Difference between revisions of "Firestarter/Version History"

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== Version history of Firestarter ==
 
== Version history of Firestarter ==
  
 +
* '''planned'''
 +
** Add bot shadows.
 +
** Better avoid rambots in melee and teams.
 +
* '''2.0f''' - 26.10.2017
 +
** '''[http://literumble.appspot.com/BotDetails?game=roborumble&name=cb.fire.Firestarter%202.0f RoboRumble] - APS: 88.33 (#4)'''
 +
** '''[http://literumble.appspot.com/BotDetails?game=meleerumble&name=cb.fire.Firestarter%202.0f MeleeRumble] - APS: ?'''
 +
** '''[http://literumble.appspot.com/BotDetails?game=teamrumble&name=cb.fire.FirestarterTeam%202.0f TeamRumble] - APS: ?'''
 +
** Do targeting from next location instead of from current location.
 +
** Multiply melee gun velocity attribute weight by 3.
 +
** Don't fire if a team mate is right in front.
 +
* '''2.0e''' - 28.10.2017
 +
** '''[http://literumble.appspot.com/BotDetails?game=meleerumble&name=cb.fire.Firestarter%202.0e MeleeRumble] - APS: 71.83 (#2)'''
 +
** Try the same as in 1vs1: divide melee gun tree attributes by their standard deviations.
 +
* '''2.0d''' - 28.10.2017
 +
** '''[http://literumble.appspot.com/BotDetails?game=meleerumble&name=cb.fire.Firestarter%202.0d MeleeRumble] - APS: 71.96 (#2)'''
 +
** Restore melee gun tree attributes from 1.14, except for number of bullets fired.
 +
* '''2.0c''' - 28.10.2017
 +
** '''[http://literumble.appspot.com/BotDetails?game=meleerumble&name=cb.fire.Firestarter%202.0c MeleeRumble] - APS: 71.3 (#2)'''
 +
** Try to fix a gun bug, actually made it worse.
 +
* '''2.0b''' - 27.10.2017
 +
** '''[http://literumble.appspot.com/BotDetails?game=roborumble&name=cb.fire.Firestarter%202.0b RoboRumble] - APS: 88.66 (#4)'''
 +
** Remove "bullet power" gun feature. This will speed up the gun, and hopefully not decrease APS.
 +
* '''2.0a''' - 27.10.2017
 +
** '''[http://literumble.appspot.com/BotDetails?game=roborumble&name=cb.fire.Firestarter%202.0a RoboRumble] - APS: 88.61 (#4)'''
 +
** Tweak gun against non-surfers.
 +
*** Lower weight for time-since-bullet-shot and number-of-bullet-shots, from 5 standard deviations to 1 standard deviation.
 +
*** Raise number of k nearest neighbors from 10 to 30.
 +
* '''2.0''' - 26.10.2017
 +
** '''[http://literumble.appspot.com/BotDetails?game=roborumble&name=cb.fire.Firestarter%202.0 RoboRumble] - APS: 88.33 (#5)'''
 +
** '''[http://literumble.appspot.com/BotDetails?game=meleerumble&name=cb.fire.Firestarter%202.0 MeleeRumble] - APS: 71.29 (#2)'''
 +
** '''[http://literumble.appspot.com/BotDetails?game=teamrumble&name=cb.fire.FirestarterTeam%202.0 TeamRumble] - APS: 83.33 (#2)'''
