Difference between revisions of "User:D414"

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(Add table to show incorrectly documented event priorities)
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= Personal Gotchas =
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{{Navbox small
== Event Priority ==
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| title = Sub-pages
The documentation for event priorities is unclear. [https://robocode.sourceforge.io/docs/robocode/robocode/AdvancedRobot.html#setEventPriority-java.lang.String-int- setEventPriority] says lower values are higher priority while [https://robocode.sourceforge.io/docs/robocode/robocode/AdvancedRobot.html#getEventPriority-java.lang.String- getEventPriority] says higher values are higher priority. Testing confirms the later is correct.  
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| page1 = Diary of a Robocoder
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| page2 = Personal Gotchas
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}}
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= Background =
 +
I was first introduced to robocode in around 2010 as an undergraduate. For our class competition I wrote a simple melee bot using minimum risk movement and a buggy linear targeting gun which came second overall. I've been fascinated with robocode ever since but it wasn't until 2024 that I finally entered the [[RoboRumble]] with [[Quantum]].
  
The documentation also has errors for the default priorities for several events.
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= My bots =
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; Nano
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[[Quantum]] - A melee specialist written in assembly with a novel take on nano sized [[Anti-Gravity Movement]].
  
{| class="wikitable sortable"
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; Micro
|-
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[[FireHammer]] - A melee specialist with a powerful gun but very basic movement. My attempt at squeezing [[Mirage]]'s gun into a micro bot. (Retired after the release of [[Figment]])
! Event !! [https://robocode.sourceforge.io/docs/robocode/robocode/AdvancedRobot.html#setEventPriority-java.lang.String-int- setEventPriority] docs !! [https://github.com/robo-code/robocode/tree/VER_1_9_5_2/robocode.api/src/main/java/robocode Source Code (1.9.5.2)]
 
|-
 
| RoundEndedEvent || 100 || '''110'''
 
|-
 
| BattleEndedEvent || 100 || 100
 
|-
 
| WinEvent || 100 || 100
 
|-
 
| SkippedTurnEvent || 100 || 100
 
|-
 
| StatusEvent || 99 || 99
 
|-
 
| Key and Mouse Events || 98 || 98
 
|-
 
| CustomEvent (Default) || 80 || 80
 
|-
 
| MessageEvent || 75 || 75
 
|-
 
| RobotDeathEvent || 70 || 70
 
|-
 
| BulletMissedEvent || 60 || 60
 
|-
 
| BulletHitBulletEvent || 55 || 55
 
|-
 
| BulletHitEvent || 50 || 50
 
|-
 
| HitByBulletEvent || 40 || '''20'''
 
|-
 
| HitWallEvent || 30 || 30
 
|-
 
| HitRobotEvent || 20 || '''40'''
 
|-
 
| ScannedRobotEvent || 10 || 10
 
|-
 
| PaintEvent || 5 || 5
 
|-
 
| DeathEvent || -1 || -1
 
|}
 
 
 
== Execute Method ==
 
The documentation for the [https://robocode.sourceforge.io/docs/robocode/robocode/AdvancedRobot.html#execute-- execute] method says that it '''must''' be called otherwise set* methods will never be performed. This doesn't seem to be strictly true as a robot that uses set methods to spin its radar, gun and body in the [https://robocode.sourceforge.io/docs/robocode/robocode/Robot.html#run-- run] method will spin even without calling [https://robocode.sourceforge.io/docs/robocode/robocode/AdvancedRobot.html#execute-- execute].
 
== Skipped Turns ==
 
The documentation for [https://robocode.sourceforge.io/docs/robocode/robocode/SkippedTurnEvent.html SkippedTurnEvent] says a robot will be removed from the battle after skipping 30 turns however a robot using the example code will skip many more turns than this without being removed from the battle.
 

Latest revision as of 04:26, 30 May 2024

Sub-pages:
Diary of a Robocoder - Personal Gotchas

Background

I was first introduced to robocode in around 2010 as an undergraduate. For our class competition I wrote a simple melee bot using minimum risk movement and a buggy linear targeting gun which came second overall. I've been fascinated with robocode ever since but it wasn't until 2024 that I finally entered the RoboRumble with Quantum.

My bots

Nano

Quantum - A melee specialist written in assembly with a novel take on nano sized Anti-Gravity Movement.

Micro

FireHammer - A melee specialist with a powerful gun but very basic movement. My attempt at squeezing Mirage's gun into a micro bot. (Retired after the release of Figment)