Difference between revisions of "BlackWidow"
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| targeting = [[SymbolicPatternMatching]] | | targeting = [[SymbolicPatternMatching]] | ||
| movement = [[Stop And Go]] + [[Random Movement]] | | movement = [[Stop And Go]] + [[Random Movement]] | ||
− | | released = | + | | released = March, 2009 |
| current_version = 1.3 | | current_version = 1.3 | ||
| license = [[RWLPCL]] | | license = [[RWLPCL]] | ||
− | | download_link = http:// | + | | download_link = http://robocode-archive.strangeautomata.com/robots/robar.nano.BlackWidow_1.3.jar |
}} | }} | ||
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; Great, I want to try it. Where can I download it? | ; Great, I want to try it. Where can I download it? | ||
− | : 1.0 - http:// | + | : 1.0 - http://robocode-archive.strangeautomata.com/robots/robar.nano.BlackWidow_1.0.jar |
− | : 1.15 - http:// | + | : 1.15 - http://robocode-archive.strangeautomata.com/robots/robar.nano.BlackWidow_1.15.jar |
− | : 1.2 - http:// | + | : 1.2 - http://robocode-archive.strangeautomata.com/robots/robar.nano.BlackWidow_1.2.jar |
− | : 1.3 - http:// | + | : 1.3 - http://robocode-archive.strangeautomata.com/robots/robar.nano.BlackWidow_1.3.jar |
; How competitive is it? | ; How competitive is it? | ||
− | : Very. In Nano Rumble it's | + | : Very. In Nano Rumble it's 6th overall, 6th in Survival and 3rd in PL. 40th in MicroRumble and 250th in General Rumble. (27-05-2009) <br> |
− | |||
== Strategy == | == Strategy == | ||
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;The code 1.0 | ;The code 1.0 | ||
− | < | + | <syntaxhighlight> |
package robar.nano; | package robar.nano; | ||
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} | } | ||
− | </ | + | </syntaxhighlight> |
=== 1.3 === | === 1.3 === | ||
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;The code 1.3 | ;The code 1.3 | ||
− | < | + | <syntaxhighlight> |
//NOTE: I DELETED ALL UNNECESSARY COMMENTS AND CORRECTED MISTAKES IN THE WIKI VERSION OF THE CODE. THE CODE INCLUDED THE JAR FILE IS LESS UNDERSTANDABLE. | //NOTE: I DELETED ALL UNNECESSARY COMMENTS AND CORRECTED MISTAKES IN THE WIKI VERSION OF THE CODE. THE CODE INCLUDED THE JAR FILE IS LESS UNDERSTANDABLE. | ||
package robar.nano; | package robar.nano; | ||
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} | } | ||
− | </ | + | </syntaxhighlight> |
[[Category:NanoBots]] | [[Category:NanoBots]] | ||
[[Category:Bots]] | [[Category:Bots]] | ||
[[Category:1-vs-1 Bots]] | [[Category:1-vs-1 Bots]] | ||
[[Category:Open Source Bots]] | [[Category:Open Source Bots]] |
Latest revision as of 03:51, 18 August 2017
Contents
Background Information
BlackWidow | |
Its venom is stronger than a cobra's. | |
Author(s) | User:Robar |
Targeting | SymbolicPatternMatching |
Movement | Stop And Go + Random Movement |
Released | March, 2009 |
Current Version | 1.3 |
Code License | RWLPCL |
Download |
- Bot Name
- BlackWidow
- Author
- User:Robar
- Extends
- AdvancedRobot
- What's special about it?
- It's a Stop And Go & Random Movement plus SymbolicPatternMatching nano.
- Great, I want to try it. Where can I download it?
- 1.0 - http://robocode-archive.strangeautomata.com/robots/robar.nano.BlackWidow_1.0.jar
- 1.15 - http://robocode-archive.strangeautomata.com/robots/robar.nano.BlackWidow_1.15.jar
- 1.2 - http://robocode-archive.strangeautomata.com/robots/robar.nano.BlackWidow_1.2.jar
- 1.3 - http://robocode-archive.strangeautomata.com/robots/robar.nano.BlackWidow_1.3.jar
- How competitive is it?
- Very. In Nano Rumble it's 6th overall, 6th in Survival and 3rd in PL. 40th in MicroRumble and 250th in General Rumble. (27-05-2009)
Strategy
- How does it move?
- Stop And Go + Random Movement
- How does it fire?
- SymbolicPatternMatching.
- How does it dodge bullets?
