Difference between revisions of "Talk:DustBunny"
Skilgannon (talk | contribs) (great work!) |
(Found 2 more bytes! Retesting random/linear reduced gun now with BattleField sizes not hardcoded.) |
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It fits :) - I just need to find 2 more bytes to enter it into the normal rumble due to it no longer being able to call getBattleFieldWidth() and Height(). The other problem being random/linear is poor for melee - linear reduction linear is better ([[Infinity]] style.) To make it melee proof will require another 4 bytes or so. Hmmm --[[User:Miked0801|Miked0801]] 15:36, 1 June 2009 (UTC) | It fits :) - I just need to find 2 more bytes to enter it into the normal rumble due to it no longer being able to call getBattleFieldWidth() and Height(). The other problem being random/linear is poor for melee - linear reduction linear is better ([[Infinity]] style.) To make it melee proof will require another 4 bytes or so. Hmmm --[[User:Miked0801|Miked0801]] 15:36, 1 June 2009 (UTC) | ||
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+ | : OMG, I found my 2 bytes. I had e.distance() cached in a register, but wasn't using it. Next release will have random linear gun with battleField sizes taken into account. Going for overall best rating next. --[[User:Miked0801|Miked0801]] 17:06, 2 June 2009 (UTC) | ||
Congrats on the Nano crowns! =) That didn't take very long. --[[User:Voidious|Voidious]] 15:45, 2 June 2009 (UTC) | Congrats on the Nano crowns! =) That didn't take very long. --[[User:Voidious|Voidious]] 15:45, 2 June 2009 (UTC) | ||
Great work! Number one in both... very impressive, especially in a nano! --[[User:Skilgannon|Skilgannon]] 16:10, 2 June 2009 (UTC) | Great work! Number one in both... very impressive, especially in a nano! --[[User:Skilgannon|Skilgannon]] 16:10, 2 June 2009 (UTC) |
Revision as of 18:06, 2 June 2009
If you manage to fit that Random/Linear gun into it, will you entered it to NanoRumble (not melee)? This bot may kill the DoctorBob records!! » Nat | Talk » 14:52, 1 June 2009 (UTC)
It fits :) - I just need to find 2 more bytes to enter it into the normal rumble due to it no longer being able to call getBattleFieldWidth() and Height(). The other problem being random/linear is poor for melee - linear reduction linear is better (Infinity style.) To make it melee proof will require another 4 bytes or so. Hmmm --Miked0801 15:36, 1 June 2009 (UTC)
- OMG, I found my 2 bytes. I had e.distance() cached in a register, but wasn't using it. Next release will have random linear gun with battleField sizes taken into account. Going for overall best rating next. --Miked0801 17:06, 2 June 2009 (UTC)
Congrats on the Nano crowns! =) That didn't take very long. --Voidious 15:45, 2 June 2009 (UTC)
Great work! Number one in both... very impressive, especially in a nano! --Skilgannon 16:10, 2 June 2009 (UTC)