Difference between revisions of "Talk:GravityWave/Versions"
Jump to navigation
Jump to search
J Litewski (talk | contribs) (→Future Position: found it, now how does it work?) |
(how FuturePosition works) |
||
Line 3: | Line 3: | ||
I use Future Position in [[Dookious]] and [[Diamond]]. I just made the main simulation method public, so I can change movement tick by tick (as one needs to in simulating [[Wave Surfing]]), then some additional wrapper methods in DUtils and DiaUtils, if you want to take a look. --[[User:Voidious|Voidious]] 20:25, 12 June 2009 (UTC) | I use Future Position in [[Dookious]] and [[Diamond]]. I just made the main simulation method public, so I can change movement tick by tick (as one needs to in simulating [[Wave Surfing]]), then some additional wrapper methods in DUtils and DiaUtils, if you want to take a look. --[[User:Voidious|Voidious]] 20:25, 12 June 2009 (UTC) | ||
: I did, which is where I got the idea. I'm just having problems making it work. --[[User:J Litewski|Jacob Litewski]] 21:02, 12 June 2009 (UTC) | : I did, which is where I got the idea. I'm just having problems making it work. --[[User:J Litewski|Jacob Litewski]] 21:02, 12 June 2009 (UTC) | ||
+ | : Ah, ok... Well, I was hoping my more readable wrapper code would make it more clear how it works. =) Any specific questions? A MovSim represents a robot state at a point in time, basically get one of those back from the simulator and use it as input for the next tick's simulation... --[[User:Voidious|Voidious]] 22:19, 12 June 2009 (UTC) |
Revision as of 23:19, 12 June 2009
Future Position
I use Future Position in Dookious and Diamond. I just made the main simulation method public, so I can change movement tick by tick (as one needs to in simulating Wave Surfing), then some additional wrapper methods in DUtils and DiaUtils, if you want to take a look. --Voidious 20:25, 12 June 2009 (UTC)
- I did, which is where I got the idea. I'm just having problems making it work. --Jacob Litewski 21:02, 12 June 2009 (UTC)
- Ah, ok... Well, I was hoping my more readable wrapper code would make it more clear how it works. =) Any specific questions? A MovSim represents a robot state at a point in time, basically get one of those back from the simulator and use it as input for the next tick's simulation... --Voidious 22:19, 12 June 2009 (UTC)