Difference between revisions of "Gilgalad/Version History"
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− | 1.99.5c -- | + | 1.99.7 -- |
+ | Changed movement, mainly to improve score against rambots. Also, increased preferred distance from 650 to 1000. | ||
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+ | 1.99.6 -- '''3rd APS 88.06 PWin 99.71''' | ||
+ | Bug fixes with bullet shadows, code clean-up, and added some (currently disabled) experimental movement classifier rating systems. | ||
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+ | 1.99.5c -- '''3rd APS 88.17 PWin 99.704''' | ||
Fix bug from 1.99.2 where reverse wall distance and reverse wall severity segments were unused. | Fix bug from 1.99.2 where reverse wall distance and reverse wall severity segments were unused. | ||
Latest revision as of 19:36, 27 July 2013
1.99.7 -- Changed movement, mainly to improve score against rambots. Also, increased preferred distance from 650 to 1000.
1.99.6 -- 3rd APS 88.06 PWin 99.71 Bug fixes with bullet shadows, code clean-up, and added some (currently disabled) experimental movement classifier rating systems.
1.99.5c -- 3rd APS 88.17 PWin 99.704 Fix bug from 1.99.2 where reverse wall distance and reverse wall severity segments were unused.
1.99.3 -- 4th 87.52 PL 1896 Glick-2 2078.9 Change some bullet power back to 1.95. Finish the gun angle collection rewriting. Changes to minimum risk. Remove gun heat waves.
1.99.3 -- 4th 87.51 PL 1894 Glicko-2 2079.8 Change some movement settings back to those of version 1.95.
1.99.2 -- 4th 87.39 PL 1896 Glicko-2 2075.6 Change gun to attempt to make it more precise.
1.99.1 -- 4th 87.60 PL 1894 Glicko-2 2082.6 Adjust variable bandwidth calculation. Change threshold for enabling several classification schemes in movement. New bullet power selection.
1.99 -- 3rd 88.09 PL 1894 Glicko-2 2096.5 Remove precise MEA test for enabling flattener.
1.98 -- 3rd 88.12 PL 1892 Glicko-2 2104.1 Normalize dangers across waves.
1.97 -- 3rd 88.09 PL 1890 Glicko-2 2105.6 Variable bandwidth for surfing.
1.96 -- 3rd 88.10 PL 1868 Glicko-2 2112.0 Tweak to movement. Bug fixes. Added bullet power attribute to main gun.
1.95 -- 3rd 88.30 PL 1860 Glicko-2 2123.2 New antiSurfer gun, changes to minimum risk movement.
1.94 -- 3rd 88.16 PL 1846 Glicko-2 2126.4 Changed kernel density funciton.
1.93 -- 4th 86.97 PL 1836 Glicko-2 2096.2 Lots of surfing changes, including distancing and classification schemes. Removed antiRandomMovement gun dimension added in 1.90.
1.92 -- 4th 86.81 PL 1836 Glicko-2 2094.0 Fixed another bug introduced by change to kdtree in versoin 1.89.
1.91 -- 4th 86.82 PL 1830 Glicko-2 2103.2 Fixed bug introduced by change to kdtree in versoin 1.89.
1.90 -- 5th 86.63 PL 1830 Glicko-2 2101.1 Use time attributes again. Change surfing algorithm and data collection a bit. Trying new dimension in AntiRandomMovement gun. Flattener bandwith changed.
1.89 -- 5th 86.70 PL 1822 Glicko-2 2100.3 Changes to minimum risk movement, remove hashmaps, using kdtree to store values. Remove time attributes, removing old points instead.
1.87 -- 4th APS 86.89 PL 1798 Glicko-2 2111.8 -- Changed surfing for second wave, flattener, and anti-surfer gun.
1.85 -- 4th APS 86.92 PL 1766 Glicko-2 2117.0 Optimizations. Tweaks to gun and movement. Bugfixes.
1.84 -- 4th APS 86.57 PL 1742 Glicko-2 2110.5 Optimizations. Tweaks to gun and movement.
1.82 -- 4th APS 86.48 PL 1722 Glicko-2 2110.0 Optimizations. Changed distancing. 1.95 default bullet power.
1.8 -- 5th APS 86.15 PL 1704 Glick-2 2104.2 Gun changes. Optimizations.
1.71-- 6th APS 85.95 PL 1692 Glick-2 2100.2 Open source. Optimizations.
1.7 -- 7th APS 85.78 PL 1694 Using Precise Positional MEA in gun. Surfing two waves. Optimizations. Bug fixes. Attack angle limits changed.
1.4 -- 8th APS 85.27 PL 1696 Bandwidth bug changed. Using imprecise MEA again.
1.3 -- 8th APS 84.91 PL 1678 Velocity change bug fixed. Wall attributes changed. Removed (im)precise Maximum Escape Angle, currently using normal MEA.
1.1 -- 16th APS 83.94 PL 1674 More movement classifiers.
1.0 -- 22nd Release ready release. Rewrote movement and fixed some bugs in the gun.
0.81 -- Rank 37 APS 80.54 PL 1542 First release, a week later than I hoped because I rewrote the gun (hope to support melee sometime, lots of ideas from Diamond). Uses poor GoTo KNN based surfing (one wave only) a fairly good KNN anti-RandomMovement gun and a fairly poor KNN anti-Surfer gun.