Difference between revisions of "Talk:SavantMicro"
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* Looking at the rumble results, I see a mere two poor scoring results: [http://darkcanuck.net/rumble/BattleDetails?game=roborumble&name=ags.rougedc.RougeDC%20balance&vs=oog.micro.SavantMicro%200.1 this] and [http://darkcanuck.net/rumble/BattleDetails?game=roborumble&name=ags.rougedc.RougeDC%20balance&vs=deo.FlowerBot%201.0 this]. Both are from the same client "pl@99.151.9.174 ver.1.6.1.4", thus I'd be inclined to believe that that particuar client is at fault most likely. --[[User:Rednaxela|Rednaxela]] 13:18, 10 July 2009 (UTC) | * Looking at the rumble results, I see a mere two poor scoring results: [http://darkcanuck.net/rumble/BattleDetails?game=roborumble&name=ags.rougedc.RougeDC%20balance&vs=oog.micro.SavantMicro%200.1 this] and [http://darkcanuck.net/rumble/BattleDetails?game=roborumble&name=ags.rougedc.RougeDC%20balance&vs=deo.FlowerBot%201.0 this]. Both are from the same client "pl@99.151.9.174 ver.1.6.1.4", thus I'd be inclined to believe that that particuar client is at fault most likely. --[[User:Rednaxela|Rednaxela]] 13:18, 10 July 2009 (UTC) | ||
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+ | == Gun/Movement Selection == | ||
+ | Ok, I've got some different modes that I can change in my gun/movement that work much better against some robots than others.... What's a good way to tell when to change them? Right now the only thing I have codesize for is randomly change which gun/movement modes I use when I die, but something tells me that isn't the best way.--[[User:CrazyBassoonist|CrazyBassoonist]] 18:16, 10 July 2009 (UTC) |
Revision as of 19:16, 10 July 2009
Gun
In reply to "It's the only gun I know of like that, so tell me if it's been done before", I once made a gun that's basically like this one, except unsegmented. It was smallish but I'd say fairly weak against most things. It did however create a problembot for some surfers, since it's quick 'adaption' didn't make it terribly easy to surf. --Rednaxela 06:18, 10 July 2009 (UTC)
Thanks for telling me. I've been looking around and I think it looks like Angular Targeting/Factored except without using rolling averages or anything like that. On an unrelated note, I believe something is causeing RougeDC to disable itself. Take a look at the SavantMicro battles against it in the rumble.--CrazyBassoonist 11:29, 10 July 2009 (UTC)
- Looking at the rumble results, I see a mere two poor scoring results: this and this. Both are from the same client "pl@99.151.9.174 ver.1.6.1.4", thus I'd be inclined to believe that that particuar client is at fault most likely. --Rednaxela 13:18, 10 July 2009 (UTC)
Gun/Movement Selection
Ok, I've got some different modes that I can change in my gun/movement that work much better against some robots than others.... What's a good way to tell when to change them? Right now the only thing I have codesize for is randomly change which gun/movement modes I use when I die, but something tells me that isn't the best way.--CrazyBassoonist 18:16, 10 July 2009 (UTC)