Difference between revisions of "Historical Velocity Recall"
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(trying to simplify Historical Velocity Recal page) |
(categorizing, adding "Mean Targeting" to "See also") |
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| Line 29: | Line 29: | ||
* [[Linear Targeting]] | * [[Linear Targeting]] | ||
* [[Circular Targeting]] | * [[Circular Targeting]] | ||
| + | * [[Mean Targeting]] | ||
* [[BlueMind|Bot: BlueMind]] | * [[BlueMind|Bot: BlueMind]] | ||
* [[Stampede|Bot: Stampede]] | * [[Stampede|Bot: Stampede]] | ||
| + | |||
| + | [[Category:Simple Targeting Strategies]] | ||
| + | [[Category:Targeting]] | ||
Revision as of 05:11, 21 November 2007
A method of targeting that uses the most common enemy velocity as input to a linear targeting or circular targeting algorithm.
Example using linear targeting
int[] _velocityCounts = new int[9];
public void onScannedRobot(ScannedRobotEvent e) {
int goingBackwardsMultiplier = (e.getVelocity() < 0 ? -1 : 1);
int enemyAbsVelocity = (int)Math.round(Math.abs(e.getVelocity()));
_velocityCounts[enemyAbsVelocity]++;
int mostCommonVelocity = 0;
int mostCommonVelocityCount = _velocityCounts[0];
for (int x = 1; x < 9; x++) {
if (_velocityCounts[x] > mostCommonVelocityCount) {
mostCommonVelocityCount = _velocityCounts[x];
mostCommonVelocity = x;
}
}
fireWithLinearTargeting(e.getHeadingRadians(),
mostCommonVelocity * goingBackwardsMultiplier);
}