Difference between revisions of "LittleBlackBook"
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(What's next section update .) |
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; Can I use your code? | ; Can I use your code? | ||
− | : Go for it, though give credit as this is a new concept that has yet to be fully fleshed out by me. | + | : Go for it, though give credit as this is a new concept that has yet to be fully fleshed out by me. I'd like to see how far I can push this idea before fighting the next generation of SGF gun bots :) |
; What's next for your robot? | ; What's next for your robot? | ||
− | + | * Create a seperate bot to generate my tables for me - man that was tedious to do by hand. (In progress now) | |
+ | * Add all other rumble bots for improvements outside of the nano land. | ||
+ | * Improved dodging and flatter random movement (mode 2). | ||
+ | * Improve default parameters. | ||
+ | * Address 0 velocity aiming issues via averaging or something. | ||
+ | * Codesize reduction :P | ||
+ | * Dynamic distancing based on hit % - or something cheap. I'm setting range to 160ish now - no need for this. Perhaps a mode 3+ movement to set this? That could work. Hmmm.... | ||
+ | * Investigate other segmentations methods besides distance - which I'm told is one of the weakest. | ||
+ | * Investigate partial string matches on names. | ||
; Does it have any [[White Whale|White Whales]]? | ; Does it have any [[White Whale|White Whales]]? | ||
− | : Any | + | : Any energy based dodge w/stop and go type movements will kill it dead. Decent wave surfers will also destroy it as it only has 1 aim per segment. Multi-mode movement will give it fits as well if both movements don't fall under similiar aim factors. Here's my current hit list: |
+ | * Scytodes - stop'n'go dodger with good gun. 80/20 kill rate on me. | ||
+ | * NeophytePRAL - Decent flat, random movement, but his gun destroys me. | ||
+ | * Smog - this bot has been my enemy for years and years. | ||
+ | * AceSurf - Surfer adjusts away from my aim - death. | ||
+ | * HunRobar bots in general :) | ||
+ | * Rammers - 2.5 firepower isn't enough against 90% hit rates. Only 4 good ones though to deal with so low on list. I could always retire [[Tide]], but that would be really cheezy. | ||
; What other robot(s) is it based on? | ; What other robot(s) is it based on? | ||
− | : Some Moebius movement code, but mostly unique ideas here. | + | : Some Moebius/NeophytePattern movement code, but mostly unique ideas here. |
== Current Ranks == | == Current Ranks == |
Revision as of 16:46, 15 June 2009
Background Information
LittleBlackBook | |
Author(s) | Miked0801 |
Extends | AdvancedRobot |
Targeting | Guess Factor |
Movement | Stop and go, Dodge oscalate, & random |
Released | June 14 2009 |
Current Version | 1.0 |
[Robot Repository Download] |
- Bot Name
- LittleBlackBook
- Author
- Miked0801
- Extends
- AdvancedRobot
- What's special about it?
- A string based, Guess Factor bot with 3 different movement types. Does not learn - all factors are predefined in the file.
- How competitive is it?
- #1 in 1v1 ranking. Woo hoo!
Strategy
- How does it move?
- From studies of its opponents (offline), it either goes mostly forward, back and forth, or random.
- How does it fire?
- String based Guess Factor segmented by distance and a little lateral velocity.
- How does it dodge bullets?
- Watches enemy power levels and moves when it changes at all.
- How does the melee strategy differ from one-on-one strategy?
- No melee strategy, but it would probably be ok.
- What does it save between rounds and matches?
- Nothing.
Additional Information
- Where did you get the name?
- It has a little black book on every bot it competes against.
- Can I use your code?
- Go for it, though give credit as this is a new concept that has yet to be fully fleshed out by me. I'd like to see how far I can push this idea before fighting the next generation of SGF gun bots :)
- What's next for your robot?
- Create a seperate bot to generate my tables for me - man that was tedious to do by hand. (In progress now)
- Add all other rumble bots for improvements outside of the nano land.
- Improved dodging and flatter random movement (mode 2).
- Improve default parameters.
- Address 0 velocity aiming issues via averaging or something.
- Codesize reduction :P
- Dynamic distancing based on hit % - or something cheap. I'm setting range to 160ish now - no need for this. Perhaps a mode 3+ movement to set this? That could work. Hmmm....
- Investigate other segmentations methods besides distance - which I'm told is one of the weakest.
- Investigate partial string matches on names.
- Does it have any White Whales?
- Any energy based dodge w/stop and go type movements will kill it dead. Decent wave surfers will also destroy it as it only has 1 aim per segment. Multi-mode movement will give it fits as well if both movements don't fall under similiar aim factors. Here's my current hit list:
- Scytodes - stop'n'go dodger with good gun. 80/20 kill rate on me.
- NeophytePRAL - Decent flat, random movement, but his gun destroys me.
- Smog - this bot has been my enemy for years and years.
- AceSurf - Surfer adjusts away from my aim - death.
- HunRobar bots in general :)
- Rammers - 2.5 firepower isn't enough against 90% hit rates. Only 4 good ones though to deal with so low on list. I could always retire Tide, but that would be really cheezy.
- What other robot(s) is it based on?
- Some Moebius/NeophytePattern movement code, but mostly unique ideas here.
Current Ranks
Too Early for this yet - though it's #1 in nano after all pairing complete by 0.02%.