Difference between revisions of "Talk:Portia"
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Skilgannon (talk | contribs) (speed/size optimizing program? and speed tip...) |
Skilgannon (talk | contribs) m (typo, and not an) |
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: Hey Nat, I've tested it, and its speed is about half the speed of Shadow. I believe I'm using about 700 trigonometry functions and 200 sqrts each tick, depending on the situation. If that's not it, I'm not sure what is. Maybe its the simulated bullets, I'll have a look for a next version. I've speed and size optimized the .jar, that's why you see the "a,aa,ab,...". --[[User:Positive|Positive]] 18:23, 12 July 2009 (UTC) | : Hey Nat, I've tested it, and its speed is about half the speed of Shadow. I believe I'm using about 700 trigonometry functions and 200 sqrts each tick, depending on the situation. If that's not it, I'm not sure what is. Maybe its the simulated bullets, I'll have a look for a next version. I've speed and size optimized the .jar, that's why you see the "a,aa,ab,...". --[[User:Positive|Positive]] 18:23, 12 July 2009 (UTC) | ||
− | : Just curious, what program are you using for the speed | + | : Just curious, what program are you using for the speed and size optimizations? I'd be interested in trying it on DrussGT to see if it solves my skipped turn problems =) Also, one way to speed up your bot quite a bit is to only aim your gun for the 4 ticks before you fire, and the rest of the time just point your gun straight at the enemy's location. --[[User:Skilgannon|Skilgannon]] 21:23, 12 July 2009 (UTC) |
Revision as of 22:33, 12 July 2009
How many call to sin & cos do you do each tick? If it is below 10,000, that isn't a reason, or you think it is slow while in fact it isn't. Oh I see... you have a lot of small classes, which is obfuscated I think (no one name the class a,aa,ab,...) » Nat | Talk » 10:15, 12 July 2009 (UTC)
- Hey Nat, I've tested it, and its speed is about half the speed of Shadow. I believe I'm using about 700 trigonometry functions and 200 sqrts each tick, depending on the situation. If that's not it, I'm not sure what is. Maybe its the simulated bullets, I'll have a look for a next version. I've speed and size optimized the .jar, that's why you see the "a,aa,ab,...". --Positive 18:23, 12 July 2009 (UTC)
- Just curious, what program are you using for the speed and size optimizations? I'd be interested in trying it on DrussGT to see if it solves my skipped turn problems =) Also, one way to speed up your bot quite a bit is to only aim your gun for the 4 ticks before you fire, and the rest of the time just point your gun straight at the enemy's location. --Skilgannon 21:23, 12 July 2009 (UTC)