing]] | + | | title = Sub-pages |
+ | | parent = ScalarN | ||
+ | | page1 = Version History | ||
+ | <!--| page2 = Understanding ScalarN--> | ||
+ | }} | ||
+ | Now retired and replaced by [[ScalarR]]. | ||
+ | ---- | ||
+ | <!-- | ||
+ | ** '''{{subst:rumblestats:roborumble|aaa.n.ScalarN xxx|RumbleStatsDefault}}''' | ||
+ | ** '''{{subst:rumblestats:meleerumble|aaa.n.ScalarN xxx|RumbleStatsDefault}}''' | ||
+ | --> | ||
+ | * {{ScalarNVersion|version=0.011d.166|date={{date|2018|11|06}}}} | ||
+ | ** '''{{RumbleStatsDefault|link=http://literumble.appspot.com/BotDetails?game=roborumble&name=aaa.n.ScalarN%200.011d.166 |rumble=RoboRumble|scorelabel=APS|score=90.61|rank=2nd|win=1178|loss=0|plrank=1st|glicko2=N/A|pwin=100|vote=11.9|anpp=95.38|score2label=Survival|score2=97.62}}''' | ||
+ | ** Rework good power | ||
+ | |||
+ | * {{ScalarNVersion|version=0.011d.165|date={{date|2018|11|05}}}} | ||
+ | ** '''{{RumbleStatsDefault|link=http://literumble.appspot.com/BotDetails?game=roborumble&name=aaa.n.ScalarN%200.011d.165|rumble=RoboRumble|scorelabel=APS|score=90.67|rank=2nd|win=1155|loss=0|plrank=1st|glicko2=N/A|pwin=100|vote=14.77|anpp=95.61|score2label=Survival|score2=97.64}}''' | ||
+ | ** minor fix | ||
+ | |||
+ | * {{ScalarNVersion|version=0.011d.163|date={{date|2018|10|22}}}} | ||
+ | ** '''{{RumbleStatsDefault|link=http://literumble.appspot.com/BotDetails?game=roborumble&name=aaa.n.ScalarN%200.011d.163|rumble=RoboRumble|scorelabel=APS|score=90.67|rank=2nd|win=1155|loss=0|plrank=1st|glicko2=N/A|pwin=100|vote=14.03|anpp=95.65|score2label=Survival|score2=97.64}}''' | ||
+ | ** Tune against rammers | ||
+ | |||
+ | * {{ScalarNVersion|version=0.011d.162|date={{date|2018|10|19}}}} | ||
+ | ** '''{{RumbleStatsDefault|link=http://literumble.appspot.com/BotDetails?game=roborumble&name=aaa.n.ScalarN%200.011d.162|rumble=RoboRumble|scorelabel=APS|score=90.56|rank=2nd|win=1155|loss=0|plrank=1st|glicko2=N/A|pwin=100|vote=13.03|anpp=95.53|score2label=Survival|score2=97.57}}''' | ||
+ | ** Use weighted hit rate instead of normalized hit rate for flattener threshold. | ||
+ | ** Killed by close fighters. | ||
+ | |||
+ | * {{ScalarNVersion|version=0.011d.160|date={{date|2018|10|14}}}} | ||
+ | ** '''{{RumbleStatsDefault|link=http://literumble.appspot.com/BotDetails?game=roborumble&name=aaa.n.ScalarN%200.011d.160|rumble=RoboRumble|scorelabel=APS|score=90.55|rank=2nd|win=1152|loss=3|plrank=3rd|glicko2=N/A|pwin=99.74|vote=13.41|anpp=95.53|score2label=Survival|score2=97.51}}''' | ||
+ | ** Add a flattener. Very conservative now. | ||
+ | |||
+ | * {{ScalarNVersion|version=0.011d.149|date={{date|2018|10|06}}}} | ||
+ | ** '''{{RumbleStatsDefault|link=http://literumble.appspot.com/BotDetails?game=roborumble&name=aaa.n.ScalarN%200.011d.149|rumble=RoboRumble|scorelabel=APS|score=90.4|rank=3rd|win=1152|loss=3|plrank=3rd|glicko2=N/A|pwin=99.74|vote=12.59|anpp=95.34|score2label=Survival|score2=97.32}}''' | ||
+ | ** Exactly the same as 0.011d.148 | ||
+ | |||
+ | * {{ScalarNVersion|version=0.011d.148|date={{date|2018|10|03}}}} | ||