 +
** Change the whole bot structure to be more suitable for team play.
 +
*** Exhaustive team communication (share status events, scans and all kinds of bullet events).
 +
*** Improve team radar.
 +
*** Dodge team mates' bullets.
 +
** Rewrite 1vs1 gun. Use KNN+GF only instead of crowd targeting.
 +
** Simplify melee gun. Use only five features. Maybe this should be undone.
 +
** Scale gun and movement features to have a standard deviation of 1.
 +
** Tweak gun to be stronger against surfers, but weaker against non-surfers. Probably should be mitigated.
 +
* '''1.14''' - 17.10.2017
 +
** '''[http://literumble.appspot.com/BotDetails?game=meleerumble&name=cb.mega.Firestarter%201.14 MeleeRumble] - APS: 72.18 (1st)'''
 +
** '''[http://literumble.appspot.com/BotDetails?game=roborumble&name=cb.mega.Firestarter%201.14 RoboRumble] - APS: 88.58 (4th)'''
 +
** '''[http://literumble.appspot.com/BotDetails?game=teamrumble&name=cb.mega.FirestarterTeam%201.14 TeamRumble] - APS: 80.12 (2nd)'''
 +
** Undo targeting point reduction.
 +
** Fix a small bug in max escape angle calculation.
 +
** Some refactoring.
 +
** Implement basic team play.
 +
* '''1.13h''' - 17.10.2017
 +
** '''[http://literumble.appspot.com/BotDetails?game=meleerumble&name=cb.mega.Firestarter%201.13h MeleeRumble] - APS: 72.12% (1st)'''
 +
** '''[http://literumble.appspot.com/BotDetails?game=roborumble&name=cb.mega.Firestarter%201.13h RoboRumble] - APS: 88.27 (5th)'''
 +
** Keep 120 wall stick.
 +
** In 1vs1, reduce number of targeting points from 30 to 20 to speed up gun.
 +
* '''1.13g''' - 16.10.2017
 +
** '''[http://literumble.appspot.com/BotDetails?game=roborumble&name=cb.mega.Firestarter%201.13g RoboRumble] - APS: 88.48 (4th)'''
 +
** Wall stick: 100.
 +
* '''1.13e''' - 16.10.2017
 +
** '''[http://literumble.appspot.com/BotDetails?game=roborumble&name=cb.mega.Firestarter%201.13e RoboRumble] - APS: 88.48 (4th)'''
 +
** Wall stick: 120.
 +
* '''1.13f''' - 16.10.2017
 +
** '''[http://literumble.appspot.com/BotDetails?game=roborumble&name=cb.mega.Firestarter%201.13f RoboRumble] - APS: 88.45 (4th)'''
 +
** Wall stick: 135.
 +
* '''1.13d''' - 16.10.2017
 +
** '''[http://literumble.appspot.com/BotDetails?game=roborumble&name=cb.mega.Firestarter%201.13d RoboRumble] - APS: 88.4% (4th)'''
 +
** Reduce wall stick from 200 to 150.
 +
* '''1.13c''' - 16.10.2017
 +
** '''[http://literumble.appspot.com/BotDetails?game=roborumble&name=cb.mega.Firestarter%201.13c RoboRumble] - APS: 87.92% (7th)'''
 +
** Rewrite 1vs1 energy management.
 +
** Fire high power bullets if hit rate is high.
 +
* '''1.13b''' - 16.10.2017
 +
** '''[http://literumble.appspot.com/BotDetails?game=roborumble&name=cb.mega.Firestarter%201.13b RoboRumble] - APS: 87.93% (7th)'''
 +
** If the opponent uses a low bullet power, also fire low power bullets.
 +
* '''1.13a''' - 14.10.2017
 +
** '''[http://literumble.appspot.com/BotDetails?game=meleerumble&name=cb.mega.Firestarter%201.13a MeleeRumble] - APS: 72.07% (1st)'''
 +
** '''[http://literumble.appspot.com/BotDetails?game=roborumble&name=cb.mega.Firestarter%201.13a RoboRumble] - APS: 87.89% (7th)'''
