Difference between revisions of "Talk:PencilRain"
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Holy crap, I've been running it and watching the circles while I've been typing, I think it just hit a time limit where bots just start losing energy until they die, my screen went crazy with circles from both robots, that was awesome. | Holy crap, I've been running it and watching the circles while I've been typing, I think it just hit a time limit where bots just start losing energy until they die, my screen went crazy with circles from both robots, that was awesome. | ||
--[[User:BenHorner|BenHorner]] 03:40, 26 May 2009 (UTC) | --[[User:BenHorner|BenHorner]] 03:40, 26 May 2009 (UTC) | ||
− | :To filter out the other energy losses remember you know if he crashed with you with the onHitRobot and for wall hits extends AdvancedRobot bots take damage only if their speed at collision was higher that 2. And yes, there is an inactivity timer that makes both bots loose energy if there hasn't been damage in a while, rarely happens on a real battle unless both bots a low on energy and saving it without firing. --[[User:Zyx|zyx]] 06:06, 26 May 2009 (UTC) | + | :To filter out the other energy losses remember you know if he crashed with you with the onHitRobot and for wall hits extends AdvancedRobot bots take damage only if their speed at collision was higher that 2, extends Robot bots don't take wall damage. And yes, there is an inactivity timer that makes both bots loose energy if there hasn't been damage in a while, rarely happens on a real battle unless both bots a low on energy and saving it without firing. --[[User:Zyx|zyx]] 06:06, 26 May 2009 (UTC) |
Revision as of 07:07, 26 May 2009
Halle-friggin'-luja, I finally got the circles! I've finally collected enough information, and got me events sorted out enough, and I can draw the circles when the enemy fires! I've been waiting a year for this, and I worked on it for... way too much time this weekend. I'm actually currently drawing them any time a bot loses energy (enemy or me), it's a real mess when Crazy is pinned between me and the wall ramming back and forth and shooting me. I guess the next step will be filtering out the non-bullets based on bot location (for running into walls, or me), and eventually for melee I would need to consider bots getting hit by bullets that are not my own.
Holy crap, I've been running it and watching the circles while I've been typing, I think it just hit a time limit where bots just start losing energy until they die, my screen went crazy with circles from both robots, that was awesome. --BenHorner 03:40, 26 May 2009 (UTC)
- To filter out the other energy losses remember you know if he crashed with you with the onHitRobot and for wall hits extends AdvancedRobot bots take damage only if their speed at collision was higher that 2, extends Robot bots don't take wall damage. And yes, there is an inactivity timer that makes both bots loose energy if there hasn't been damage in a while, rarely happens on a real battle unless both bots a low on energy and saving it without firing. --zyx 06:06, 26 May 2009 (UTC)