Difference between revisions of "LittleBlackBook"

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(LBB Updates.)
(Updates from local testing. New release tonight.)
Line 57: Line 57:
 
; What's next for your robot?
 
; What's next for your robot?
 
* <strike>Create a seperate bot to generate my tables for me - man that was tedious to do by hand.</strike>
 
* <strike>Create a seperate bot to generate my tables for me - man that was tedious to do by hand.</strike>
* Add all other rumble bots for improvements outside of the nano land.
+
* Add all other rumble bots for improvements outside of the nano land. (Micros in progress now.)
* Improved dodging and flatter random movement (mode 2).
+
* Improved dodging and flatter random movement (mode RND1).
 
* Improve default parameters.
 
* Improve default parameters.
 
* <strike>Address 0 velocity aiming issues via averaging or something.</strike>
 
* <strike>Address 0 velocity aiming issues via averaging or something.</strike>
* Codesize reduction.  Found 12+ bytes thus far.  Always need more :)
+
* Codesize reduction. At 234 locally with better functionality! Found 26 bytes thus far.  Always need more :)
 
* Dynamic distancing based on hit % - or something cheap.  I'm setting range to 160ish now - no need for this.  Perhaps a mode 3+ movement to set this?  That could work.  Hmmm....
 
* Dynamic distancing based on hit % - or something cheap.  I'm setting range to 160ish now - no need for this.  Perhaps a mode 3+ movement to set this?  That could work.  Hmmm....
 
* Investigate other segmentations methods besides distance - which I'm told is one of the weakest.
 
* Investigate other segmentations methods besides distance - which I'm told is one of the weakest.
 
* <strike>Investigate partial string matches on names.</strike>  Just too expensive.
 
* <strike>Investigate partial string matches on names.</strike>  Just too expensive.
 +
* Mode OSCO needs a little help to get closer - perhaps factor some distance into its timings.
  
 
; Does it have any [[White Whale|White Whales]]?
 
; Does it have any [[White Whale|White Whales]]?
 
: Any energy based dodge w/stop and go type movements will give it some problems.  Decent wave surfers will also destroy it as it only has 1 aim per segment.  <strike>Multi-mode movement will give it fits as well if both movements don't fall under similiar aim factors</strike>.  Combine multimode with decent dodging and I get beat.  Here's my current hit list:
 
: Any energy based dodge w/stop and go type movements will give it some problems.  Decent wave surfers will also destroy it as it only has 1 aim per segment.  <strike>Multi-mode movement will give it fits as well if both movements don't fall under similiar aim factors</strike>.  Combine multimode with decent dodging and I get beat.  Here's my current hit list:
 +
* OcnirpSNG 1.0b - I beat it 65/35 locally, but get stomped by it in the rumble.  Perhaps I have found a bug of some sort.
 +
* [[SavantVS]] - grrr.  Good bot.
 +
* HunRobar bots in general :) - getting better (and better).
 +
* Rammers - 2.5 firepower isn't enough against 90% hit rates.  Only 4 good ones though to deal with so low on list.  I could always retire [[Tide]], but that would be really cheezy.  I do have a possible solution to this - am testing.
 
* <strike>Scytodes - stop'n'go dodger with good gun.  80/20 kill rate on me.</strike>
 
* <strike>Scytodes - stop'n'go dodger with good gun.  80/20 kill rate on me.</strike>
* [[BlackWidow]] now feasts upon me. - Improved to 40/60 ish.
+
* <strike>[[BlackWidow]] now feasts upon me. - Improved to 50/50 ish.</strike>
* NeophytePRAL - Decent flat, random movement, but his gun destroys me.
+
* <strike>NeophytePRAL - Decent flat, random movement, but his gun destroys me.</strike>
 
* <strike>Smog - this bot has been my enemy for years and years.</strike>
 
* <strike>Smog - this bot has been my enemy for years and years.</strike>
* AceSurf - Surfer adjusts away from my aim - death.
+
* <strike>AceSurf - Surfer adjusts away from my aim - death.</strike>
* HunRobar bots in general :) - getting better.
 
