Difference between revisions of "GravityWave/Tests/Archive June182009"
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J Litewski (talk | contribs) (Added first entry) |
J Litewski (talk | contribs) (added new entry) |
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I doubled the amount of BINS (from 42 to 84). That seemed to do a LOT of good. Other than that, I didn't change to much more. | I doubled the amount of BINS (from 42 to 84). That seemed to do a LOT of good. Other than that, I didn't change to much more. | ||
+ | ---- | ||
+ | 17:42, 7 June 2009 (UTC) | ||
+ | <pre> | ||
+ | 1st hackhalotwo.GravityWave 18004 (73%) 13050 4950 0 0 4 0 495 5 0 | ||
+ | 2nd mld.DustBunny 3.8 6612 (27%) 250 50 6269 40 2 0 5 495 0 | ||
+ | </pre> | ||
+ | |||
+ | Really no changes besides fixing the wall smoothing buffer to be dynamic instead of static (i.e., it now uses getBattleFieldHeight() and getBattleFieldWidth() minus getHeight() and getWidth() (all as ints) for the wallSmoothing function instead of fixed variables. I also moved a lot of functions from GravityWave to Hh2_Utils, but that shouldn't of impacted the performance any, since it was just a copy and paste job. | ||
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Revision as of 18:42, 7 June 2009
05:00, 7 June 2009 (UTC)
1st hackhalotwo.GravityWave 17933 (81%) 13050 4860 0 0 23 0 486 14 0 2nd mld.DustBunny 3.5 4344 (19%) 700 140 3319 157 28 0 14 486 0
I doubled the amount of BINS (from 42 to 84). That seemed to do a LOT of good. Other than that, I didn't change to much more.
17:42, 7 June 2009 (UTC)
1st hackhalotwo.GravityWave 18004 (73%) 13050 4950 0 0 4 0 495 5 0 2nd mld.DustBunny 3.8 6612 (27%) 250 50 6269 40 2 0 5 495 0
Really no changes besides fixing the wall smoothing buffer to be dynamic instead of static (i.e., it now uses getBattleFieldHeight() and getBattleFieldWidth() minus getHeight() and getWidth() (all as ints) for the wallSmoothing function instead of fixed variables. I also moved a lot of functions from GravityWave to Hh2_Utils, but that shouldn't of impacted the performance any, since it was just a copy and paste job.