Difference between revisions of "Griezel/Version History"

From Robowiki
Jump to navigation Jump to search
(0.5.3 info, 0.5.2 stats (centerfield is not dangerous for MR movement))
(0.6.3 stats, next step is unclear)
 
(10 intermediate revisions by the same user not shown)
Line 6: Line 6:
 
----
 
----
  
* '''0.5.3''' -  20091004
+
'''0.6.3''' -  20091019
** Rank    :  --  APS   Survival  
+
'''{{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=gh.Griezel+0.6.3|rumble=MeleeRumble|scorelabel=APS|score=63.9|rank=17th|win=264|loss=16|plrank=14th|glicko2=1554.2|score2label=Survival|score2=85.94}}'''
** Add back some risk at corners
+
* revert to 0.4. (remove all fancy risk-stuff) Use bulletpower enhancement of 0.5.1
*** Comment:  
+
* Now I am changing things without any clue anymore
* '''0.5.2''' -  20091002
+
'''0.6.2''' -  20091014
** Rank    : 13  --  APS 64.52  Survival 86.63
+
'''{{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=gh.Griezel+0.6.2|rumble=MeleeRumble|scorelabel=APS|score=64.19|rank=15th|win=261|loss=19|plrank=21st|glicko2=1560.7|score2label=Survival|score2=85.84}}'''
** No risk at all for centerfield and corners
+
* Add back risk at corners and center, no extra risk for current target.
*** Comment: performs at par without one of the ''keyfactors'' of Minumum Risk movement
+
'''0.6.1''' -  20091013
* '''0.5.1''' -  20091001
+
'''{{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=gh.Griezel+0.6.1|rumble=MeleeRumble|scorelabel=APS|score=64.31|rank=14th|win=264|loss=16|plrank=16th|glicko2=1565.3|score2label=Survival|score2=86.77}}'''
** Rank    : 13  --  APS 64.49  Survival 86.49
+
* Higher award for being not the closest.
** Don't be affraid of the centerfield
+
'''0.6''' -  20091011
** fire with more power at close-to-medium range
+
'''{{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=gh.Griezel+0.6|rumble=MeleeRumble|scorelabel=APS|score=64.27|rank=14th|win=262|loss=18|plrank=16th|glicko2=1566.8|score2label=Survival|score2=86.37}}'''
*** Comment: closing the gap to #10, the max reachable for this bot
+
* Try not to be the closest bot to anyone, especially the dangerous one.
* '''0.5''' -  20090930
+
** Comment: looks like the only improvement since 0.4 that works is: higher bulletpower at close-to-medium range
** Rank    : 17  --  APS 63.94  Survival 86.44
+
'''0.5.4''' -  20091005
** Take into account good enemies (hit me a lot) and weak enemies (I hit them a lot) in riskcalculation
+
'''{{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=gh.Griezel+0.5.4|rumble=MeleeRumble|scorelabel=APS|score=64.01|rank=16th|win=267|loss=16|plrank=14th|glicko2=1567.9|score2label=Survival|score2=85.37}}'''
*** Comment: surprisingly hardly any difference, only better PL
+
* No risk at corners, some risk in centerfield
* '''GriezelHawk 1.0''' -  20090830
+
** Comment: now the corner/center risk is complete foggy . . .
** Rank : 11  --  APS 64.63 Survival 85.98
+
'''0.5.3''' -  20091004
** One-time experiment with the movement of HawkOnFire
+
* Rank    : 16 --  APS 64.21  Survival 86.50
*** Comment: movement only .6 points behind HawkOnFire, improvement should not be that hard.
+
* Add back some risk at corners
