Difference between revisions of "NP/Version History"
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(NP 1.33) |
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+ | * '''1.34''' - 2009/11/5<br />''The Happy Halloween release'' | ||
+ | ** ''Rating pending'' | ||
+ | ** Fixed location off-by-one. | ||
+ | ** Still use original WaveSnake movement (will be changed in later version, probably 1.4) | ||
+ | ** Squeeze some more. | ||
+ | *** ''Still didn't remember which code I squeeze in Reepicheep.'' | ||
+ | |||
* '''1.33''' - 2009/10/31<br />''The Happy Halloween release'' | * '''1.33''' - 2009/10/31<br />''The Happy Halloween release'' | ||
− | ** | + | ** {{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=microrumble&name=nat.micro.NP+1.33|rumble=MicroRumble|scorelabel=APS|score=70.31|rank=23rd|win=237|loss=42|plrank=28th|glicko2=1820.2|score2label=Survival|score2=77.04}} |
+ | ** {{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=roborumble&name=nat.micro.NP+1.33|rumble=RoboRumble|scorelabel=APS|score=61.08|rank=206th|win=509|loss=234|plrank=213th|glicko2=1750.9|score2label=Survival|score2=63.03}} | ||
** Fixed off-by-one bug in gun. (with costly 22 bytes code) | ** Fixed off-by-one bug in gun. (with costly 22 bytes code) | ||
** Still use original WaveSnake movement | ** Still use original WaveSnake movement |
Latest revision as of 14:30, 5 November 2009
- NP Sub-pages:
- NP - Version History - Source Code
- 1.34 - 2009/11/5
The Happy Halloween release- Rating pending
- Fixed location off-by-one.
- Still use original WaveSnake movement (will be changed in later version, probably 1.4)
- Squeeze some more.
- Still didn't remember which code I squeeze in Reepicheep.
- 1.33 - 2009/10/31
The Happy Halloween release- MicroRumble ‒ APS: 70.31% (23rd), PL: 237-42 (28th), Survival: 77.04%
- RoboRumble ‒ APS: 61.08% (206th), PL: 509-234 (213th), Survival: 63.03%
- Fixed off-by-one bug in gun. (with costly 22 bytes code)
- Still use original WaveSnake movement
- I think the gun can be shrank more like I did in Reepicheep, but I forgot how
- 1.32 - 2009/7/31
- MicroRumble - APS: 70.88% (21st), PL: 234-40 (30th), Glicko-2: 1825.9, Survival: 77.79%
- MiniRumble - APS: 68.51% (48th), PL: 299-83 (70th), Glicko-2: 1815.4, Survival: 74%
- RoboRumble - APS: 61.21% (201st), PL: 502-236 (215th), Glicko-2: 1750.8, Survival: 63.14%
- Revert the movement back to original WaveSnake's
- 1.3b - ?
- MicroRumble Rating - ELO: ? Glicko-2: ? - ?
- MiniRumble Rating - ELO: ? Glicko-2: ? - ?
- RoboRumble Rating - ELO: ? Glicko-2: ? - ?
- 1.3 with no weight on firing wave.
- I don't know if it is the setAdjustGunForRobotTurn(true) or the weight that effect my score.
- Sadly, both.
- I don't know if it is the setAdjustGunForRobotTurn(true) or the weight that effect my score.
- 1.3 - 2009/6/21
- MicroRumble Rating - ELO: ? Glicko-2: ? - ?
- MiniRumble Rating - ELO: ? Glicko-2: ? - ?
- RoboRumble Rating - ELO: ? Glicko-2: ? - ?
- Revert velocity choosing
- No setAdjustGunForRobotTurn(true) (not enough codesize)
- If someone can squeeze 1 bytes out from it, please told me.
- 1.2 - 2009/6/21
- MicroRumble Rating - ELO: 1699.5 Glicko-2: 1734.9 - 45th
- MiniRumble Rating - ELO: 1655.0 Glicko-2: 1727.4 - 91st
- RoboRumble Rating - ELO: 1384.4 Glicko-2: 1648.2 - 321st
- Add back the reverse wall segmentation
- Change the velocity choosing a bit.
- This bot start to follow Ocnirp; worse, worse and worse
- 1.1 - 2009/6/21
- MicroRumble Rating - ELO: 1713.8 Glicko-2: 1738.4 - 43rd
- MiniRumble Rating - ELO: 1667.7 Glicko-2: 1739.5 - 86th
- RoboRumble Rating - ELO: 1395.9 Glicko-2: 1659.3 - 304th
- Remove the reverse-wall segmentation
- Correct the Lateral Velocity segment in movement
- Firing wave now weight 4 over normal wave.
- Reverse wall segmentation is really important, must be back.
- 1.0 - 2009/6/20 - 33th
- MicroRumble Rating - ELO: 1753.9 Glicko-2: 1788.1 APS: 68.101% Survival: 73.430% - 33rd
- MiniRumble Rating - ELO: 1708.0 Glicko-2: 1779.5 APS: 65.747% Survival: 69.809% - 74th
- RoboRumble Rating - ELO: 1442.4 Glicko-2: 1705.5 APS: 57.651% Survival: 58.607% - 247th
- Gun segmentation now using Lateral Velocity, Forward Wall and Reverse Wall.
- Movement segmentation now using Lateral Velocity and Distance.
- Change the velocity limit to 2-8 instead of 4-8 in movement.
- It go up really little, much to my disappointment.
- Prototype2 - 2009/6/19
- MicroRumble Rating - ELO: 1741.5 Glicko-2: 1775.1 APS: 67.066% Survival: 72.212%
- MiniRumble Rating - ELO: 1696.5 Glicko-2: 1767.4 APS: 64.820% Survival: 68.764%
- RoboRumble Rating - ELO: 1428.5 Glicko-2: 1690.8 APS: 56.486% Survival: 57.519%
- Fix the bug in gun that make it never shoot at negative GF, except GF-1.
- Bugfix make only a little, much lower than you think.
- Prototype1 - 2009/6/19
- MicroRumble Rating - ELO: 1753.9 Glicko-2: 1738.4 APS: 66.821% Survival: 72.100%
- MiniRumble Rating - ELO: 1693.5 Glicko-2: 1763.9 APS: 64.416% Survival: 68.539%
- RoboRumble Rating - ELO: 1422.8 Glicko-2: 1684.6 APS: 55.899% Survival: 56.981%
- Initial release.
- Statistical Bullet Dodging Movement, non segment.
- GuessFactor targeting, segment only on lateral velocity
- A bug is discovered right after the release.