+ | ** '''{{RumbleStatsDefault|link=http://literumble.appspot.com/BotDetails?game=roborumble&name=aaa.n.ScalarN%200.011d.148|rumble=RoboRumble|scorelabel=APS|score=90.4|rank=3rd|win=1152|loss=3|plrank=3rd|glicko2=N/A|pwin=99.74|vote=17.86|anpp=95.22|score2label=Survival|score2=97.35}}''' | ||
+ | ** Exploit x.y5 bug | ||
+ | |||
+ | * {{ScalarNVersion|version=0.011d.147|date={{date|2018|10|01}}}} | ||
+ | ** '''{{RumbleStatsDefault|link=http://literumble.appspot.com/BotDetails?game=roborumble&name=aaa.n.ScalarN%200.011d.147|rumble=RoboRumble|scorelabel=APS|score=90.24|rank=3rd|win=1152|loss=3|plrank=3rd|glicko2=N/A|pwin=99.74|vote=12.61|anpp=95.16|score2label=Survival|score2=97.21}}''' | ||
+ | ** Fix virtual gun rating | ||
+ | ** Bias toward Main gun | ||
+ | ** Helped TCRM score a lot, but decreased APS/Survival a little. | ||
+ | |||
+ | * {{ScalarNVersion|version=0.011d.145|date={{date|2018|09|30}}}} | ||
+ | ** '''{{RumbleStatsDefault|link=http://literumble.appspot.com/BotDetails?game=roborumble&name=aaa.n.ScalarN%200.011d.145|rumble=RoboRumble|scorelabel=APS|score=90.26|rank=3rd|win=1152|loss=3|plrank=3rd|glicko2=N/A|pwin=99.74|vote=14.91|anpp=95.16|score2label=Survival|score2=97.21}}''' | ||
+ | ** Add an AS gun | ||
+ | ** Very simple and messy virtual gun | ||
+ | |||
+ | * {{ScalarNVersion|version=0.011d.138|date={{date|2018|09|25}}}} | ||
+ | ** '''{{RumbleStatsDefault|link=http://literumble.appspot.com/BotDetails?game=roborumble&name=aaa.n.ScalarN%200.011d.138|rumble=RoboRumble|scorelabel=APS|score=90.05|rank=3rd|win=1151|loss=4|plrank=5th|glicko2=N/A|pwin=99.65|vote=12.2|anpp=94.94|score2label=Survival|score2=97}}''' | ||
+ | ** ignore shadowed surf gfs completely | ||
+ | ** try exp kernal density | ||
+ | |||
+ | * {{ScalarNVersion|version=0.011d.124|date={{date|2018|09|24}}}} | ||
+ | ** '''{{RumbleStatsDefault|link=http://literumble.appspot.com/BotDetails?game=roborumble&name=aaa.n.ScalarN%200.011d.124|rumble=RoboRumble|scorelabel=APS|score=90.01|rank=3rd|win=1150|loss=5|plrank=6th|glicko2=N/A|pwin=99.57|vote=15.49|anpp=94.88|score2label=Survival|score2=96.91}}''' | ||
+ | ** enable passive bullet shadow | ||
+ | |||
+ | * {{ScalarNVersion|version=0.011d.122|date={{date|2018|09|23}}}} | ||
+ | ** '''{{RumbleStatsDefault|link=http://literumble.appspot.com/BotDetails?game=roborumble&name=aaa.n.ScalarN%200.011d.122|rumble=RoboRumble|scorelabel=APS|score=88.84|rank=4th|win=1141|loss=14|plrank=14th|glicko2=N/A|pwin=98.79|vote=13.66|anpp=93.54|score2label=Survival|score2=95.75}}''' | ||
+ | ** use legacy bot width and precise intersection mid | ||
+ | |||
+ | * {{ScalarNVersion|version=0.011d.121|date={{date|2018|09|23}}}} | ||
+ | ** '''{{RumbleStatsDefault|link=http://literumble.appspot.com/BotDetails?game=roborumble&name=aaa.n.ScalarN%200.011d.121|rumble=RoboRumble|scorelabel=APS|score=88.59|rank=5th|win=1139|loss=16|plrank=14th|glicko2=N/A|pwin=98.61|vote=10.91|anpp=93.27|score2label=Survival|score2=95.7}}''' | ||
+ | ** use precise intersection in surf | ||
+ | ** surf next wave earlier | ||
+ | |||
+ | * {{ScalarNVersion|version=0.011d.115|date={{date|2018|09|21}}}} | ||
