Difference between revisions of "User:Enamel 32"
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− | I'm a software engineer based in the US, doing .NET development focusing in performance optimization, particularly when large amounts of data are involved. When I don't get enough problem solving in my day job, I turn to other projects like Robocode. I've started many bots over the years but have yet to finish or release one. Maybe having a user page will help force me? Time will tell. | + | I'm a software engineer based in the US, doing .NET development focusing in performance optimization, particularly when large amounts of data are involved. When I don't get enough problem solving in my day job, I turn to other projects like Robocode. Even if I'm not writing code for it, it's a fun problem space to daydream about, and I can't help but smile seeing recent innovations. I've started many bots over the years but have yet to finish or release one. Maybe having a user page will help force me? Time will tell. (Narrator: it has not.) |
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* Implement ITeamRobot | * Implement ITeamRobot | ||
** Reuses messaging system | ** Reuses messaging system | ||
− | |||
* Bullet shadows, bomb sheltering | * Bullet shadows, bomb sheltering | ||
Latest revision as of 23:44, 8 April 2024
I'm a software engineer based in the US, doing .NET development focusing in performance optimization, particularly when large amounts of data are involved. When I don't get enough problem solving in my day job, I turn to other projects like Robocode. Even if I'm not writing code for it, it's a fun problem space to daydream about, and I can't help but smile seeing recent innovations. I've started many bots over the years but have yet to finish or release one. Maybe having a user page will help force me? Time will tell. (Narrator: it has not.)
Works in Progress
Milestone 2
- State machine controlled movement and targeting
- Incorporate special "escape" cases like anti-ramming
- Virtual bullets
- Wave surfing
- Dynamic clustering targeting
Milestone 3
- Implement ITeamRobot
- Reuses messaging system
- Bullet shadows, bomb sheltering
Milestone 4
- Melee battle support
- Melee-specific movement and targeting styles
Milestone 5
- Pre-trained movement classification
- Anti-surfing neural net