 +
** Fix small bullet shadow bug.
 +
** Increase GF difference tolerance for surfing, to be stronger against weak bots again.
 +
* '''1.13''' - 14.10.2017
 +
** '''[http://literumble.appspot.com/BotDetails?game=meleerumble&name=cb.mega.Firestarter%201.13 MeleeRumble] - APS: ~72% (1st)'''
 +
** '''[http://literumble.appspot.com/BotDetails?game=roborumble&name=cb.mega.Firestarter%201.13 RoboRumble] - APS: 87.46% (8th)'''
 +
** Implement bullet shadows.
 +
** Use bins for surfing.
 +
** If there is no enemy targeting data, dodge HOT bullets.
 +
** Stronger against strong bots, weaker against weak bots.
 +
* '''1.12a''' - 08.10.2017
 +
** '''[http://literumble.appspot.com/BotDetails?game=meleerumble&name=cb.mega.Firestarter%201.12a MeleeRumble] - APS: 71.80% (1st)'''
 +
** '''[http://literumble.appspot.com/BotDetails?game=roborumble&name=cb.mega.Firestarter%201.12a RoboRumble] - APS: 87.15% (9th)'''
 +
** Remove wall attributes for melee again.
 +
** Adjust gun aim tolerance angle and anti-shielder random offset in 1vs1.
 +
** Improve HitByBullet and BulletHitBullet detection.
 +
* '''1.12''' - 07.10.2017
 +
** '''[http://literumble.appspot.com/BotDetails?game=meleerumble&name=cb.mega.Firestarter%201.12 MeleeRumble] - APS: 71.35% (1st)'''
 +
** '''[http://literumble.appspot.com/BotDetails?game=roborumble&name=cb.mega.Firestarter%201.12 RoboRumble] - APS: 86.89% (9th)'''
 +
** Optimize melee movement during the first ticks of each round.
 +
** Tweak gun by adding wall attributes and time since last bullet fired (probably not so good in melee).
 +
** Go back to increased melee bullet power.
 +
* '''1.11a''' - 05.10.2017
 +
** '''[http://literumble.appspot.com/BotDetails?game=meleerumble&name=cb.mega.Firestarter%201.11a MeleeRumble] - APS: 71.76% (1st)'''
 +
** Decrease melee bullet power again.
 +
* '''1.11''' - 05.10.2017
 +
** '''[http://literumble.appspot.com/BotDetails?game=meleerumble&name=cb.mega.Firestarter%201.11 MeleeRumble] - APS: 71.89% (1st)'''
 +
** '''[http://literumble.appspot.com/BotDetails?game=roborumble&name=cb.mega.Firestarter%201.11 RoboRumble] - APS: 86.42% (11th)'''
 +
** Increase melee bullet power.
 +
** Surf two waves and also evaluate the third one.
 +
** In 1vs1, combine PIF and guess factor gun to a single gun.
 +
* '''1.10''' - 01.10.2017
 +
** '''[http://literumble.appspot.com/BotDetails?game=meleerumble&name=cb.mega.Firestarter%201.10 MeleeRumble] - APS: 71.88% (1st)'''
 +
** '''[http://literumble.appspot.com/BotDetails?game=roborumble&name=cb.mega.Firestarter%201.10 RoboRumble] - APS: 86.07% (14th)'''
 +
** Emit bullet waves each tick, instead of only when a bullet is fired.
 +
* '''1.9''' - 30.09.2017
 +
** '''[http://literumble.appspot.com/BotDetails?game=meleerumble&name=cb.mega.Firestarter%201.9 MeleeRumble] - APS: 71.59% (2nd)'''
 +
** '''[http://literumble.appspot.com/BotDetails?game=roborumble&name=cb.mega.Firestarter%201.9 RoboRumble] - APS: 85.42% (17th)'''
 +
** Surf two waves in 1vs1.
 +
** Fix surf learning bug.
 +
* '''1.8d''' - 23.09.2017
 +
** '''[http://literumble.appspot.com/BotDetails?game=meleerumble&name=cb.mega.Firestarter%201.8d MeleeRumble] - APS: 71.47% (2nd)'''
 +
** '''[http://literumble.appspot.com/BotDetails?game=roborumble&name=cb.mega.Firestarter%201.8d RoboRumble] - APS: 84.01% (27th)'''