+ | ** '''{{RumbleStatsDefault|link=http://literumble.appspot.com/BotDetails?game=roborumble&name=aaa.n.ScalarN%200.011d.115|rumble=RoboRumble|scorelabel=APS|score=88.65|rank=5th|win=1139|loss=16|plrank=14th|glicko2=N/A|pwin=98.61|vote=10.73|anpp=93.33|score2label=Survival|score2=95.6}}''' | ||
+ | ** add more 1nn view (most recent & all) | ||
+ | |||
+ | * {{ScalarNVersion|version=0.011d.113|date={{date|2018|09|21}}}} | ||
+ | ** '''{{RumbleStatsDefault|link=http://literumble.appspot.com/BotDetails?game=roborumble&name=aaa.n.ScalarN%200.011d.113|rumble=RoboRumble|scorelabel=APS|score=88.28|rank=7th|win=1131|loss=24|plrank=22nd|glicko2=N/A|pwin=97.92|vote=0|anpp=0|score2label=Survival|score2=95.23}}''' | ||
+ | ** add more 1nn view (recent 20) | ||
+ | |||
+ | * {{ScalarNVersion|version=0.011d.107|date={{date|2018|09|20}}}} | ||
+ | ** '''{{RumbleStatsDefault|link=http://literumble.appspot.com/BotDetails?game=roborumble&name=aaa.n.ScalarN%200.011d.107|rumble=RoboRumble|scorelabel=APS|score=88.52|rank=5th|win=1139|loss=16|plrank=14th|glicko2=N/A|pwin=98.61|vote=9.65|anpp=93.19|score2label=Survival|score2=95.52}}''' | ||
+ | ** Faster decay in movement; add more 1nn tree | ||
+ | |||
+ | * {{ScalarNVersion|version=0.011d.96|date={{date|2018|09|16}}}} | ||
+ | ** '''{{RumbleStatsDefault|link=http://literumble.appspot.com/BotDetails?game=roborumble&name=aaa.n.ScalarN%200.011d.96|rumble=RoboRumble|scorelabel=APS|score=88.52|rank=5th|win=1137|loss=18|plrank=16th|glicko2=N/A|pwin=98.44|vote=11.57|anpp=93.17|score2label=Survival|score2=95.45}}''' | ||
+ | ** Only match enemy power when far away | ||
+ | ** Detect rammers and increase anti-rammer power distance threshold | ||
+ | |||
+ | * {{ScalarNVersion|version=0.011d.92|date={{date|2018|09|16}}}} | ||
+ | ** '''{{RumbleStatsDefault|link=http://literumble.appspot.com/BotDetails?game=roborumble&name=aaa.n.ScalarN%200.011d.92|rumble=RoboRumble|scorelabel=APS|score=88.33|rank=7th|win=1138|loss=17|plrank=15th|glicko2=N/A|pwin=98.53|vote=14.67|anpp=93|score2label=Survival|score2=95.27}}''' | ||
+ | ** Tune gun | ||
+ | *** Special handling of disabled bots | ||
+ | *** Match rolling average enemy power | ||
+ | *** Only match enemy power when I'm not doing good | ||
+ | *** Undercut power even earlier | ||
+ | |||
+ | * {{ScalarNVersion|version=0.011d.91|date={{date|2018|09|15}}}} | ||
+ | ** '''{{RumbleStatsDefault|link=http://literumble.appspot.com/BotDetails?game=roborumble&name=aaa.n.ScalarN%200.011d.91|rumble=RoboRumble|scorelabel=APS|score=88.16|rank=9th|win=1140|loss=15|plrank=14th|glicko2=N/A|pwin=98.7|vote=7.66|anpp=92.81|score2label=Survival|score2=94.83}}''' | ||
+ | ** Add more good power tiers | ||
+ | |||
+ | * {{ScalarNVersion|version=0.011d.90|date={{date|2018|09|15}}}} | ||
+ | ** '''{{RumbleStatsDefault|link=http://literumble.appspot.com/BotDetails?game=roborumble&name=aaa.n.ScalarN%200.011d.90|rumble=RoboRumble|scorelabel=APS|score=87.88|rank=9th|win=1138|loss=17|plrank=15th|glicko2=N/A|pwin=98.53|vote=13.35|anpp=92.48|score2label=Survival|score2=95.34}}''' | ||
+ | ** Tune energy management | ||
+ | *** Use 0.1 power earlier | ||
+ | *** Match lower enemy power | ||
+ | *** Round to nearest “good power” (with optimal damage per tick/energy) | ||
+ | *** Undercut power earlier | ||
