Difference between revisions of "Emerald/Version History"
(Versions 0.6.3-0.6.5) |
m (v0.6.3 results) |
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==== v 0.6.3 ==== | ==== v 0.6.3 ==== | ||
'''Date:''' 30.12.16<br> | '''Date:''' 30.12.16<br> | ||
− | '''Results:''' | + | '''Results:''' {{RumbleStatsDefault|link=http://literumble.appspot.com/BotDetails?game=roborumble&name=lxx.Emerald%200.6.3|rumble=RoboRumble|scorelabel=APS|score=70.63|rank=144th|win=913|loss=223|plrank=193rd|glicko2=N/A|pwin=80.37|vote=0|anpp=0|score2label=Survival|score2=78.42}} |
* Fix IllegalArgumentException in getDistanceToWall when heading is exactly 2PI | * Fix IllegalArgumentException in getDistanceToWall when heading is exactly 2PI | ||
Latest revision as of 09:08, 30 December 2016
Contents
v 0.6.5
Date: ???
Results:
- Fix acceleration dimension weight in gun
v 0.6.4
Date: ???
Results:
- Fix ignorance of bullets fired with power 0.09 < x < 0.1
v 0.6.3
Date: 30.12.16
Results: RoboRumble ‒ APS: 70.63% (144th), PL: 913-223 (193rd), Survival: 78.42%
- Fix IllegalArgumentException in getDistanceToWall when heading is exactly 2PI
v 0.6.2
Date: 29.12.16
Results: RoboRumble ‒ APS: 70.3% (148th), PL: 889-243 (217th), Survival: 77.87%
- Migrate to Kotlin 1.0.6
v 0.6.1
Date: 24.09.14
Results: RoboRumble ‒ APS: 70.63% (132nd), PL: 870-215 (186th), Survival: 78.48%
- x.x5 bug exploitation
v 0.6
Date: 24.09.14
Results: RoboRumble ‒ APS: 70.35% (136th), PL: 871-214 (183rd), Survival: 78.98%
- Intelligent fire power selection that takes into account my energy and hit rate in current situation
v 0.5.2
Date: 23.09.14
Results: RoboRumble ‒ APS: 70.65% (132nd), PL: 850-235 (207th), Survival: 71.95%
- Stop surf wave, when flight time becomes less than 4 ticks
- Sort wave by flight time instead of fire time in surfing wave selection
v 0.5.1
Date: 22.09.14
Results: RoboRumble ‒ APS: 68.32% (171st), PL: 825-257 (228th), Survival: 69.86%
- Try to get better position, when there are no incoming waves
v 0.5
Date: 21.09.14
Results: RoboRumble ‒ APS: 67.45% (180th), PL: 827-255 (224th), Survival: 69.94%
- Precise MEA implemented
- Wave for bullet search fixed
- Minor bug with division by zero in score normalizatin when no data points fixed
- Minor bug with division by zero in bo to bean idx convertation when min bo == max bo fixed
v 0.4.1
Date: 18.09.14
Results: RoboRumble ‒ APS: 66.99% (192nd), PL: 835-247 (217th), Survival: 69.5%
- Bug leading to major performance issue (and many skipped turns as consequence) fixed
v 0.4
Date: 18.09.14
Results: RETRIED
- Simple Go to wave surfing implemented
v 0.3.1
Date: 09.01.14
Results:
- IndexOutOfBounds exception in gun fixed
v 0.3
Date: 08.01.14
Results: RoboRumble ‒ APS: 54.41% (456th), PL: 595-479 (456th), Survival: 56.34%
v 0.2
Date: 24.12.13
Results: RoboRumble ‒ APS: 41.73% (750th), PL: 327-747 (782nd), Survival: 38.8%
- Simple random orbital movement
- New colors
- Deactivation on win
- Fix for annoying gun thrashing
v 0.1
Date: 23.12.13
Results: RoboRumble ‒ APS: 15.14% (1020th), PL: 62-1012 (1023rd), Survival: 6.39%
- HeadOnTargeting with random noise
v 0.0
Date: 23.12.13
Results: RoboRumble ‒ APS: 2.17% (1065th), PL: 18-1048 (1062nd), Survival: 4%
- Base robot framework setup
- Duel radar