*** Comment: with CT-gun (and survivalistic energymanagement) top 10 still possible
+
** Comment: where to put what risk becomes a bit blurry
* '''0.4''' -  20060526
+
'''0.5.2''' -  20091002
** Rank      :14  --  APS 64.00  Survival 86.81 (down to 17)
+
'''{{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=gh.Griezel+0.5.2|rumble=MeleeRumble|scorelabel=APS|score=64.36|rank=13th|win=265|loss=15|plrank=14th|glicko2=1569.5|score2label=Survival|score2=86.28}}'''
** Rank (old) :10  --  Rating 1698
+
* Rank    : 13  --  APS 64.52  Survival 86.63
** Gun does shoot less into walls
+
* No risk at all for centerfield and corners
** fixed occasionally lost lock
+
** Comment: performs at par without one of the ''keyfactors'' of Minumum Risk movement
** only switch to new movepoint if it is significantly better (instead of just better)
+
'''0.5.1''' -  20091001
*** Comment: still holding, despite increased competition
+
* Rank    : 13  --  APS 64.49  Survival 86.49
* '''0.3''' - 20060119:
+
* Don't be affraid of the centerfield
** Rank : 10  --  Rating: 1698 (down to 14 - 1689)
+
* fire with more power at close-to-medium range
** Added Team-support, take distance and perpendicularity as key risksfactors
+
** Comment: closing the gap to #10, the max reachable for this bot
*** Comment: expected rank 20, got up to rank 10! I am curious if it can hold this place
+
'''0.5''' -  20090930
* '''0.2''' - 20051224
+
* Rank    : 17  --  APS 63.94  Survival 86.44
** Rank : 29  --  Rating: 1663
+
* Take into account good enemies (hit me a lot) and weak enemies (I hit them a lot) in riskcalculation
** Some minor imporvements outside risk-function
+
** Comment: surprisingly hardly any difference, only better PL
*** Comment: minor improvements give minor result
+
'''GriezelHawk 1.0''' -  20090830
* '''0.1''' - 20051219
+
* Rank : 11  --  APS 64.63 Survival 85.98
** Rank : 40  --  Rating: 1658
+
* One-time experiment with the movement of HawkOnFire
** Framework of Gruwel with a simple distance-driven minimumrisk movement
+
** Comment: movement only .6 points behind HawkOnFire, improvement should not be that hard.
*** Comment: a bit less than expected, that risk-function really needs some more work
+
** Comment: with CT-gun (and survivalistic energymanagement) top 10 still possible
 +
'''0.4''' -  20060526
 +
* Rank      :14  --  APS 64.00  Survival 86.81 (down to 17)
 +
* Rank (old) :10  --  Rating 1698
 +
* Gun does shoot less into walls
 +
* fixed occasionally lost lock
 +
* only switch to new movepoint if it is significantly better (instead of just better)
 +
** Comment: still holding, despite increased competition
 +
'''0.3''' - 20060119:
 +
* Rank : 10  --  Rating: 1698 (down to 14 - 1689)
 +
* Added Team-support, take distance and perpendicularity as key risksfactors
 +
** Comment: expected rank 20, got up to rank 10! I am curious if it can hold this place
 +
'''0.2''' - 20051224
 +
* Rank : 29  --  Rating: 1663
 +
* Some minor imporvements outside risk-function
 +
** Comment: minor improvements give minor result
 +
'''0.1''' - 20051219
 +
* Rank : 40  --  Rating: 1658
 +
* Framework of Gruwel with a simple distance-driven minimumrisk movement
 +
** Comment: a bit less than expected, that risk-function really needs some more work
  