+ | |||
+ | * {{ScalarNVersion|version=0.011d.87|date={{date|2018|09|15}}}} | ||
+ | ** '''{{RumbleStatsDefault|link=http://literumble.appspot.com/BotDetails?game=roborumble&name=aaa.n.ScalarN%200.011d.87|rumble=RoboRumble|scorelabel=APS|score=88|rank=9th|win=1134|loss=21|plrank=21st|glicko2=N/A|pwin=98.18|vote=11.41|anpp=92.62|score2label=Survival|score2=93.17}}''' | ||
+ | ** Use precise intersection in gun; tune for TC score | ||
+ | |||
+ | * {{ScalarNVersion|version=0.011d.80|date={{date|2018|09|10}}}} | ||
+ | ** '''{{RumbleStatsDefault|link=http://literumble.appspot.com/BotDetails?game=roborumble&name=aaa.n.ScalarN%200.011d.80|rumble=RoboRumble|scorelabel=APS|score=87.72|rank=9th|win=1130|loss=25|plrank=22nd|glicko2=N/A|pwin=97.84|vote=9.01|anpp=92.28|score2label=Survival|score2=92.82}}''' | ||
+ | ** Tune against rambots: fire 3.0 when near; cut precise gf to [-1, +1]. | ||
+ | |||
+ | * {{ScalarNVersion|version=0.011d.78|date={{date|2018|09|09}}}} | ||
+ | ** '''{{RumbleStatsDefault|link=http://literumble.appspot.com/BotDetails?game=roborumble&name=aaa.n.ScalarN%200.011d.78|rumble=RoboRumble|scorelabel=APS|score=87.18|rank=11th|win=1132|loss=23|plrank=22nd|glicko2=N/A|pwin=98.01|vote=0|anpp=0|score2label=Survival|score2=92.16}}''' | ||
+ | ** finally N gets a vivid color | ||
+ | ** add a duel gun | ||
+ | ** tune mc2k7 | ||
+ | |||
+ | * {{ScalarNVersion|version=0.011c.32|date={{date|2018|09|06}}}} | ||
+ | ** '''{{RumbleStatsDefault|link=http://literumble.appspot.com/BotDetails?game=roborumble&name=aaa.n.ScalarN%200.011c.32|rumble=RoboRumble|scorelabel=APS|score=86.55|rank=13th|win=1125|loss=30|plrank=26th|glicko2=N/A|pwin=97.4|vote=14.06|anpp=90.98|score2label=Survival|score2=91.37}}''' | ||
+ | ** Tune for MC2k7 | ||
+ | *** Surf multiple trees like ScalarBot! | ||
+ | ** Vote 14.06 (2nd) after [[ShieldNext]] | ||
+ | |||
+ | * {{ScalarNVersion|version=0.011c|date={{date|2018|09|02}}}} | ||
+ | ** '''{{RumbleStatsDefault|link=http://literumble.appspot.com/BotDetails?game=roborumble&name=aaa.n.ScalarN%200.011c|rumble=RoboRumble|scorelabel=APS|score=84.71|rank=25th|win=1117|loss=38|plrank=35th|glicko2=N/A|pwin=96.71|vote=10.1|anpp=89.02|score2label=Survival|score2=89.7}}''' | ||
+ | ** 1v1 release | ||
+ | *** Delay pif waves until hit | ||
+ | *** Update waves on new bullet recorded | ||
+ | *** Detect wall damage in 1v1 and melee | ||
+ | *** Very simple surf tree | ||
+ | |||
+ | * {{ScalarNVersion|version=0.011a|date={{date|2018|08|29}}}} | ||
+ | ** '''{{RumbleStatsDefault|link=http://literumble.appspot.com/BotDetails?game=meleerumble&name=aaa.n.ScalarN%200.011a|rumble=MeleeRumble|scorelabel=APS|score=71.36|rank=3rd|win=400|loss=4|plrank=5th|glicko2=N/A|pwin=99.01|vote=32.43|anpp=97.23|score2label=Survival|score2=64.98}}''' | ||
+ | ** Use Manhattan distance in gun | ||
+ | |||
+ | * {{ScalarNVersion|version=0.011|date={{date|2018|08|28}}}} | ||
+ | ** '''{{RumbleStatsDefault|link=http://literumble.appspot.com/BotDetails?game=meleerumble&name=aaa.n.ScalarN%200.011|rumble=MeleeRumble|scorelabel=APS|score=71.23|rank=3rd|win=400|loss=4|plrank=5th|glicko2=N/A|pwin=99.01|vote=26.49|anpp=97.1|score2label=Survival|score2=64.06}}''' | ||