* Rammers - 2.5 firepower isn't enough against 90% hit rates.  Only 4 good ones though to deal with so low on list.  I could always retire [[Tide]], but that would be really cheezy.  I do have a possible solution to this - am testing.
 
  
 
; What other robot(s) is it based on?
 
; What other robot(s) is it based on?

Revision as of 22:58, 21 June 2009

Background Information

LittleBlackBook
Author(s) Miked0801
Extends AdvancedRobot
Targeting Guess Factor
Movement Stop and go, Dodge oscalate, & random
Released June 20 2009
Current Version 1.3
[Robot Repository Download]


Bot Name
LittleBlackBook
Author
Miked0801
Extends
AdvancedRobot
What's special about it?
A string based, Guess Factor bot with 3 different movement types. Does not learn - all factors are predefined in the file.
How competitive is it?
#1 in 1v1 ranking. Woo hoo!

Strategy

How does it move?
From studies of its opponents (offline), it either goes mostly forward, back and forth, or random.
How does it fire?
String based Guess Factor segmented by distance and a little lateral velocity.
How does it dodge bullets?
Watches enemy power levels and moves when it changes at all.
How does the melee strategy differ from one-on-one strategy?
No melee strategy, but it would probably be ok.
What does it save between rounds and matches?
Nothing.

Additional Information

Where did you get the name?
It has a little black book on every bot it competes against.
Can I use your code?
Go for it, though give credit as this is a new concept that has yet to be fully fleshed out by me. I'd like to see how far I can push this idea before fighting the next generation of SGF gun bots :)
What's next for your robot?
  • Create a seperate bot to generate my tables for me - man that was tedious to do by hand.
  • Add all other rumble bots for improvements outside of the nano land. (Micros in progress now.)
  • Improved dodging and flatter random movement (mode RND1).
  • Improve default parameters.
  • Address 0 velocity aiming issues via averaging or something.
  • Codesize reduction. At 234 locally with better functionality! Found 26 bytes thus far. Always need more :)
  • Dynamic distancing based on hit % - or something cheap. I'm setting range to 160ish now - no need for this. Perhaps a mode 3+ movement to set this? That could work. Hmmm....
  • Investigate other segmentations methods besides distance - which I'm told is one of the weakest.
  • Investigate partial string matches on names. Just too expensive.
  • Mode OSCO needs a little help to get closer - perhaps factor some distance into its timings.
Does it have any White Whales?
Any energy based dodge w/stop and go type movements will give it some problems. Decent wave surfers will also destroy it as it only has 1 aim per segment. Multi-mode movement will give it fits as well if both movements don't fall under similiar aim factors. Combine multimode with decent dodging and I get beat. Here's my current hit list:
  • OcnirpSNG 1.0b - I beat it 65/35 locally, but get stomped by it in the rumble. Perhaps I have found a bug of some sort.
  • SavantVS - grrr. Good bot.
  • HunRobar bots in general :) - getting better (and better).
  • Rammers - 2.5 firepower isn't enough against 90% hit rates. Only 4 good ones though to deal with so low on list. I could always retire Tide, but that would be really cheezy. I do have a possible solution to this - am testing.
  • Scytodes - stop'n'go dodger with good gun. 80/20 kill rate on me.
  • BlackWidow now feasts upon me. - Improved to 50/50 ish.
  • NeophytePRAL - Decent flat, random movement, but his gun destroys me.
  • Smog - this bot has been my enemy for years and years.
  • AceSurf - Surfer adjusts away from my aim - death.
What other robot(s) is it based on?
Some Moebius/NeophytePattern movement code, but mostly unique ideas here.

Current Ranks

  1. 1 in Nano Rumble

Other ranks don't matter quite yet...