Difference between revisions of "User:Nat/DrawingBot"

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(New page: My new painter for BlackHole. It much like David's DrawingBot but feature more shapes and style. Note that this painter is untested now, if you see any exception, please let me know he...)
 
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{{Nat/Navbar}}
 
My new painter for [[BlackHole]]. It much like David's DrawingBot but feature more shapes and style. Note that this painter is untested now, if you see any exception, please let me know here.
 
My new painter for [[BlackHole]]. It much like David's DrawingBot but feature more shapes and style. Note that this painter is untested now, if you see any exception, please let me know here.
  
Line 5: Line 6:
 
This code is a bit messy because it spent 2 hours wrote constructor for those shape classes and forget that they are private!  
 
This code is a bit messy because it spent 2 hours wrote constructor for those shape classes and forget that they are private!  
  
<pre>
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<syntaxhighlight>
 
package nat.wiki;
 
package nat.wiki;
  
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  *  
 
  *  
 
  * This class provide a graphical interface to robocode internal drawer. You can
 
  * This class provide a graphical interface to robocode internal drawer. You can
  * draw anything from simple dot to a modern table or graph.
+
  * draw anything from simple dot to a modern ellipse.
 
  *  
 
  *  
 
  * CREDIT: David Alves and his DrawingBot is father of this class. But it is
 
  * CREDIT: David Alves and his DrawingBot is father of this class. But it is
Line 401: Line 402:
  
 
// Convert from robocode angle to java angle
 
// Convert from robocode angle to java angle
sa = (int) Math.round(Utils.normalAbsoluteAngle(-startAngle
+
// Only needed if using robocoder prior to 1.6.1.3
+ Math.PI / 2));
+
//sa = (int) Math.round(Math.toDegrees(Utils
 +
// .normalAbsoluteAngle(-startAngle + Math.PI / 2)));
 +
// Otherwise use:
 +
sa = (int) Math.round(Math.toDegrees(Utils.normalAbsuluteAngle(startAngle)));
  
 
a = (int) Math.round(arcAngle);
 
a = (int) Math.round(arcAngle);
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}
 
}
 
}
 
}
</pre>
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</syntaxhighlight>

Latest revision as of 09:37, 1 July 2010

Nat's Page:
NatTargeting Problem (answered) - Wave Surfing Question (answered) - What's the name mean? - What is this? - How do 1v1 bot perform in melee? - Robot in my dream... - My version of DrawingBot - Free code

My new painter for BlackHole. It much like David's DrawingBot but feature more shapes and style. Note that this painter is untested now, if you see any exception, please let me know here.

You can either make it a class within your robot or extend this class (of course, edit this class to extends AdvancedRobot).

This code is a bit messy because it spent 2 hours wrote constructor for those shape classes and forget that they are private!

package nat.wiki;

import java.awt.Color;
import java.awt.Graphics2D;
import java.awt.geom.Line2D;
import java.awt.geom.Point2D;
import java.awt.geom.Rectangle2D;
import java.util.ArrayList;
import java.util.List;

import robocode.util.Utils;

/**
 * Robocode Graphics Drawer
 * 
 * This class provide a graphical interface to robocode internal drawer. You can
 * draw anything from simple dot to a modern ellipse.
 * 
 * CREDIT: David Alves and his DrawingBot is father of this class. But it is
 * heavily modify by Nat.
 * 
 * Currently support: Dot, Line, Circle, Ellipse, Arc, Rectangle and Text.
 * 
 * @author Nat, David Alves
 */
public class BHDrawer {
	/**
	 * Store all pending renders for this turn.
	 */
	public static List<Renderable> renderables;

	/**
	 * Initialize a variable.
	 */
	public BHDrawer() {
		renderables = new ArrayList<Renderable>();
	}

	/**
	 * Paint pending renders to screen.
	 * 
	 * @param g
	 *            Context to paint to.
	 */
	public void onPaint(Graphics2D g) {
		for (Renderable r : renderables)
			r.render(g);
		renderables.clear();
	}

	public void drawDot(Point2D center) {
		renderables.add(new Renderable.Dot(center));
	}

	public void drawDot(Point2D center, Color color) {
		renderables.add(new Renderable.Dot(center, color));
	}

	public void drawCircle(Point2D center, double radius) {
		renderables.add(new Renderable.Circle(center, radius));
	}

	public void drawCircle(Point2D center, double radius, Color color) {
		renderables.add(new Renderable.Circle(center, radius, color));
	}

	public void fillCircle(Point2D center, double radius) {
		renderables.add(new Renderable.Circle(center, radius, true));
	}

