Difference between revisions of "WaveShark/Version History"
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− | * 0. | + | * 0.5, rated 85.93 APS, ranked 1st (7th PL) |
− | ** | + | ** More precise logging of enemy hits |
+ | ** 3x more surf bins | ||
+ | ** Add a wall reverse feature to the gun | ||
+ | ** Stays further away from the opponent | ||
+ | ** Longer setAhead() so it doesn't pause against ramBots when no waves are in the air | ||
+ | * 0.4, rated 84.35 APS, ranked 4th (4th PL) | ||
+ | ** Properly uses its velocity from two ticks ago for velocity segment / orbit direction | ||
+ | ** Added wall feature to gun | ||
+ | ** Better distancing | ||
+ | ** Starts moving at the beginning of battle instead of after the first shot | ||
+ | ** Various other more minor improvements | ||
+ | * 0.311, rated 81.7 APS, ranked 9th (7th PL) | ||
+ | ** Stops firing before disabling itself. | ||
+ | * 0.31, rated 78.94 APS, ranked 3rd (4th PL) | ||
** Fires full power against rammers. | ** Fires full power against rammers. | ||
** Added some anti-[[BulletCatcher]] code. | ** Added some anti-[[BulletCatcher]] code. | ||
** Slightly more precision in pattern matcher's play-it-forward and surfing. | ** Slightly more precision in pattern matcher's play-it-forward and surfing. | ||
* 0.3, rated 78.04 APS, ranked 4th (11th PL) | * 0.3, rated 78.04 APS, ranked 4th (11th PL) | ||
− | |||
** Removed rolling, some distancing code, and energy management. | ** Removed rolling, some distancing code, and energy management. | ||
** Now uses [[WeekendObsession]]'s gun. | ** Now uses [[WeekendObsession]]'s gun. | ||
* 0.2, rated 1894, ranked 6th (8th PL) | * 0.2, rated 1894, ranked 6th (8th PL) | ||
− | |||
** Uses a random/linear gun similar to [[Splinter]]'s. | ** Uses a random/linear gun similar to [[Splinter]]'s. | ||
** Doesn't adjust enemy energy when hit. | ** Doesn't adjust enemy energy when hit. |
Latest revision as of 03:48, 19 January 2024
- 0.5, rated 85.93 APS, ranked 1st (7th PL)
- More precise logging of enemy hits
- 3x more surf bins
- Add a wall reverse feature to the gun
- Stays further away from the opponent
- Longer setAhead() so it doesn't pause against ramBots when no waves are in the air
- 0.4, rated 84.35 APS, ranked 4th (4th PL)
- Properly uses its velocity from two ticks ago for velocity segment / orbit direction
- Added wall feature to gun
- Better distancing
- Starts moving at the beginning of battle instead of after the first shot
- Various other more minor improvements
- 0.311, rated 81.7 APS, ranked 9th (7th PL)
- Stops firing before disabling itself.
- 0.31, rated 78.94 APS, ranked 3rd (4th PL)
- Fires full power against rammers.
- Added some anti-BulletCatcher code.
- Slightly more precision in pattern matcher's play-it-forward and surfing.
- 0.3, rated 78.04 APS, ranked 4th (11th PL)
- Removed rolling, some distancing code, and energy management.
- Now uses WeekendObsession's gun.
- 0.2, rated 1894, ranked 6th (8th PL)
- Uses a random/linear gun similar to Splinter's.
- Doesn't adjust enemy energy when hit.
- Removed acceleration segments.
- Fires full power against rammers.
- 0.1, rated 1798, ranked 19th (20th PL)
- Initial release.