 +
** Melee movement is now something between surfing and minimum risk movement.
 +
** Add surfing attributes: forward/backward wall, advancing velocity.
 +
* '''1.7''' - 22.09.2017
 +
** '''[http://literumble.appspot.com/BotDetails?game=meleerumble&name=cb.mega.Firestarter%201.7 MeleeRumble] - APS: 71.32% (2nd)'''
 +
** '''[http://literumble.appspot.com/BotDetails?game=roborumble&name=cb.mega.Firestarter%201.7 RoboRumble] - APS: 83.82% (28th)'''
 +
** Add gun attributes: time since direction change and distance last 10.
 +
** Fix a few bugs.
 +
* '''1.6.1''' - 08.09.2017
 +
** '''[http://literumble.appspot.com/BotDetails?game=meleerumble&name=cb.mega.Firestarter%201.6.1 MeleeRumble] - APS: 71.36% (2nd)'''
 +
** '''[http://literumble.appspot.com/BotDetails?game=roborumble&name=cb.mega.Firestarter%201.6.1 RoboRumble] - APS: 83.06% (38th)'''
 +
** Fix bug in guess factor gun.
 +
** Make melee movement a bit less predictable.
 +
* '''1.6''' - 07.09.2017
 +
** '''[http://literumble.appspot.com/BotDetails?game=meleerumble&name=cb.mega.Firestarter%201.6 MeleeRumble] - APS: 71.34% (2nd)'''
 +
** '''[http://literumble.appspot.com/BotDetails?game=roborumble&name=cb.mega.Firestarter%201.6 RoboRumble] - APS: 81.77% (50th)'''
 +
** Add a guess factor gun.
 +
** Make melee movement less predictable.
 +
* '''1.5.5''' - 05.09.2017
 +
** '''[http://literumble.appspot.com/BotDetails?game=meleerumble&name=cb.mega.Firestarter%201.5.5 MeleeRumble] - APS: 71.04% (2nd)'''
 +
** '''[http://literumble.appspot.com/BotDetails?game=roborumble&name=cb.mega.Firestarter%201.5.5 RoboRumble] - APS: 83.84% (27th)'''
 +
** Remove flattener again.
 +
** Reduce melee bullet power again.
 +
* '''1.5.4''' - 24.08.2017
 +
** '''[http://literumble.appspot.com/BotDetails?game=meleerumble&name=cb.mega.Firestarter%201.5.4 MeleeRumble] - APS: 70.65% (2nd)'''
 +
** '''[http://literumble.appspot.com/BotDetails?game=roborumble&name=cb.mega.Firestarter%201.5.4 RoboRumble] - APS: 82.6% (42nd)'''
 +
** Try different bullet power calculation in melee.
 +
* '''1.5.3''' - 24.08.2017
 +
** '''[http://literumble.appspot.com/BotDetails?game=meleerumble&name=cb.mega.Firestarter%201.5.3 MeleeRumble] - APS: 71.08% (2nd)'''
 +
** '''[http://literumble.appspot.com/BotDetails?game=roborumble&name=cb.mega.Firestarter%201.5.3 RoboRumble] - APS: 82.6% (42nd)'''
 +
** In OneOnOne, set a fairly constant bullet power (1.99) and always try to maximize distance.
 +
* '''1.5.2''' - 22.08.2017
 +
** '''[http://literumble.appspot.com/BotDetails?game=meleerumble&name=cb.mega.Firestarter%201.5.2 MeleeRumble] - APS: 71.15% (2nd)'''
 +
** '''[http://literumble.appspot.com/BotDetails?game=roborumble&name=cb.mega.Firestarter%201.5.2 RoboRumble] - 80.89% (53th)'''
