Difference between revisions of "Head-Fake Targeting"

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(Head Fake Targeting)
 
m (removing "Targeting" category)
 
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== Quick and Dirty==
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This [[targeting]] method is intended for use against opponents that try to head-fake you by heading one way, then reversing direction once they detect that you have taken a shot.
  
; The fast way to code it.
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== The fast way to code it ==
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Take any targeting method you already have (other than [[Head-On Targeting]]) and find the predicted difference in angle from dead-on, then shoot at the opposite angle. For example, if the opponent is at 15 degrees and your circular targeting says to aim +20 degrees, you would normally fire at 15 + 20 = 35 degrees. With Head-Fake Targeting, you fire at 15 - 20 = -5 = 355 degrees.
  
Take any targeting method you already have (other than [[Head-On Targeting]]) and find the predicted difference in angle from dead-on.  Shoot at the opposite angle (compared to dead-on).  (e.g. your opponent is at 15 degrees, your circular targeting says to fire at +20 degrees, you fire at 355 degrees.)</p>
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== The proper way to code it ==
 
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Create a new targeting method based on any targeting method you already have (other than [[Head-On Targeting]]).  Assume your opponent will accelerate at top speed in the opposite direction.  Extrapolate his position using your targeting algorithm until you have an acceptable firing solution.
== Realistic ==
 
 
 
; The proper way to code it.
 
 
 
Create a new targeting method based on any targeting method you already have (other than [[Head-On Targeting]]).  Assume your opponent will accelerate at top speed in the opposite direction.  Extrapolate his position until you have an acceptable firing solution.
 
  
 
[[Category:Simple Targeting Strategies]]
 
[[Category:Simple Targeting Strategies]]

Latest revision as of 16:10, 29 November 2007

This targeting method is intended for use against opponents that try to head-fake you by heading one way, then reversing direction once they detect that you have taken a shot.

The fast way to code it

Take any targeting method you already have (other than Head-On Targeting) and find the predicted difference in angle from dead-on, then shoot at the opposite angle. For example, if the opponent is at 15 degrees and your circular targeting says to aim +20 degrees, you would normally fire at 15 + 20 = 35 degrees. With Head-Fake Targeting, you fire at 15 - 20 = -5 = 355 degrees.

The proper way to code it

Create a new targeting method based on any targeting method you already have (other than Head-On Targeting). Assume your opponent will accelerate at top speed in the opposite direction. Extrapolate his position using your targeting algorithm until you have an acceptable firing solution.