Difference between revisions of "Diamond/DiamondHawk"

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| page2       = Code
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| page2        = DiamondHawk
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Latest revision as of 17:22, 31 May 2012

Diamond Sub-pages:
DiamondVersion History - DiamondHawk

  • 1.02 - 9/21/2009
    • MeleeRumble ‒ APS: 68.31% (6th), PL: 279-6 (5th), Survival: 90.51%
    • Gun from Diamond 1.392.
    • Always wait until gun is turned.
    • Speed up projections and interpolations in gun by caching sin and cos where possible.
    • Adjust gun projections to use bullet flight time-1, because bullets advance an extra time before Robocode checks for collisions. (Had this detail right in data collection, but not projection.)
    • If bullet power changes on firing tick, clear cached firing angles in Virtual Guns.
  • 1.01 - 9/19/2009
    • MeleeRumble ‒ APS: 67.07% (7th), PL: 276-6 (5th), Survival: 89.14%
    • Gun from Diamond 1.382.
  • 1.0 - 8/27/2009
    • MeleeRumble ‒ APS: 66.23% (9th), PL: 270-8 (9th), Survival: 86.83%
    • Movement of HawkOnFire (from here) and targeting of Diamond 1.29.
    • Notes: 1.85% APS behind Diamond 1.29. 2.04% APS behind ShadowHawk 1.0 (HoF movement + Shadow 3.84 gun).