 +
** Undo melee movement change.
 +
* '''1.5.1''' - 22.08.2017
 +
** '''[http://literumble.appspot.com/BotDetails?game=meleerumble&name=cb.mega.Firestarter%201.5.1 MeleeRumble] - APS: 70.60% (2nd)'''
 +
** '''[http://literumble.appspot.com/BotDetails?game=roborumble&name=cb.mega.Firestarter%201.5.1 RoboRumble] - APS: 81.03% (52th)'''
 +
** Use the flattener less often.
 +
** Increase data decay.
 +
** Make melee movement less predictable for strong guns.
 +
* '''1.5''' - 17.08.2017
 +
** '''[http://literumble.appspot.com/BotDetails?game=meleerumble&name=cb.mega.Firestarter%201.5 MeleeRumble] - APS: 71.14% (2nd)'''
 +
** '''[http://literumble.appspot.com/BotDetails?game=roborumble&name=cb.mega.Firestarter%201.5 RoboRumble] - APS: 81.39% (50th)'''
 +
** Added a flattener.
 +
* '''1.4.3''' - 16.08.2017
 +
** '''[http://literumble.appspot.com/BotDetails?game=meleerumble&name=cb.mega.Firestarter%201.4.3 MeleeRumble] - APS: 70.91% (2nd)'''
 +
** Changed movement parameters.
 +
* '''1.4.2''' - 08.08.2017
 +
** '''[http://literumble.appspot.com/BotDetails?game=meleerumble&name=cb.mega.Firestarter%201.4.2 MeleeRumble] - APS: 70.83% (2nd)'''
 +
** Slightly decreased bullet power. This version is worse, going back to 1.4.
 +
* '''1.4.1''' - 08.08.2017
 +
** '''[http://literumble.appspot.com/BotDetails?game=meleerumble&name=cb.mega.Firestarter%201.4.1 MeleeRumble] - APS: 71.19% (2nd)'''
 +
** Increased bullet power. APS is marginally better, but Survival dropped by two points.
 
* '''1.4''' - 06.08.2017
 
* '''1.4''' - 06.08.2017
** '''[http://literumble.appspot.com/BotDetails?game=meleerumble&name=cb.mega.Firestarter%201.4 MeleeRumble] - APS: 71.24% (2nd)'''
+
** '''[http://literumble.appspot.com/BotDetails?game=meleerumble&name=cb.mega.Firestarter%201.4 MeleeRumble] - APS: 71.13% (2nd)'''
 
** Improving melee movement. Move away 10 ticks before the first HOT bullet would hit.
 
** Improving melee movement. Move away 10 ticks before the first HOT bullet would hit.
 
** Survival score is pretty high compared to other strong bots. Slightly raising bullet power might reduce Survival but further improve APS, both in Melee and 1vs1.
 
** Survival score is pretty high compared to other strong bots. Slightly raising bullet power might reduce Survival but further improve APS, both in Melee and 1vs1.

Latest revision as of 16:55, 31 October 2017

Version history of Firestarter

  • planned
    • Add bot shadows.
    • Better avoid rambots in melee and teams.
  • 2.0f - 26.10.2017
    • RoboRumble - APS: 88.33 (#4)
    • MeleeRumble - APS: ?
    • TeamRumble - APS: ?
    • Do targeting from next location instead of from current location.
    • Multiply melee gun velocity attribute weight by 3.
    • Don't fire if a team mate is right in front.
  • 2.0e - 28.10.2017
    • MeleeRumble - APS: 71.83 (#2)
    • Try the same as in 1vs1: divide melee gun tree attributes by their standard deviations.
  • 2.0d - 28.10.2017
    • MeleeRumble - APS: 71.96 (#2)
    • Restore melee gun tree attributes from 1.14, except for number of bullets fired.
  • 2.0c - 28.10.2017
    • MeleeRumble - APS: 71.3 (#2)
    • Try to fix a gun bug, actually made it worse.
  • 2.0b - 27.10.2017
    • RoboRumble - APS: 88.66 (#4)
    • Remove "bullet power" gun feature. This will speed up the gun, and hopefully not decrease APS.
