Difference between revisions of "Griezel/Version History"
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GrubbmGait (talk | contribs) m (update stats 0.5.2) |
GrubbmGait (talk | contribs) (0.6.3 stats, next step is unclear) |
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− | * '''0.5.4''' - 20091005 | + | '''0.6.3''' - 20091019 |
+ | '''{{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=gh.Griezel+0.6.3|rumble=MeleeRumble|scorelabel=APS|score=63.9|rank=17th|win=264|loss=16|plrank=14th|glicko2=1554.2|score2label=Survival|score2=85.94}}''' | ||
+ | * revert to 0.4. (remove all fancy risk-stuff) Use bulletpower enhancement of 0.5.1 | ||
+ | * Now I am changing things without any clue anymore | ||
+ | '''0.6.2''' - 20091014 | ||
+ | '''{{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=gh.Griezel+0.6.2|rumble=MeleeRumble|scorelabel=APS|score=64.19|rank=15th|win=261|loss=19|plrank=21st|glicko2=1560.7|score2label=Survival|score2=85.84}}''' | ||
+ | * Add back risk at corners and center, no extra risk for current target. | ||
+ | '''0.6.1''' - 20091013 | ||
+ | '''{{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=gh.Griezel+0.6.1|rumble=MeleeRumble|scorelabel=APS|score=64.31|rank=14th|win=264|loss=16|plrank=16th|glicko2=1565.3|score2label=Survival|score2=86.77}}''' | ||
+ | * Higher award for being not the closest. | ||
+ | '''0.6''' - 20091011 | ||
+ | '''{{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=gh.Griezel+0.6|rumble=MeleeRumble|scorelabel=APS|score=64.27|rank=14th|win=262|loss=18|plrank=16th|glicko2=1566.8|score2label=Survival|score2=86.37}}''' | ||
+ | * Try not to be the closest bot to anyone, especially the dangerous one. | ||
+ | ** Comment: looks like the only improvement since 0.4 that works is: higher bulletpower at close-to-medium range | ||
+ | '''0.5.4''' - 20091005 | ||
'''{{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=gh.Griezel+0.5.4|rumble=MeleeRumble|scorelabel=APS|score=64.01|rank=16th|win=267|loss=16|plrank=14th|glicko2=1567.9|score2label=Survival|score2=85.37}}''' | '''{{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=gh.Griezel+0.5.4|rumble=MeleeRumble|scorelabel=APS|score=64.01|rank=16th|win=267|loss=16|plrank=14th|glicko2=1567.9|score2label=Survival|score2=85.37}}''' | ||
* No risk at corners, some risk in centerfield | * No risk at corners, some risk in centerfield | ||
** Comment: now the corner/center risk is complete foggy . . . | ** Comment: now the corner/center risk is complete foggy . . . | ||
− | + | '''0.5.3''' - 20091004 | |
− | + | * Rank : 16 -- APS 64.21 Survival 86.50 | |
− | + | * Add back some risk at corners | |
− | + | ** Comment: where to put what risk becomes a bit blurry | |
− | + | '''0.5.2''' - 20091002 | |
− | ''' | + | '''{{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=gh.Griezel+0.5.2|rumble=MeleeRumble|scorelabel=APS|score=64.36|rank=13th|win=265|loss=15|plrank=14th|glicko2=1569.5|score2label=Survival|score2=86.28}}''' |
− | + | * Rank : 13 -- APS 64.52 Survival 86.63 | |
− | + | * No risk at all for centerfield and corners | |
− | + | ** Comment: performs at par without one of the ''keyfactors'' of Minumum Risk movement | |
− | + | '''0.5.1''' - 20091001 | |
− | + | * Rank : 13 -- APS 64.49 Survival 86.49 | |
− | + | * Don't be affraid of the centerfield | |
− | + | * fire with more power at close-to-medium range | |
− | + | ** Comment: closing the gap to #10, the max reachable for this bot | |
− | + | '''0.5''' - 20090930 | |
− | + | * Rank : 17 -- APS 63.94 Survival 86.44 | |
− | + | * Take into account good enemies (hit me a lot) and weak enemies (I hit them a lot) in riskcalculation | |
− | + | ** Comment: surprisingly hardly any difference, only better PL | |
− | + | '''GriezelHawk 1.0''' - 20090830 | |
− | + | * Rank : 11 -- APS 64.63 Survival 85.98 | |
− | + | * One-time experiment with the movement of HawkOnFire | |
− | + | ** Comment: movement only .6 points behind HawkOnFire, improvement should not be that hard. | |
− | + | ** Comment: with CT-gun (and survivalistic energymanagement) top 10 still possible | |
− | + | '''0.4''' - 20060526 | |
− | + | * Rank :14 -- APS 64.00 Survival 86.81 (down to 17) | |
− | + | * Rank (old) :10 -- Rating 1698 | |
− | + | * Gun does shoot less into walls | |
− | + | * fixed occasionally lost lock | |
− | + | * only switch to new movepoint if it is significantly better (instead of just better) | |
− | + | ** Comment: still holding, despite increased competition | |
− | + | '''0.3''' - 20060119: | |
− | + | * Rank : 10 -- Rating: 1698 (down to 14 - 1689) | |