	public void fillCircle(Point2D center, double radius, Color color) {
		renderables.add(new Renderable.Circle(center, radius, true, color));
	}

	public void drawEllipse(Point2D center, double width, double height) {
		renderables.add(new Renderable.Ellipse(center, width, height));
	}

	public void drawEllipse(Point2D center, double width, double height,
			Color color) {
		renderables.add(new Renderable.Ellipse(center, width, height, color));
	}

	public void fillEllipse(Point2D center, double width, double height) {
		renderables.add(new Renderable.Ellipse(center, width, height, true));
	}

	public void fillEllipse(Point2D center, double width, double height,
			Color color) {
		renderables.add(new Renderable.Ellipse(center, width, height, true,
				color));
	}

	public void drawArc(Point2D center, double startAngle, double arcAngle,
			double radius) {
		renderables
				.add(new Renderable.Arc(center, startAngle, arcAngle, radius));
	}

	public void drawArc(Point2D center, double startAngle, double arcAngle,
			double radius, Color color) {
		renderables.add(new Renderable.Arc(center, startAngle, arcAngle,
				radius, color));
	}

	public void drawArc(Point2D center, double startAngle, double arcAngle,
			double width, double height) {
		renderables.add(new Renderable.Arc(center, startAngle, arcAngle, width,
				height));
	}

	public void drawArc(Point2D center, double startAngle, double arcAngle,
			double width, double height, Color color) {
		renderables.add(new Renderable.Arc(center, startAngle, arcAngle, width,
				height, color));
	}

	public void fillArc(Point2D center, double startAngle, double arcAngle,
			double radius) {
		renderables.add(new Renderable.Arc(center, startAngle, arcAngle,
				radius, true));
	}

	public void fillArc(Point2D center, double startAngle, double arcAngle,
			double radius, Color color) {
		renderables.add(new Renderable.Arc(center, startAngle, arcAngle,
				radius, true, color));
	}

	public void fillArc(Point2D center, double startAngle, double arcAngle,
			double width, double height) {
		renderables.add(new Renderable.Arc(center, startAngle, arcAngle, width,
				height, true));
	}

	public void fillArc(Point2D center, double startAngle, double arcAngle,
			double width, double height, Color color) {
		renderables.add(new Renderable.Arc(center, startAngle, arcAngle, width,
				height, true, color));
	}

	public void drawRectangle(Rectangle2D rect) {
		renderables.add(new Renderable.Rectangle(rect));
	}

	public void drawRoundRectangle(Rectangle2D rect) {
		renderables.add(new Renderable.Rectangle(rect, false, true));
	}

	public void drawRectangle(Rectangle2D rect, Color color) {
		renderables.add(new Renderable.Rectangle(rect, color));
	}

	public void drawRoundRectangle(Rectangle2D rect, Color color) {
		renderables.add(new Renderable.Rectangle(rect, false, true, color));
	}

	public void fillRectangle(Rectangle2D rect) {
		renderables.add(new Renderable.Rectangle(rect, true));
	}

	public void fillRoundRectangle(Rectangle2D rect) {
		renderables.add(new Renderable.Rectangle(rect, true, true));
	}

	public void fillRectangle(Rectangle2D rect, Color color) {
		renderables.add(new Renderable.Rectangle(rect, true, color));
	}

	public void fillRoundRectangle(Rectangle2D rect, Color color) {
		renderables.add(new Renderable.Rectangle(rect, true, true, color));
	}

	public void drawLine(Line2D line) {
		renderables.add(new Renderable.Line(line));
	}

	public void drawLine(Line2D line, Color color) {
		renderables.add(new Renderable.Line(line, color));
	}

	public void drawLine(Point2D p1, Point2D p2) {
		renderables.add(new Renderable.Line(p1, p2));
	}

	public void drawLine(Point2D p1, Point2D p2, Color color) {
		renderables.add(new Renderable.Line(p1, p2, color));
	}

	public void drawText(String text, Point2D loc) {
		renderables.add(new Renderable.Text(text, loc));
	}

	public void drawText(String text, Point2D loc, Color color) {
		renderables.add(new Renderable.Text(text, loc, color));
	}

	public void drawText(String text, double x, double y) {
		renderables.add(new Renderable.Text(text, x, y));
	}

	public void drawText(String text, double x, double y, Color color) {
		renderables.add(new Renderable.Text(text, x, y, color));
	}

	/**
	 * Abstract class Renderable, superclass for all render.
	 */
	private static abstract class Renderable {
		/**
		 * Render the graphic.
		 * 
		 * @param g
		 *            Context to render to.
		 */
		public abstract void render(Graphics2D g);