  • 2.0a - 27.10.2017
    • RoboRumble - APS: 88.61 (#4)
    • Tweak gun against non-surfers.
      • Lower weight for time-since-bullet-shot and number-of-bullet-shots, from 5 standard deviations to 1 standard deviation.
      • Raise number of k nearest neighbors from 10 to 30.
  • 2.0 - 26.10.2017
    • RoboRumble - APS: 88.33 (#5)
    • MeleeRumble - APS: 71.29 (#2)
    • TeamRumble - APS: 83.33 (#2)
    • Change the whole bot structure to be more suitable for team play.
      • Exhaustive team communication (share status events, scans and all kinds of bullet events).
      • Improve team radar.
      • Dodge team mates' bullets.
    • Rewrite 1vs1 gun. Use KNN+GF only instead of crowd targeting.
    • Simplify melee gun. Use only five features. Maybe this should be undone.
    • Scale gun and movement features to have a standard deviation of 1.
    • Tweak gun to be stronger against surfers, but weaker against non-surfers. Probably should be mitigated.
  • 1.14 - 17.10.2017
    • MeleeRumble - APS: 72.18 (1st)
    • RoboRumble - APS: 88.58 (4th)
    • TeamRumble - APS: 80.12 (2nd)
    • Undo targeting point reduction.
    • Fix a small bug in max escape angle calculation.
    • Some refactoring.
    • Implement basic team play.
  • 1.13h - 17.10.2017
    • MeleeRumble - APS: 72.12% (1st)
    • RoboRumble - APS: 88.27 (5th)
    • Keep 120 wall stick.
    • In 1vs1, reduce number of targeting points from 30 to 20 to speed up gun.
  • 1.13g - 16.10.2017
  • 1.13e - 16.10.2017
  • 1.13f - 16.10.2017
  • 1.13d - 16.10.2017
    • RoboRumble - APS: 88.4% (4th)
    • Reduce wall stick from 200 to 150.
  • 1.13c - 16.10.2017
    • RoboRumble - APS: 87.92% (7th)
    • Rewrite 1vs1 energy management.
    • Fire high power bullets if hit rate is high.
  • 1.13b - 16.10.2017
    • RoboRumble - APS: 87.93% (7th)
    • If the opponent uses a low bullet power, also fire low power bullets.
  • 1.13a - 14.10.2017
    • MeleeRumble - APS: 72.07% (1st)
    • RoboRumble - APS: 87.89% (7th)
    • Fix small bullet shadow bug.
    • Increase GF difference tolerance for surfing, to be stronger against weak bots again.
  • 1.13 - 14.10.2017
    • MeleeRumble - APS: ~72% (1st)
    • RoboRumble - APS: 87.46% (8th)
    • Implement bullet shadows.
    • Use bins for surfing.
    • If there is no enemy targeting data, dodge HOT bullets.
    • Stronger against strong bots, weaker against weak bots.
  • 1.12a - 08.10.2017
    • MeleeRumble - APS: 71.80% (1st)
    • RoboRumble - APS: 87.15% (9th)
    • Remove wall attributes for melee again.
    • Adjust gun aim tolerance angle and anti-shielder random offset in 1vs1.
    • Improve HitByBullet and BulletHitBullet detection.
  • 1.12 - 07.10.2017
    • MeleeRumble - APS: 71.35% (1st)
    • RoboRumble - APS: 86.89% (9th)
    • Optimize melee movement during the first ticks of each round.
    • Tweak gun by adding wall attributes and time since last bullet fired (probably not so good in melee).
    • Go back to increased melee bullet power.
  • 1.11a - 05.10.2017
    • MeleeRumble - APS: 71.76% (1st)
    • Decrease melee bullet power again.
  • 1.11 - 05.10.2017
    • MeleeRumble - APS: 71.89% (1st)
    • RoboRumble - APS: 86.42% (11th)
    • Increase melee bullet power.