+ | ** State-of-the-art wall hit avoidance (best used together with wall smoothing) | ||
+ | ** Use intersect distance instead of current distance in melee surfing | ||
+ | ** Wave Surfing in 1v1 | ||
+ | |||
+ | * {{ScalarNVersion|version=0.01|date={{date|2018|08|26}}}} | ||
+ | ** '''{{RumbleStatsDefault|link=http://literumble.appspot.com/BotDetails?game=meleerumble&name=aaa.n.ScalarN%200.01|rumble=MeleeRumble|scorelabel=APS|score=70.29|rank=3rd|win=395|loss=9|plrank=10th|glicko2=N/A|pwin=97.77|vote=17.82|anpp=95.98|score2label=Survival|score2=45.97}}''' | ||
+ | ** Initial release | ||
+ | |||
+ | * {{ScalarNVersion|version=0.01 phase 4|date={{date|2018|08|26}} – {{date|2018|08|26}}}} | ||
+ | ** Melee movement between [[minimal risk]] and [[wave surfing]] (surfing hot yet) | ||
+ | |||
+ | * {{ScalarNVersion|version=0.01 phase 3|date={{date|2018|08|20}} – {{date|2018|08|26}}}} | ||
+ | ** State-of-the-art [[Swarm Targeting|swarm]] [[KNN|knn]] [[Play It Forward|pif]] melee gun | ||
+ | *** Very simple but very effective now | ||
+ | |||
+ | * {{ScalarNVersion|version=0.01 phase 2|date={{date|2018|08|03}} – {{date|2018|08|05}}}} | ||
+ | ** Simple [[minimal risk]] movement influenced by Neuromancer, Firestarter, Diamond and HawkOnFire and more bots. | ||
* {{ScalarNVersion|version=0.01 phase 1|date={{date|2018|07|20}} – {{date|2018|08|03}}}} | * {{ScalarNVersion|version=0.01 phase 1|date={{date|2018|07|20}} – {{date|2018|08|03}}}} | ||
Line 7: | Line 163: | ||
*** Graceful handling of out-ranged robot, supporting even 5000x5000 battle field! | *** Graceful handling of out-ranged robot, supporting even 5000x5000 battle field! | ||
− | * {{ScalarNVersion|version=0.01 phase 0|date={{date|2018|07|09}} – {{date|2018| | + | * {{ScalarNVersion|version=0.01 phase 0|date={{date|2018|07|09}} – {{date|2018|08|19}}}} |
− | ** Lightweight Log4j style logging for robot and corresponding Intellij plugin | + | ** Bot Development Framework |
− | ** ''BaseRobot'' — AdvancedRobot alternative, decoupling bot implementation from robocode | + | *** Lightweight Log4j style logging for robot and corresponding Intellij plugin |
− | ** Subject/Listener style component communication, and bind together automatically via ''ListenerRegister'' module! | + | *** ''BaseRobot'' — AdvancedRobot alternative, decoupling bot implementation from robocode |
− | ** 2D vector library ''V'' inspired by PyTorch; Math library ''U'' that unifies math/geom API. | + | *** Subject/Listener style component communication, and bind together automatically via ''ListenerRegister'' module! |
− | ** | + | *** Fully redesigned ''Unit'' module that provides a unified model for all robots in battlefield |
+ | ** Math and Data Structures | ||
+ | *** 2D vector library ''V'' inspired by PyTorch; Math library ''U'' that unifies math/geom API. | ||
+ | *** ''Primitive Collections Framework'' that feels the same as JCF but much faster and compact for primitives. | ||
+ | *** Brand new [[Xor's KdTree]]. |
Latest revision as of 06:02, 19 January 2023
- Sub-pages:
- ScalarN - Version History
Now retired and replaced by ScalarR.
