Difference between revisions of "Jasmin/Example"
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Example of a simple robot written in Jasmin Assembly code. | Example of a simple robot written in Jasmin Assembly code. | ||
+ | |||
+ | This robot moves perpendicular to the enemy very slowly (enough to dodge head on targeting). While firing head on at the enemy. When it hits a wall, it reverses direction. | ||
<syntaxhighlight lang="asm"> | <syntaxhighlight lang="asm"> | ||
; --- Copyright Robert Maupin 2012. All rights reserved. ----------------- | ; --- Copyright Robert Maupin 2012. All rights reserved. ----------------- |
Latest revision as of 06:29, 30 April 2013
Example of a simple robot written in Jasmin Assembly code.
This robot moves perpendicular to the enemy very slowly (enough to dodge head on targeting). While firing head on at the enemy. When it hits a wall, it reverses direction.
; --- Copyright Robert Maupin 2012. All rights reserved. -----------------
; File: cs/Nano.j
; Author: Robert Maupin, 3 December 2012
; -------------------------------------------------------------------------
; WARNING: you may not be able to decompile this class
.class public cs/Nano
.super robocode/AdvancedRobot
;specify a field
.field private direction D
; initializer
.method public <init>()V
.limit stack 4
aload_0
invokenonvirtual robocode/AdvancedRobot/<init>()V
aload_0
dconst_1
putfield cs/Nano/direction D
return
.end method
;run method
.method public run()V
;these don't have to be precise, just big enough to hold everything :)
.limit stack 8
.limit locals 4
aload_0 ; the 'this' statement...
;setAdjustGunForRobotTurn(true);
iconst_1
invokevirtual robocode/AdvancedRobot/setAdjustGunForRobotTurn(Z)V
aload_0
;turnRadarRightRadians(1.0/0.0);
dconst_1
dconst_0
ddiv
invokevirtual robocode/AdvancedRobot/turnRadarRightRadians(D)V
return
.end method
;turn onScannedRobot...
.method public onScannedRobot(Lrobocode.ScannedRobotEvent;)V
;these don't have to be precise, just big enough to hold everything :)
.limit stack 8
.limit locals 4
;if (1 < getOthers())
aload_0
invokevirtual robocode/AdvancedRobot/getOthers()I
iconst_1
;this is 3 bytes.... all jumps are (cept jsr_w, which is 5)
if_icmplt skipInfinityLock
;Infinity Lock Radar
;setTurnRadarLeftRadians(getRadarTurnRemainingRadians());
aload_0
dup
invokevirtual robocode/AdvancedRobot/getRadarTurnRemainingRadians()D
invokevirtual robocode/AdvancedRobot/setTurnRadarLeftRadians(D)V
skipInfinityLock:
;setTurnGunRightRadians(Utils.normalRelativeAngle(getHeadingRadians() +
; e.getBearingRadians() - getGunHeadingRadians()))
;load this early for setTurnGunRightRadians
;so we don't have to do stack manipulation later
aload_0
;;;get the angle to the enemy
;getHeadingRadians()
aload_0
invokevirtual robocode/AdvancedRobot/getHeadingRadians()D
;e.getBearingRadians()
aload_1
invokevirtual robocode/ScannedRobotEvent/getBearingRadians()D
dadd ;add the two values
;getGunHeadingRadians()
aload_0
invokevirtual robocode/AdvancedRobot/getGunHeadingRadians()D
dsub
;normalRelativeAngle(value)
invokestatic robocode/util/Utils/normalRelativeAngle(D)D
;setTurnGunRightRadians(value)
invokevirtual robocode/AdvancedRobot/setTurnGunRightRadians(D)V
;setTurnRightRadians(Math.cos(e.getBearingRadians()));
aload_0
aload_1
invokevirtual robocode/ScannedRobotEvent/getBearingRadians()D
invokestatic java/lang/Math/cos(D)D
invokevirtual robocode/AdvancedRobot/setTurnRightRadians(D)V
;setAhead(5*direction)
aload_0
iconst_5
i2d
aload_0
getfield cs/Nano/direction D
dmul
invokevirtual robocode/AdvancedRobot/setAhead(D)V
;setFire(3)
aload_0
iconst_3
i2d
invokevirtual robocode/AdvancedRobot/setFire(D)V
return
.end method
;turn onHitWall...
.method public onHitWall(Lrobocode.HitWallEvent;)V
;these don't have to be precise, just big enough to hold everything :)
.limit stack 4
.limit locals 4
;direction = -direction;
aload 0
dup
getfield cs/Nano/direction D
dneg
putfield cs/Nano/direction D
return
.end method