		/**
		 * Default constant
		 */
		public static final Color DEFAULT_COLOR = Color.white;
		public static final boolean DEFAULT_FILLED = false;

		/**
		 * For render Ellipse object (including Circle and Dot)
		 */
		private static class Ellipse extends Renderable {
			private Point2D center;
			private double width, height;
			private Color color;
			private boolean filled;

			public Ellipse(Point2D center, double radius) {
				this(center, radius * 2, radius * 2);
			}

			public Ellipse(Point2D center, double radius, Color color) {
				this(center, radius * 2, radius * 2, DEFAULT_FILLED, color);
			}

			public Ellipse(Point2D center, double radius, boolean filled) {
				this(center, radius * 2, radius * 2, filled, DEFAULT_COLOR);
			}

			public Ellipse(Point2D center, double radius, boolean filled,
					Color color) {
				this(center, radius * 2, radius * 2, filled, color);
			}

			public Ellipse(Point2D center, double width, double height) {
				this(center, width, height, DEFAULT_FILLED, DEFAULT_COLOR);
			}

			public Ellipse(Point2D center, double width, double height,
					boolean filled) {
				this(center, width, height, filled, DEFAULT_COLOR);
			}

			public Ellipse(Point2D center, double width, double height,
					Color color) {
				this(center, width, height, DEFAULT_FILLED, color);
			}

			public Ellipse(Point2D center, double width, double height,
					boolean filled, Color color) {
				this.center = center;
				this.width = width;
				this.height = height;
				this.color = color;
				this.filled = filled;
			}

			@Override
			public void render(Graphics2D g) {
				g.setColor(color);
				int x, y, w, h;
				x = (int) Math.round(center.getX() - width / 2);
				y = (int) Math.round(center.getY() - height / 2);
				w = (int) Math.round(width);
				h = (int) Math.round(height);
				if (filled)
					g.fillOval(x, y, w, h);
				else
					g.drawOval(x, y, w, h);
			}
		}

		/**
		 * Circle is one of Ellipse object, but only define explicit
		 * constructors for circle only!
		 */
		private static class Circle extends Ellipse {
			public Circle(Point2D center, double radius) {
				super(center, radius);
			}

			public Circle(Point2D center, double radius, Color color) {
				super(center, radius, color);
			}

			public Circle(Point2D center, double radius, boolean filled) {
				super(center, radius, filled);
			}

			public Circle(Point2D center, double radius, boolean filled,
					Color color) {
				super(center, radius, filled, color);
			}
		}

		/**
		 * Dot is another one of Ellipse object, but only define explicit
		 * constructors for dot only!
		 */
		private static class Dot extends Circle {
			public Dot(Point2D point, Color color) {
				super(point, 2, true, color);
			}

			public Dot(Point2D point) {
				super(point, 2, true);
			}
		}

		/**
		 * Arc class render arc. The angle is automatically convert from
		 * robocode's to java's.
		 */
		private static class Arc extends Renderable {
			private boolean filled;
			private double startAngle, arcAngle, width, height;
			private Point2D center;
			private Color color;

			public Arc(Point2D center, double startAngle, double arcAngle,
					double radius) {
				this(center, startAngle, arcAngle, radius * 2, radius * 2);
			}

			public Arc(Point2D center, double startAngle, double arcAngle,
					double radius, boolean filled) {
				this(center, startAngle, arcAngle, radius * 2, radius * 2,
						filled);
			}

			public Arc(Point2D center, double startAngle, double arcAngle,
					double radius, Color color) {
				this(center, startAngle, arcAngle, radius * 2, radius * 2,
						color);
			}

			public Arc(Point2D center, double startAngle, double arcAngle,
					double radius, boolean filled, Color color) {
				this(center, startAngle, arcAngle, radius * 2, radius * 2,
						filled, color);
			}

			public Arc(Point2D center, double startAngle, double arcAngle,
					double width, double height) {
				this(center, startAngle, arcAngle, width, height,
						DEFAULT_FILLED, DEFAULT_COLOR);
			}

			public Arc(Point2D center, double startAngle, double arcAngle,
					double width, double height, boolean filled) {
				this(center, startAngle, arcAngle, width, height, filled,
						DEFAULT_COLOR);
			}

			public Arc(Point2D center, double startAngle, double arcAngle,
					double width, double height, Color color) {
				this(center, startAngle, arcAngle, width, height,
						DEFAULT_FILLED, color);
			}

			public Arc(Point2D center, double startAngle, double arcAngle,
					double width, double height, boolean filled, Color color) {
				this.center = center;
				this.startAngle = startAngle;
				this.arcAngle = arcAngle;
				this.width = width;
				this.height = height;
				this.filled = filled;
				this.color = color;
			}