- 0.011d.166 (November 06, 2018)
- RoboRumble ‒ APS: 90.61% (2nd), PL: 1178-0 (1st), Survival: 97.62%
- Rework good power
- 0.011d.165 (November 05, 2018)
- RoboRumble ‒ APS: 90.67% (2nd), PL: 1155-0 (1st), Survival: 97.64%
- minor fix
- 0.011d.163 (October 22, 2018)
- RoboRumble ‒ APS: 90.67% (2nd), PL: 1155-0 (1st), Survival: 97.64%
- Tune against rammers
- 0.011d.162 (October 19, 2018)
- RoboRumble ‒ APS: 90.56% (2nd), PL: 1155-0 (1st), Survival: 97.57%
- Use weighted hit rate instead of normalized hit rate for flattener threshold.
- Killed by close fighters.
- 0.011d.160 (October 14, 2018)
- RoboRumble ‒ APS: 90.55% (2nd), PL: 1152-3 (3rd), Survival: 97.51%
- Add a flattener. Very conservative now.
- 0.011d.149 (October 06, 2018)
- RoboRumble ‒ APS: 90.4% (3rd), PL: 1152-3 (3rd), Survival: 97.32%
- Exactly the same as 0.011d.148
- 0.011d.148 (October 03, 2018)
- RoboRumble ‒ APS: 90.4% (3rd), PL: 1152-3 (3rd), Survival: 97.35%
- Exploit x.y5 bug
- 0.011d.147 (October 01, 2018)
- RoboRumble ‒ APS: 90.24% (3rd), PL: 1152-3 (3rd), Survival: 97.21%
- Fix virtual gun rating
- Bias toward Main gun
- Helped TCRM score a lot, but decreased APS/Survival a little.
- 0.011d.145 (September 30, 2018)
- RoboRumble ‒ APS: 90.26% (3rd), PL: 1152-3 (3rd), Survival: 97.21%
- Add an AS gun
- Very simple and messy virtual gun
- 0.011d.138 (September 25, 2018)
- RoboRumble ‒ APS: 90.05% (3rd), PL: 1151-4 (5th), Survival: 97%
- ignore shadowed surf gfs completely
- try exp kernal density
- 0.011d.124 (September 24, 2018)
- RoboRumble ‒ APS: 90.01% (3rd), PL: 1150-5 (6th), Survival: 96.91%
- enable passive bullet shadow
- 0.011d.122 (September 23, 2018)
- RoboRumble ‒ APS: 88.84% (4th), PL: 1141-14 (14th), Survival: 95.75%
- use legacy bot width and precise intersection mid
- 0.011d.121 (September 23, 2018)
- RoboRumble ‒ APS: 88.59% (5th), PL: 1139-16 (14th), Survival: 95.7%
- use precise intersection in surf
- surf next wave earlier
- 0.011d.115 (September 21, 2018)
- RoboRumble ‒ APS: 88.65% (5th), PL: 1139-16 (14th), Survival: 95.6%
- add more 1nn view (most recent & all)
- 0.011d.113 (September 21, 2018)
- RoboRumble ‒ APS: 88.28% (7th), PL: 1131-24 (22nd), Survival: 95.23%
- add more 1nn view (recent 20)
- 0.011d.107 (September 20, 2018)
- RoboRumble ‒ APS: 88.52% (5th), PL: 1139-16 (14th), Survival: 95.52%
- Faster decay in movement; add more 1nn tree
- 0.011d.96 (September 16, 2018)
- RoboRumble ‒ APS: 88.52% (5th), PL: 1137-18 (16th), Survival: 95.45%
- Only match enemy power when far away
- Detect rammers and increase anti-rammer power distance threshold
- 0.011d.92 (September 16, 2018)
- RoboRumble ‒ APS: 88.33% (7th), PL: 1138-17 (15th), Survival: 95.27%
- Tune gun
- Special handling of disabled bots
- Match rolling average enemy power
- Only match enemy power when I'm not doing good
- Undercut power even earlier
- 0.011d.91 (September 15, 2018)
- RoboRumble ‒ APS: 88.16% (9th), PL: 1140-15 (14th), Survival: 94.83%
- Add more good power tiers
- 0.011d.90 (September 15, 2018)
