Difference between revisions of "Talk:Wave Surfing/Melee"

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Here, we will discuss for your melee surfing strategy until anyone release first melee surfer, then this page will be moved to allow first author write their own.
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(I deleted what I've post before, it doesn't really make senses)
  
== Nat's Strategy ==
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Now, who is the inventor of Melee Surfing? Positive or ABC? Or Shadow 3.84 and Portia doesn't qualified as Melee Surfing yet since it only avoid the HOT angle? &raquo; <span style="font-size:0.9em;color:darkgreen;">[[User:Nat|Nat]] | [[User_talk:Nat|Talk]]</span> &raquo; 04:31, 25 July 2009 (UTC)
Here is my strategy to it:
 
# Each tick, simulate enemy gun heat. (Remember each round, gun heat start at 3)
 
# For each enemy gunheat drop to zero, mark that tick as fire tick.
 
# when your radar passed enemy again for 2 ticks after that fire tick, check for bullet power.
 
#* If enemy doesn't fire, the last firetick mark is invalid. You can't check for enemy fire this tick. You may fire enemy waves every tick if you want.
 
# Now you can imagine bullet come directly to you (GF0)
 
# Surf it! It may be quite slow. You need to do a LOT of precise prediction. Let say, predict for every enemy's active waves. For each point, check danger for ''all active waves'' and also evaluate minimum risk point. Now, chose best point, go at it!
 
  
More advanced:
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Well, I once earlier tried to fit a primitive HOT-Melee-Surfing into a Micro/Mini. I can't remember exactly what happened with it except that I didn't seem worthy of release. I'm not sure if I could truely call it surfing. In any case, I'd say that the idea of HOT-Melee-Surfing has been around for a long time before we had useful implementations like in Shadow 3.84 or Portia. Due to that, I couldn't really call either the inventor, I'd call the wiki-collective as a whole, the inventor :) --[[User:Rednaxela|Rednaxela]] 05:17, 25 July 2009 (UTC)
* When bullet hit, perform a bullet traceback to it fire position and assign correct gunheat to firer.
 
* For each wave firing, you may mark GF0 to its closest enemy or create two waves to its closest and second closer. That way you need to keep stats for each robot to all another robots in battle.
 
* Do not relay on Hit Surfing, surf on visit! Especially with non-firing waves!
 
* Check for energy drop is the most difficult. You must check (assume?) for enemies' bullet hit another enemy, enemy hit enemy, and much more that can make you start skipped your turn.
 
  
CREDIT: [[Rednaxela]] and [[Skilgannon]] for some ideas!
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But if either of them really collect the stats, you would call them the first Melee Surfer, right? &raquo; <span style="font-size:0.9em;color:darkgreen;">[[User:Nat|Nat]] | [[User_talk:Nat|Talk]]</span> &raquo; 05:51, 25 July 2009 (UTC)
&raquo; <span style="font-size:0.9em;color:darkgreen;">[[User:Nat|Nat]] | [[User_talk:Nat|Talk]]</span> &raquo; 00:44, 23 March 2009 (UTC)
 
  
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I'd call them the first successful melee surfers, but that has nothing to do with collecting stats. Collecting stats isn't what makes wavesurfing wavesurfing --[[User:Rednaxela|Rednaxela]] 06:04, 25 July 2009 (UTC)
(Feel free to post your strategy here, espescially Rednaxela and Skilgannon who have finish half (or more) of this kind of movement)
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Shadow 3.84 does not collect stats. It does fire enemy waves and surfs them, though. I believe Portia is more of a bullet dodger. From the description and debug graphics I presume it fires HOT and linear enemy bullets and dodges them. Anyway, melee wavesurfing did not need to be invented, it's a natural evolution from 1on1 wavesurfing. It's just that it hadn't been made to work good enough until now. And, even now, Shadow's "traditional" movement is still 1% APS better. And I estimate Portia's movement is around HawOnFire's level, an amazingly good micro melee movement... --[[User:ABC|ABC]] 10:56, 25 July 2009 (UTC)

Latest revision as of 11:56, 25 July 2009

(I deleted what I've post before, it doesn't really make senses)

Now, who is the inventor of Melee Surfing? Positive or ABC? Or Shadow 3.84 and Portia doesn't qualified as Melee Surfing yet since it only avoid the HOT angle? » Nat | Talk » 04:31, 25 July 2009 (UTC)

Well, I once earlier tried to fit a primitive HOT-Melee-Surfing into a Micro/Mini. I can't remember exactly what happened with it except that I didn't seem worthy of release. I'm not sure if I could truely call it surfing. In any case, I'd say that the idea of HOT-Melee-Surfing has been around for a long time before we had useful implementations like in Shadow 3.84 or Portia. Due to that, I couldn't really call either the inventor, I'd call the wiki-collective as a whole, the inventor :) --Rednaxela 05:17, 25 July 2009 (UTC)

But if either of them really collect the stats, you would call them the first Melee Surfer, right? » Nat | Talk » 05:51, 25 July 2009 (UTC)

I'd call them the first successful melee surfers, but that has nothing to do with collecting stats. Collecting stats isn't what makes wavesurfing wavesurfing --Rednaxela 06:04, 25 July 2009 (UTC)

Shadow 3.84 does not collect stats. It does fire enemy waves and surfs them, though. I believe Portia is more of a bullet dodger. From the description and debug graphics I presume it fires HOT and linear enemy bullets and dodges them. Anyway, melee wavesurfing did not need to be invented, it's a natural evolution from 1on1 wavesurfing. It's just that it hadn't been made to work good enough until now. And, even now, Shadow's "traditional" movement is still 1% APS better. And I estimate Portia's movement is around HawOnFire's level, an amazingly good micro melee movement... --ABC 10:56, 25 July 2009 (UTC)