Difference between revisions of "AgentSmith"

From Robowiki
Jump to navigation Jump to search
 
(4 intermediate revisions by the same user not shown)
Line 7: Line 7:
 
}}
 
}}
  
AgentSmith is currently a work in progress bot designed for the 1v1 rumble competition.
+
AgentSmith is a bot designed just for the 1v1 rumble competition. It is being replaced by [[AgentSmithRedux]]. Its currently the highest ranked bot from the UK, and at its peak was inside the top 50 bots, but has since been pushed out of the top 50 by newer bots.
  
 
{{Infobox Robot
 
{{Infobox Robot
Line 16: Line 16:
 
| targeting      = Virtual Guns with Linear, Circular and Head On Targeting
 
| targeting      = Virtual Guns with Linear, Circular and Head On Targeting
 
| movement        = [[DangerPrediction]]
 
| movement        = [[DangerPrediction]]
| current_version = 0.1
+
| current_version = 0.5
 
| download_link  = https://docs.google.com/uc?export=download&id=0B4FLgph-dzApWFBLclRLc09fMnM
 
| download_link  = https://docs.google.com/uc?export=download&id=0B4FLgph-dzApWFBLclRLc09fMnM
 
| isOpenSource    = no
 
| isOpenSource    = no
Line 25: Line 25:
  
 
AgentSmith has been a bot name I have used for a couple of bots that I have never released over the years. They have always had one thing in common: They used machine learning techniques to try to improve their score. I have used both reinforcement learning and genetic algorithms in various guises. However the bots have never been terribly competitive because the base movement and targeting techniques implemented were never up to scratch and trying to improve the parameters of rubbish techniques doesn't improve the technique, only the effectiveness of the technique.
 
AgentSmith has been a bot name I have used for a couple of bots that I have never released over the years. They have always had one thing in common: They used machine learning techniques to try to improve their score. I have used both reinforcement learning and genetic algorithms in various guises. However the bots have never been terribly competitive because the base movement and targeting techniques implemented were never up to scratch and trying to improve the parameters of rubbish techniques doesn't improve the technique, only the effectiveness of the technique.
 
This version of the AgentSmith is going to be different however. Its still in progress but I plan on making the bot an effective bot before trying to add machine learning techniques to it. Its currently work in progress but I aim to release it on the rumble incrementally and see how my changes get on in a live environment.
 
  
 
== Strategy ==
 
== Strategy ==
Line 32: Line 30:
 
;How does it [[:Category:Movement|move]]?
 
;How does it [[:Category:Movement|move]]?
  
I've recently implemented a new technique I've currently called [[DangerPrediction]]. Its still in development so I'm not going to write too much about it but it doesn't surf any waves. It generates possible routes it could take, evaluates danger along those routes and chooses the route with the least danger. Its currently 99% effective versus most linear, circular and head on targeting strategies such as the Wave Surfing challenge bots, but it falls down at the moment versus Guess Factor, DC and pattern matching guns.
+
I've implemented a new technique I've currently called [[DangerPrediction]]. Its still in development so I'm not going to write too much about it but it doesn't surf any waves. It generates possible routes it could take, evaluates danger along those routes and chooses the route with the least danger. Its currently 99% effective versus most linear, circular and head on targeting strategies such as the Wave Surfing challenge bots, but it falls down at the moment versus Guess Factor, DC and pattern matching guns.
 
 
However my next step is to work on the movement versus these and get its effectiveness up.
 
  
 
;How does it [[:Category:Targeting|fire]]?
 
;How does it [[:Category:Targeting|fire]]?
  
I've just got a simple Virtual Gun array at the moment choosing the best gun between Linear, Circular and Head On targeting. Nothing special at the moment but plan on adding GF and DC guns to the array.
+
Its just got a simple Virtual Gun array at the moment choosing the best gun between various guns including Linear, Circular and Head On and now with a DC gun.
  
 
;How does it [[Dodging Bullets|dodge bullets]]?
 
;How does it [[Dodging Bullets|dodge bullets]]?
Line 50: Line 46:
 
Agent Smith from the Matrix trilogy, a program that is relentless but can only learn within the bounds of its programming,
 
Agent Smith from the Matrix trilogy, a program that is relentless but can only learn within the bounds of its programming,
  
== TC2K7 Results ==
+
== Credits ==
 +
 
 +
Agent Smith now uses Skilgannon's [[User:Skilgannon/KDTree|KD-Tree]] to do its Dynamic Clustering.
  
I'm going to keep track of my TC2K7 results as a guide to see how my gun is improving over the different versions:
+
== Thanks To ==
  
{| border="1"
+
Everyone who contributes to the RoboWiki. It's an awesome resource, be proud of yourselves!
|'''Version'''
 
|'''CC'''
 
|'''RMX'''
 
|'''SHA'''
 
|'''WS'''
 
|'''WOE'''
 
|'''DM'''
 
|'''FT'''
 
|'''GG'''
 
|'''RMC'''
 
|'''WLO'''
 
|'''TOTAL'''
 
|'''Comments'''
 
|-
 
| 0.1
 
|69.60
 
|72.48
 
|71.34
 
|78.64
 
|70.86
 
|90.12
 
|81.35
 
|88.53
 
|81.72
 
|83.81
 
|78.85
 
|1 season
 
|}
 
  
 
[[Category:1-vs-1_Bots|AgentSmith]]
 
[[Category:1-vs-1_Bots|AgentSmith]]

Latest revision as of 10:42, 8 December 2017

Agent Smith Sub-pages:
Version History - Challenge Results - Wolfmans Todo List

AgentSmith is a bot designed just for the 1v1 rumble competition. It is being replaced by AgentSmithRedux. Its currently the highest ranked bot from the UK, and at its peak was inside the top 50 bots, but has since been pushed out of the top 50 by newer bots.

AgentSmith
AgentSmith.jpg
You hear that Mr. Anderson?... That is the sound of inevitability... It is the sound of your death... Goodbye, Mr. Anderson...
Author(s) Wolfman
Extends AdvancedRobot
Targeting Virtual Guns with Linear, Circular and Head On Targeting
Movement DangerPrediction
Current Version 0.5
Download

Background Information

AgentSmith has been a bot name I have used for a couple of bots that I have never released over the years. They have always had one thing in common: They used machine learning techniques to try to improve their score. I have used both reinforcement learning and genetic algorithms in various guises. However the bots have never been terribly competitive because the base movement and targeting techniques implemented were never up to scratch and trying to improve the parameters of rubbish techniques doesn't improve the technique, only the effectiveness of the technique.

Strategy

How does it move?

I've implemented a new technique I've currently called DangerPrediction. Its still in development so I'm not going to write too much about it but it doesn't surf any waves. It generates possible routes it could take, evaluates danger along those routes and chooses the route with the least danger. Its currently 99% effective versus most linear, circular and head on targeting strategies such as the Wave Surfing challenge bots, but it falls down at the moment versus Guess Factor, DC and pattern matching guns.

How does it fire?

Its just got a simple Virtual Gun array at the moment choosing the best gun between various guns including Linear, Circular and Head On and now with a DC gun.

How does it dodge bullets?

See Movement above!

Additional Information

Where did you get the name?

Agent Smith from the Matrix trilogy, a program that is relentless but can only learn within the bounds of its programming,

Credits

Agent Smith now uses Skilgannon's KD-Tree to do its Dynamic Clustering.

Thanks To

Everyone who contributes to the RoboWiki. It's an awesome resource, be proud of yourselves!