− | + | * Added Team-support, take distance and perpendicularity as key risksfactors | |
− | + | ** Comment: expected rank 20, got up to rank 10! I am curious if it can hold this place | |
− | + | '''0.2''' - 20051224 | |
− | + | * Rank : 29 -- Rating: 1663 | |
− | + | * Some minor imporvements outside risk-function | |
− | + | ** Comment: minor improvements give minor result | |
− | + | '''0.1''' - 20051219 | |
− | + | * Rank : 40 -- Rating: 1658 | |
− | + | * Framework of Gruwel with a simple distance-driven minimumrisk movement | |
− | + | ** Comment: a bit less than expected, that risk-function really needs some more work | |
mini.Griezel | mini.Griezel | ||
− | + | '''0.2''' - 20090902 | |
− | + | * Mega rank :19 -- APS 63.79 Survival 86.55 | |
− | + | * Mini rank : '''2''' -- APS 66.65 Survival 92.36 | |
− | + | * Shoot less into walls | |
− | + | * only swith to new movepoint if it is significantly better | |
− | + | '''0.1''' - 20060410 | |
− | + | * Mega rank :21 -- APS 62.83 Survival 84.64 | |
− | + | * Mini rank : 4 -- APS 65.58 Survival 90.39 | |
− | + | * Griezel v0.3 without teamsupport and with simplified targetselection | |
[[Category:Bot Version Histories]] | [[Category:Bot Version Histories]] |
Latest revision as of 21:34, 24 October 2009
- Griezel Sub-pages:
- Griezel - Version History
0.6.3 - 20091019 MeleeRumble ‒ APS: 63.9% (17th), PL: 264-16 (14th), Survival: 85.94%
- revert to 0.4. (remove all fancy risk-stuff) Use bulletpower enhancement of 0.5.1
- Now I am changing things without any clue anymore
0.6.2 - 20091014 MeleeRumble ‒ APS: 64.19% (15th), PL: 261-19 (21st), Survival: 85.84%
- Add back risk at corners and center, no extra risk for current target.
0.6.1 - 20091013 MeleeRumble ‒ APS: 64.31% (14th), PL: 264-16 (16th), Survival: 86.77%
- Higher award for being not the closest.
0.6 - 20091011 MeleeRumble ‒ APS: 64.27% (14th), PL: 262-18 (16th), Survival: 86.37%
- Try not to be the closest bot to anyone, especially the dangerous one.
- Comment: looks like the only improvement since 0.4 that works is: higher bulletpower at close-to-medium range
0.5.4 - 20091005 MeleeRumble ‒ APS: 64.01% (16th), PL: 267-16 (14th), Survival: 85.37%
- No risk at corners, some risk in centerfield
- Comment: now the corner/center risk is complete foggy . . .
0.5.3 - 20091004
- Rank : 16 -- APS 64.21 Survival 86.50
- Add back some risk at corners
- Comment: where to put what risk becomes a bit blurry
0.5.2 - 20091002 MeleeRumble ‒ APS: 64.36% (13th), PL: 265-15 (14th), Survival: 86.28%
- Rank : 13 -- APS 64.52 Survival 86.63
- No risk at all for centerfield and corners
- Comment: performs at par without one of the keyfactors of Minumum Risk movement
0.5.1 - 20091001
- Rank : 13 -- APS 64.49 Survival 86.49
- Don't be affraid of the centerfield
- fire with more power at close-to-medium range
- Comment: closing the gap to #10, the max reachable for this bot
0.5 - 20090930
- Rank : 17 -- APS 63.94 Survival 86.44
- Take into account good enemies (hit me a lot) and weak enemies (I hit them a lot) in riskcalculation
- Comment: surprisingly hardly any difference, only better PL
GriezelHawk 1.0 - 20090830
- Rank : 11 -- APS 64.63 Survival 85.98
- One-time experiment with the movement of HawkOnFire
- Comment: movement only .6 points behind HawkOnFire, improvement should not be that hard.
- Comment: with CT-gun (and survivalistic energymanagement) top 10 still possible
0.4 - 20060526
- Rank :14 -- APS 64.00 Survival 86.81 (down to 17)
- Rank (old) :10 -- Rating 1698
- Gun does shoot less into walls
- fixed occasionally lost lock
- only switch to new movepoint if it is significantly better (instead of just better)
- Comment: still holding, despite increased competition
0.3 - 20060119:
- Rank : 10 -- Rating: 1698 (down to 14 - 1689)
- Added Team-support, take distance and perpendicularity as key risksfactors
- Comment: expected rank 20, got up to rank 10! I am curious if it can hold this place
0.2 - 20051224
- Rank : 29 -- Rating: 1663
- Some minor imporvements outside risk-function
- Comment: minor improvements give minor result
0.1 - 20051219
- Rank : 40 -- Rating: 1658
- Framework of Gruwel with a simple distance-driven minimumrisk movement
- Comment: a bit less than expected, that risk-function really needs some more work
mini.Griezel 0.2 - 20090902
- Mega rank :19 -- APS 63.79 Survival 86.55
- Mini rank : 2 -- APS 66.65 Survival 92.36
- Shoot less into walls
- only swith to new movepoint if it is significantly better
0.1 - 20060410
- Mega rank :21 -- APS 62.83 Survival 84.64
- Mini rank : 4 -- APS 65.58 Survival 90.39
- Griezel v0.3 without teamsupport and with simplified targetselection