- Stop And Go, if fails, it switches to Random Movement, which changes direction randomly when enemy fires.
- How does the melee strategy differ from One-on-one strategy?
- It's only a one-on-one bot.
- What does it save between rounds and matches?
- Static variables, as always.
Additional Information
- Where did you get the name?
- Small, but very dangerous - this's the perfect name for a spider-geek. :P
- Can I use your code?
- RWLPCL I commented the PM code in much detail in order to make beginners understand the code easier.
- What's next for your robot?
I must have left out setAdjustGunForRobotTurn to get under 250 bytes. I should squeeze the code more to put it back, because it scores badly against stopNgo. (75-80% instead of 90-95)(I realised that without setAdjustGun it DOES score better than with it)Optimize firepower and movement code.
- Does it have any White Whales?
- NanoAndrew, NanoLaulektric, NanoSatan, Acero, Splinter, NanoDeath, WeekendObsession etc...
- What other robot(s) is it based on?
It has FunkyChicken's gun.- It has WeekendObsession's pm gun with some little modifications.
Version history
1.0
- Symbolic Pattern Matcher gun, 36px Stop And Go, enemy fire-sensitive random movement, 2.5 firepower.
- The code 1.0
package robar.nano;
import java.awt.Color;
import robocode.*;
import robocode.util.*;
public class BlackWidow extends AdvancedRobot{
//Made by HUNRobar
//You can contact me at testwiki.roborumble.org, or via e-mail to robar06@gmail.com
//Global
static StringBuffer enemyLog = new StringBuffer("000000000000000000000000000000"); //The list where enemy lateral velocites are stored
//Constants
static final double FIREPOWER = 2.5; //The firepower of the bot
static final double BULLETVEL = 20-3*FIREPOWER; //The velocity of the bullet fired at FIREPOWER
static final int PATTERN_DEPTH = 30; //The lenght of the pattern we try to find each turn in enemyLog
static final double MOVEAMOUNT = 36; //The amount of pixels the bot will move in stop and go
//Variables
static double prevEnergy; //It stores the energy of the enemy
static double direction = MOVEAMOUNT; //It's the direction and the movement packed together
static int deathCount; //The number of deaths of our robot
public void run(){
//setAdjustGunForRobotTurn(true); //This sets the gun independent from the body. Extracted it due to codesize
//Black Widow-like colors: ;)
//setAllColors(Color.black);
//Infinite radar-lock
setTurnRadarRight(Double.POSITIVE_INFINITY);
}
public void onScannedRobot(ScannedRobotEvent e){
//Local variables
double absB; //absolute bearing
int index; //index of the match of the pm gun
int matchLenght = PATTERN_DEPTH; //the number of data a pattern contains
/*The pattern matcher gun
*
*It's a bit codesize-optimized version of Assertive's gun which is descend from FunkyChicken
*I comment the gun in detail in order to make new robocoders more understandable. I'd have been
*very glad if there had been such comments when I was learning symbolic pm. ;)
*/
//Adding a new entry in the beginning of our pattern-list
enemyLog.insert(0, (char)((int)(Math.sin(e.getHeadingRadians() - (absB=e.getBearingRadians()+getHeadingRadians()))*e.getVelocity())));
//Reducing pattern lenght until there is a match in the list. The pattern is the first 'matchlenght' entries in the list.
while ((index = enemyLog.toString().indexOf(enemyLog.substring(0, matchLenght--), 1)) < 0);
//Now matchLenght will be the index of the pattern we estimate the enemy will do in the next turns.
//The lenght of the etimated pattern equals the time our bullet reaching the enemy.
matchLenght = index - (int)(e.getDistance()/BULLETVEL);
//Converting lateral velocities of the estimated pattern to angular velocities, then adding them to absolute bearing
do{
absB += Math.asin(((byte)enemyLog.codePointAt(index--))/e.getDistance());
}while(index >= Math.max(0, matchLenght));
//Turning gun
setTurnGunRightRadians(Utils.normalRelativeAngle(absB-getGunHeadingRadians()));
//Fire in the hall!