 
mini.Griezel
 
mini.Griezel
* '''0.2''' -  20090902
+
'''0.2''' -  20090902
** Mega rank :19  --  APS 63.79  Survival 86.55
+
* Mega rank :19  --  APS 63.79  Survival 86.55
** Mini rank : '''2'''  --  APS 66.65  Survival 92.36
+
* Mini rank : '''2'''  --  APS 66.65  Survival 92.36
** Shoot less into walls
+
* Shoot less into walls
** only swith to new movepoint if it is significantly better
+
* only swith to new movepoint if it is significantly better
* '''0.1''' -  20060410
+
'''0.1''' -  20060410
** Mega rank :21  --  APS 62.83  Survival 84.64
+
* Mega rank :21  --  APS 62.83  Survival 84.64
** Mini rank : 4  --  APS 65.58  Survival 90.39
+
* Mini rank : 4  --  APS 65.58  Survival 90.39
** Griezel v0.3 without teamsupport and with simplified targetselection
+
* Griezel v0.3 without teamsupport and with simplified targetselection
  
 
[[Category:Bot Version Histories]]
 
[[Category:Bot Version Histories]]

Latest revision as of 22:34, 24 October 2009

Griezel Sub-pages:
GriezelVersion History

0.6.3 - 20091019 MeleeRumble ‒ APS: 63.9% (17th), PL: 264-16 (14th), Survival: 85.94%

  • revert to 0.4. (remove all fancy risk-stuff) Use bulletpower enhancement of 0.5.1
  • Now I am changing things without any clue anymore

0.6.2 - 20091014 MeleeRumble ‒ APS: 64.19% (15th), PL: 261-19 (21st), Survival: 85.84%

  • Add back risk at corners and center, no extra risk for current target.

0.6.1 - 20091013 MeleeRumble ‒ APS: 64.31% (14th), PL: 264-16 (16th), Survival: 86.77%

  • Higher award for being not the closest.

0.6 - 20091011 MeleeRumble ‒ APS: 64.27% (14th), PL: 262-18 (16th), Survival: 86.37%

  • Try not to be the closest bot to anyone, especially the dangerous one.
    • Comment: looks like the only improvement since 0.4 that works is: higher bulletpower at close-to-medium range

0.5.4 - 20091005 MeleeRumble ‒ APS: 64.01% (16th), PL: 267-16 (14th), Survival: 85.37%

  • No risk at corners, some risk in centerfield
    • Comment: now the corner/center risk is complete foggy . . .

0.5.3 - 20091004

  • Rank : 16 -- APS 64.21 Survival 86.50
  • Add back some risk at corners
    • Comment: where to put what risk becomes a bit blurry

0.5.2 - 20091002 MeleeRumble ‒ APS: 64.36% (13th), PL: 265-15 (14th), Survival: 86.28%

  • Rank : 13 -- APS 64.52 Survival 86.63
  • No risk at all for centerfield and corners
    • Comment: performs at par without one of the keyfactors of Minumum Risk movement

0.5.1 - 20091001

  • Rank : 13 -- APS 64.49 Survival 86.49
  • Don't be affraid of the centerfield
  • fire with more power at close-to-medium range
    • Comment: closing the gap to #10, the max reachable for this bot

0.5 - 20090930

  • Rank : 17 -- APS 63.94 Survival 86.44
  • Take into account good enemies (hit me a lot) and weak enemies (I hit them a lot) in riskcalculation
    • Comment: surprisingly hardly any difference, only better PL

GriezelHawk 1.0 - 20090830

  • Rank : 11 -- APS 64.63 Survival 85.98
  • One-time experiment with the movement of HawkOnFire
    • Comment: movement only .6 points behind HawkOnFire, improvement should not be that hard.
    • Comment: with CT-gun (and survivalistic energymanagement) top 10 still possible

0.4 - 20060526

  • Rank :14 -- APS 64.00 Survival 86.81 (down to 17)
  • Rank (old) :10 -- Rating 1698
  • Gun does shoot less into walls
  • fixed occasionally lost lock
  • only switch to new movepoint if it is significantly better (instead of just better)
    • Comment: still holding, despite increased competition

0.3 - 20060119:

  • Rank : 10 -- Rating: 1698 (down to 14 - 1689)
  • Added Team-support, take distance and perpendicularity as key risksfactors
    • Comment: expected rank 20, got up to rank 10! I am curious if it can hold this place

0.2 - 20051224

  • Rank : 29 -- Rating: 1663
  • Some minor imporvements outside risk-function
    • Comment: minor improvements give minor result

0.1 - 20051219

  • Rank : 40 -- Rating: 1658
  • Framework of Gruwel with a simple distance-driven minimumrisk movement
    • Comment: a bit less than expected, that risk-function really needs some more work

mini.Griezel 0.2 - 20090902

  • Mega rank :19 -- APS 63.79 Survival 86.55
  • Mini rank : 2 -- APS 66.65 Survival 92.36
  • Shoot less into walls
  • only swith to new movepoint if it is significantly better

0.1 - 20060410

  • Mega rank :21 -- APS 62.83 Survival 84.64
  • Mini rank : 4 -- APS 65.58 Survival 90.39
  • Griezel v0.3 without teamsupport and with simplified targetselection