Difference between revisions of "WaveShark/Version History"

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(0.31)
 
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* 0.31, rated ?
+
* 0.5, rated 85.93 APS, ranked 1st (7th PL)
** Shrunk code size.
+
** More precise logging of enemy hits
 +
** 3x more surf bins
 +
** Add a wall reverse feature to the gun
 +
** Stays further away from the opponent
 +
** Longer setAhead() so it doesn't pause against ramBots when no waves are in the air
 +
* 0.4, rated 84.35 APS, ranked 4th (4th PL)
 +
** Properly uses its velocity from two ticks ago for velocity segment / orbit direction
 +
** Added wall feature to gun
 +
** Better distancing
 +
** Starts moving at the beginning of battle instead of after the first shot
 +
** Various other more minor improvements
 +
* 0.311, rated 81.7 APS, ranked 9th (7th PL)
 +
** Stops firing before disabling itself.
 +
* 0.31, rated 78.94 APS, ranked 3rd (4th PL)
 
** Fires full power against rammers.
 
** Fires full power against rammers.
 
** Added some anti-[[BulletCatcher]] code.
 
** Added some anti-[[BulletCatcher]] code.
 
** Slightly more precision in pattern matcher's play-it-forward and surfing.
 
** Slightly more precision in pattern matcher's play-it-forward and surfing.
 
* 0.3, rated 78.04 APS, ranked 4th (11th PL)
 
* 0.3, rated 78.04 APS, ranked 4th (11th PL)
** Shrunk code size.
 
 
** Removed rolling, some distancing code, and energy management.
 
** Removed rolling, some distancing code, and energy management.
 
** Now uses [[WeekendObsession]]'s gun.
 
** Now uses [[WeekendObsession]]'s gun.
 
* 0.2, rated 1894, ranked 6th (8th PL)
 
* 0.2, rated 1894, ranked 6th (8th PL)
** Shrunk code size.
 
 
** Uses a random/linear gun similar to [[Splinter]]'s.
 
** Uses a random/linear gun similar to [[Splinter]]'s.
 
** Doesn't adjust enemy energy when hit.
 
** Doesn't adjust enemy energy when hit.

Latest revision as of 03:48, 19 January 2024

  • 0.5, rated 85.93 APS, ranked 1st (7th PL)
    • More precise logging of enemy hits
    • 3x more surf bins
    • Add a wall reverse feature to the gun
    • Stays further away from the opponent
    • Longer setAhead() so it doesn't pause against ramBots when no waves are in the air
  • 0.4, rated 84.35 APS, ranked 4th (4th PL)
    • Properly uses its velocity from two ticks ago for velocity segment / orbit direction
    • Added wall feature to gun
    • Better distancing
    • Starts moving at the beginning of battle instead of after the first shot
    • Various other more minor improvements
  • 0.311, rated 81.7 APS, ranked 9th (7th PL)
    • Stops firing before disabling itself.
  • 0.31, rated 78.94 APS, ranked 3rd (4th PL)
    • Fires full power against rammers.
    • Added some anti-BulletCatcher code.
    • Slightly more precision in pattern matcher's play-it-forward and surfing.
  • 0.3, rated 78.04 APS, ranked 4th (11th PL)
    • Removed rolling, some distancing code, and energy management.
    • Now uses WeekendObsession's gun.
  • 0.2, rated 1894, ranked 6th (8th PL)
    • Uses a random/linear gun similar to Splinter's.
    • Doesn't adjust enemy energy when hit.
    • Removed acceleration segments.
    • Fires full power against rammers.
  • 0.1, rated 1798, ranked 19th (20th PL)
    • Initial release.