setFire(FIREPOWER);
//Movement: Stop and Go, if it fails, simple random movement
if(prevEnergy > (prevEnergy = e.getEnergy()) ){
if(deathCount > 2) direction = (Math.random()*10000-5000);
setAhead(direction);
}
setTurnRightRadians(Math.cos(e.getBearingRadians()));
setTurnRadarLeft(getRadarTurnRemaining());
}
public void onHitWall(HitWallEvent e){
direction=-direction;
}
public void onDeath(DeathEvent e){
deathCount++;
}
}
1.3
- WeekendObsession's gun, improved starter log, new log entries are rounded instead of calling (int), stopNgo moves 37px, stopNgo works for 2 deaths, added nice colors. ;)
- The code 1.3
//NOTE: I DELETED ALL UNNECESSARY COMMENTS AND CORRECTED MISTAKES IN THE WIKI VERSION OF THE CODE. THE CODE INCLUDED THE JAR FILE IS LESS UNDERSTANDABLE.
package robar.nano;
import robocode.*;
import robocode.util.*;
import java.awt.*;
public class BlackWidow extends AdvancedRobot{
//Made by HUNRobar
//You can contact me at testwiki.roborumble.org, or via e-mail to robar06@gmail.com
//Credits: for the whole wiki community! Especially for Simonton's WeekendObsession for the gun and the structural idea.
/*VERSION HISTORY:
* 1.3 - With WeekendObsession's gun, rounded lateral velocities, improved starting log, nice colors, stopNgo death limit is 2 instead of 3
*
* 1.2 - Turned back to original random movement, kept setAdjust but left out distance-control. Little energy management added.
*
* 1.15 - Simplified distance-control, normal BFTIME prediction redone.
*
* 1.1 - Replaced the gun with WeekendObsession's. Managed to add distance-control and setAdjustGun. 2 days of hard code-squeezing work. (:^¤
*
* 1.0 - StopNGO plus Random movement, FunkyChicken's gun.
*/
//Global
static String enemyLog = "000000000000000000000000000000888888888888888765432100888765432101234567888765432100"; //The list where enemy lateral velocities are stored
//Constants
static final double FIREPOWER = 2.5; //The firepower of the bot
static final double BULLETVEL = 20-3*FIREPOWER; //The velocity of the bullet fired at FIREPOWER
static final int PATTERN_DEPTH = 30; //The length of the pattern we try to find each turn in enemyLog
static final double MOVEAMOUNT = 37.0; //The amount of pixels the bot will move in stop and go
static final int DEATHLIMIT = 1; //Do StopNGo until 2 deaths
//Variables
static double prevEnergy; //It stores the energy of the enemy
static double direction = MOVEAMOUNT; //It's the direction and the movement packed together
static int deathCount; //The number of deaths of our robot
public void run(){
//Black Widow-like colors: ;)
setColors(Color.black, Color.red, Color.black);
//Infinite radar-lock
setTurnRadarRight(Double.POSITIVE_INFINITY);
}
public void onScannedRobot(ScannedRobotEvent e){
//Local variables
int matchLenght = PATTERN_DEPTH; //the number of data a pattern contains, then the counter in the absB updater loop
double absB; //absolute bearing
int i;
int index; //index of the match of the pm gun
//Note: the pm gun is now derived from WeekendObsession. It's located under the movement now to save some codesize on absB.
//Movement: Stop and Go, if it fails, simple random movement
if(prevEnergy > (prevEnergy = e.getEnergy()) ){
if(deathCount > DEATHLIMIT){
//direction = (40000.0*(Math.random() - Math.random()));
direction = (Math.random()*100000-50000);
//setMaxVelocity(16.0*Math.random());
//direction = Math.random()*80000-60000;
}
setAhead(direction);
}
setTurnRightRadians((Math.cos(absB = e.getBearingRadians())));
// Now with the pm gun of Simonton's WeekendObsession
//Inserting the newest lateral velocity into the beginning of our log
enemyLog = String.valueOf( (char)Math.round(e.getVelocity() * Math.sin(e.getHeadingRadians() - ( absB+=getHeadingRadians() )))).concat(enemyLog);
//Reducing pattern depth until find a match. Store the index of the match.
while((index = enemyLog.indexOf(enemyLog.substring(0, matchLenght--), (i = (int)((e.getDistance())/BULLETVEL)))) < 0);
//Add the angular velocities of the first BFTIME lateral velocities to absolute bearing.
do{
absB += Math.asin(((byte)enemyLog.charAt(index--))/e.getDistance());
}while(--i > 0);
//Turning gun to head the predicted absolute bearing
setTurnGunRightRadians(Utils.normalRelativeAngle(absB-getGunHeadingRadians()));
//Fire in the hall!
setFire(FIREPOWER);
setTurnRadarLeft(getRadarTurnRemaining());
}
public void onHitWall(HitWallEvent e){
direction =-direction;
}
public void onDeath(DeathEvent e){
deathCount++;
}
}