    • Surf two waves and also evaluate the third one.
    • In 1vs1, combine PIF and guess factor gun to a single gun.
  • 1.10 - 01.10.2017
    • MeleeRumble - APS: 71.88% (1st)
    • RoboRumble - APS: 86.07% (14th)
    • Emit bullet waves each tick, instead of only when a bullet is fired.
  • 1.9 - 30.09.2017
    • MeleeRumble - APS: 71.59% (2nd)
    • RoboRumble - APS: 85.42% (17th)
    • Surf two waves in 1vs1.
    • Fix surf learning bug.
  • 1.8d - 23.09.2017
    • MeleeRumble - APS: 71.47% (2nd)
    • RoboRumble - APS: 84.01% (27th)
    • Melee movement is now something between surfing and minimum risk movement.
    • Add surfing attributes: forward/backward wall, advancing velocity.
  • 1.7 - 22.09.2017
    • MeleeRumble - APS: 71.32% (2nd)
    • RoboRumble - APS: 83.82% (28th)
    • Add gun attributes: time since direction change and distance last 10.
    • Fix a few bugs.
  • 1.6.1 - 08.09.2017
    • MeleeRumble - APS: 71.36% (2nd)
    • RoboRumble - APS: 83.06% (38th)
    • Fix bug in guess factor gun.
    • Make melee movement a bit less predictable.
  • 1.6 - 07.09.2017
    • MeleeRumble - APS: 71.34% (2nd)
    • RoboRumble - APS: 81.77% (50th)
    • Add a guess factor gun.
    • Make melee movement less predictable.
  • 1.5.5 - 05.09.2017
    • MeleeRumble - APS: 71.04% (2nd)
    • RoboRumble - APS: 83.84% (27th)
    • Remove flattener again.
    • Reduce melee bullet power again.
  • 1.5.4 - 24.08.2017
    • MeleeRumble - APS: 70.65% (2nd)
    • RoboRumble - APS: 82.6% (42nd)
    • Try different bullet power calculation in melee.
  • 1.5.3 - 24.08.2017
    • MeleeRumble - APS: 71.08% (2nd)
    • RoboRumble - APS: 82.6% (42nd)
    • In OneOnOne, set a fairly constant bullet power (1.99) and always try to maximize distance.
  • 1.5.2 - 22.08.2017
  • 1.5.1 - 22.08.2017
    • MeleeRumble - APS: 70.60% (2nd)
    • RoboRumble - APS: 81.03% (52th)
    • Use the flattener less often.
    • Increase data decay.
    • Make melee movement less predictable for strong guns.
  • 1.5 - 17.08.2017
  • 1.4.3 - 16.08.2017
    • MeleeRumble - APS: 70.91% (2nd)
    • Changed movement parameters.
  • 1.4.2 - 08.08.2017
    • MeleeRumble - APS: 70.83% (2nd)
    • Slightly decreased bullet power. This version is worse, going back to 1.4.
  • 1.4.1 - 08.08.2017
    • MeleeRumble - APS: 71.19% (2nd)
    • Increased bullet power. APS is marginally better, but Survival dropped by two points.
  • 1.4 - 06.08.2017
    • MeleeRumble - APS: 71.13% (2nd)
    • Improving melee movement. Move away 10 ticks before the first HOT bullet would hit.
    • Survival score is pretty high compared to other strong bots. Slightly raising bullet power might reduce Survival but further improve APS, both in Melee and 1vs1.
  • 1.3 - 26.07.2017
    • MeleeRumble - APS: 70.77% (2nd)
    • RoboRumble - APS: 82.74% (41st)
    • Completely rewriting the gun to speed it up. A big score improvement was not expected.
  • 1.2 - 11.07.2017
    • MeleeRumble - APS: 69.58% (4th)
    • Small changes to movement and gun.
  • 1.1 - 08.07.2017
  • 1.0 - 07.07.2017
    • Initial release.