- RoboRumble ‒ APS: 87.88% (9th), PL: 1138-17 (15th), Survival: 95.34%
- Tune energy management
- Use 0.1 power earlier
- Match lower enemy power
- Round to nearest “good power” (with optimal damage per tick/energy)
- Undercut power earlier
- 0.011d.87 (September 15, 2018)
- RoboRumble ‒ APS: 88% (9th), PL: 1134-21 (21st), Survival: 93.17%
- Use precise intersection in gun; tune for TC score
- 0.011d.80 (September 10, 2018)
- RoboRumble ‒ APS: 87.72% (9th), PL: 1130-25 (22nd), Survival: 92.82%
- Tune against rambots: fire 3.0 when near; cut precise gf to [-1, +1].
- 0.011d.78 (September 09, 2018)
- RoboRumble ‒ APS: 87.18% (11th), PL: 1132-23 (22nd), Survival: 92.16%
- finally N gets a vivid color
- add a duel gun
- tune mc2k7
- 0.011c.32 (September 06, 2018)
- RoboRumble ‒ APS: 86.55% (13th), PL: 1125-30 (26th), Survival: 91.37%
- Tune for MC2k7
- Surf multiple trees like ScalarBot!
- Vote 14.06 (2nd) after ShieldNext
- 0.011c (September 02, 2018)
- RoboRumble ‒ APS: 84.71% (25th), PL: 1117-38 (35th), Survival: 89.7%
- 1v1 release
- Delay pif waves until hit
- Update waves on new bullet recorded
- Detect wall damage in 1v1 and melee
- Very simple surf tree
- 0.011a (August 29, 2018)
- MeleeRumble ‒ APS: 71.36% (3rd), PL: 400-4 (5th), Survival: 64.98%
- Use Manhattan distance in gun
- 0.011 (August 28, 2018)
- MeleeRumble ‒ APS: 71.23% (3rd), PL: 400-4 (5th), Survival: 64.06%
- State-of-the-art wall hit avoidance (best used together with wall smoothing)
- Use intersect distance instead of current distance in melee surfing
- Wave Surfing in 1v1
- 0.01 (August 26, 2018)
- MeleeRumble ‒ APS: 70.29% (3rd), PL: 395-9 (10th), Survival: 45.97%
- Initial release
- 0.01 phase 4 (August 26, 2018 – August 26, 2018)
- Melee movement between minimal risk and wave surfing (surfing hot yet)
- 0.01 phase 3 (August 20, 2018 – August 26, 2018)
- 0.01 phase 2 (August 03, 2018 – August 05, 2018)
- Simple minimal risk movement influenced by Neuromancer, Firestarter, Diamond and HawkOnFire and more bots.
- 0.01 phase 1 (July 20, 2018 – August 03, 2018)
- State-of-the-art melee radar that maximizes scan rate
- Unified design for melee and duel
- Graceful handling of out-ranged robot, supporting even 5000x5000 battle field!
- State-of-the-art melee radar that maximizes scan rate
- 0.01 phase 0 (July 09, 2018 – August 19, 2018)
- Bot Development Framework
- Lightweight Log4j style logging for robot and corresponding Intellij plugin
- BaseRobot — AdvancedRobot alternative, decoupling bot implementation from robocode
- Subject/Listener style component communication, and bind together automatically via ListenerRegister module!
- Fully redesigned Unit module that provides a unified model for all robots in battlefield
- Math and Data Structures
- 2D vector library V inspired by PyTorch; Math library U that unifies math/geom API.
- Primitive Collections Framework that feels the same as JCF but much faster and compact for primitives.
- Brand new Xor's KdTree.
- Bot Development Framework