Difference between revisions of "Talk:BlackHole"
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+ | I just start yet another rewrite of BlackHole this morning, base on BasicSurfer and put Chase's buffer set as its statistics core. I polished things up, wrote the basic GF targeting. Both wave surfing and guessfactor targeting system currently have two buffers -- one unsegmented and one lightly segmented on distance only. It should go a bit higher than BasicGFSurfer. This is just a release for possible bugs in surfing or targeting system. | ||
+ | But anyway, it seems the the most completed system is the debugging graphics. ;) --[[User:Nat|<span style="color:#099;">Nat</span>]] [[User talk:Nat|<span style="color:#0a5;">Pavasant</span>]] 14:06, 8 July 2010 (UTC) | ||
+ | : Speaking of that buffer set, I have fixed a few bugs in it since then, I will update it shortly. — <span style="font-family: monospace">[[User:Chase-san|Chase]]-[[User_talk:Chase-san|san]]</span> 23:16, 8 July 2010 (UTC) | ||
+ | :: Well, I don't really need lazy loading, and I already add the range stuff myself. And I do make the updating externalize (by having another class called 'BinUpdater', which passed as an argument in constructor). I do hate you for not updating earlier ;) (just kidding) --[[User:Nat|<span style="color:#099;">Nat</span>]] [[User talk:Nat|<span style="color:#0a5;">Pavasant</span>]] 02:37, 9 July 2010 (UTC) | ||
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+ | So far, the movement seems to have no bugs. There was a bug in gun, which use *my* direction instead of enemy's direction. After I fixed that I run my gun in TC2K6 and it is slightly higher scored than GFTargetingBot. I think I am OK with that, for now. Time for more feature! --[[User:Nat|<span style="color:#099;">Nat</span>]] [[User talk:Nat|<span style="color:#0a5;">Pavasant</span>]] 18:18, 8 July 2010 (UTC) |
Latest revision as of 03:37, 9 July 2010
I just start yet another rewrite of BlackHole this morning, base on BasicSurfer and put Chase's buffer set as its statistics core. I polished things up, wrote the basic GF targeting. Both wave surfing and guessfactor targeting system currently have two buffers -- one unsegmented and one lightly segmented on distance only. It should go a bit higher than BasicGFSurfer. This is just a release for possible bugs in surfing or targeting system.
But anyway, it seems the the most completed system is the debugging graphics. ;) --Nat Pavasant 14:06, 8 July 2010 (UTC)
- Speaking of that buffer set, I have fixed a few bugs in it since then, I will update it shortly. — Chase-san 23:16, 8 July 2010 (UTC)
- Well, I don't really need lazy loading, and I already add the range stuff myself. And I do make the updating externalize (by having another class called 'BinUpdater', which passed as an argument in constructor). I do hate you for not updating earlier ;) (just kidding) --Nat Pavasant 02:37, 9 July 2010 (UTC)
So far, the movement seems to have no bugs. There was a bug in gun, which use *my* direction instead of enemy's direction. After I fixed that I run my gun in TC2K6 and it is slightly higher scored than GFTargetingBot. I think I am OK with that, for now. Time for more feature! --Nat Pavasant 18:18, 8 July 2010 (UTC)