			@Override
			public void render(Graphics2D g) {
				int x, y, w, h, sa, a;
				x = (int) Math.round(center.getX() - width / 2);
				y = (int) Math.round(center.getY() - height / 2);
				w = (int) Math.round(width);
				h = (int) Math.round(height);

				// Convert from robocode angle to java angle
				// Only needed if using robocoder prior to 1.6.1.3
				//sa = (int) Math.round(Math.toDegrees(Utils
				//		.normalAbsoluteAngle(-startAngle + Math.PI / 2)));
				// Otherwise use:
				sa = (int) Math.round(Math.toDegrees(Utils.normalAbsuluteAngle(startAngle)));

				a = (int) Math.round(arcAngle);

				g.setColor(color);

				if (filled)
					g.fillArc(x, y, w, h, sa, a);
				else
					g.drawArc(x, y, w, h, sa, a);
			}

		}

		/**
		 * Rectangle class render Rectangle both sharp and rounded.
		 */
		private static class Rectangle extends Renderable {
			private static final boolean DEFAULT_ROUNDED = false;

			private Rectangle2D rect;
			private Color color;
			private boolean filled, rounded;

			public Rectangle(Rectangle2D rect) {
				this(rect, DEFAULT_FILLED);
			}

			public Rectangle(Rectangle2D rect, boolean filled) {
				this(rect, filled, DEFAULT_COLOR);
			}

			public Rectangle(Rectangle2D rect, Color color) {
				this(rect, DEFAULT_FILLED, DEFAULT_ROUNDED, color);
			}

			public Rectangle(Rectangle2D rect, boolean filled, Color color) {
				this(rect, filled, DEFAULT_ROUNDED, color);
			}

			public Rectangle(Rectangle2D rect, boolean filled, boolean rounded) {
				this(rect, filled, rounded, DEFAULT_COLOR);
			}

			public Rectangle(Rectangle2D rect, boolean filled, boolean rounded,
					Color color) {
				this.rect = rect;
				this.filled = filled;
				this.rounded = rounded;
				this.color = color;
			}

			@Override
			public void render(Graphics2D g) {
				int x, y, w, h, arc;
				x = (int) Math.round(rect.getX());
				y = (int) Math.round(rect.getY());
				w = (int) Math.round(rect.getWidth());
				h = (int) Math.round(rect.getHeight());

				arc = (int) Math.round(Math.min(15, Math.min(w / 5, h / 5)));

				g.setColor(color);
				if (rounded) {
					if (filled)
						g.fillRoundRect(x, y, w, h, arc, arc);
					else
						g.drawRoundRect(x, y, w, h, arc, arc);
				} else {
					if (filled)
						g.fillRect(x, y, w, h);
					else
						g.drawRect(x, y, w, h);
				}
			}

		}

		/**
		 * Line class render line.
		 */
		private static class Line extends Renderable {
			private Color color;
			private Line2D line;

			public Line(Point2D p1, Point2D p2) {
				this(new Line2D.Double(p1, p2));
			}

			public Line(Line2D line) {
				this(line, DEFAULT_COLOR);
			}

			public Line(Point2D p1, Point2D p2, Color color) {
				this(new Line2D.Double(p1, p2), color);
			}

			public Line(Line2D line, Color color) {
				this.line = line;
				this.color = color;
			}

			public void render(Graphics2D g) {
				g.setColor(color);
				g.drawLine((int) Math.round(line.getX1()), (int) Math
						.round(line.getY1()), (int) Math.round(line.getX2()),
						(int) Math.round(line.getY2()));
			}
		}

		/**
		 * Text class render String or text.
		 */
		private static class Text extends Renderable {
			private String text;
			private double x, y;
			private Color color;

			public Text(String text, double x, double y) {
				this(text, x, y, DEFAULT_COLOR);
			}

			public Text(String text, double x, double y, Color color) {
				this(text, new Point2D.Double(x, y), color);
			}

			public Text(String text, Point2D loc) {
				this(text, loc, DEFAULT_COLOR);
			}

			public Text(String text, Point2D loc, Color color) {
				this.text = text;
				this.x = loc.getX();
				this.y = loc.getY();
				this.color = color;
			}

			public void render(Graphics2D g) {
				g.setColor(color);
				g.drawString(text, (float) x, (float) y);
			}
		}
	}
}