Difference between revisions of "Premier League"

From Robowiki
Jump to navigation Jump to search
m (oops)
(Update PWIN section and add category)
 
(One intermediate revision by the same user not shown)
Line 11: Line 11:
 
PL scoring was implemented in [https://web.archive.org/web/20110723080550/http://darkcanuck.net/rumble/Rankings?game=roborumble Darkcanuck's RoboRumble server] and [[RoboRumble#News|many previous servers]]. For example, [[DrussGT]] 2.0.5 had a PL score of '''1616'''.
 
PL scoring was implemented in [https://web.archive.org/web/20110723080550/http://darkcanuck.net/rumble/Rankings?game=roborumble Darkcanuck's RoboRumble server] and [[RoboRumble#News|many previous servers]]. For example, [[DrussGT]] 2.0.5 had a PL score of '''1616'''.
  
== Alternate PL Format ==
+
== New PL Format ==
 
Eventually, it was realized that:
 
Eventually, it was realized that:
 
* Ties (exactly 50% score) didn't actually happen.
 
* Ties (exactly 50% score) didn't actually happen.
 
* PL scores were plain numbers, which were not very interpretable.
 
* PL scores were plain numbers, which were not very interpretable.
  
The alternate PL scoring method was simply ''win''–''loss'' (''rank''). For instance, [[Diamond]] 1.8.22 [[Diamond/Version History|had a PL score]] of '''923-1 (2nd)'''.
+
The new PL scoring method was simply ''win''–''loss''. For instance, [[Diamond]] 1.8.22 [[Diamond/Version History|had a PL score]] of '''923-1'''.
  
 
== PWIN ==
 
== PWIN ==
Then it was realized that PL scores would increase as the number of competitors increased. This meant that current PL scores could not be compared with historical PL scores.
+
The [[LiteRumble]] server introduced '''Percentage Won (PWIN)''', which is simply the percentage of enemies a robot can win against. This was intended to solve the problem of PL scores increasing as the number of competitors increases, meaning that current PL scores cannot be compared with historical ones. For instance, [[Gilgalad]] currently has a PWIN score of '''99.48%'''.
  
PL was replaced with '''Percentage Won (PWIN)''', which is simply the percentage of enemies a robot could win against. For instance, [[Gilgalad]] currently has a PWIN score of '''99.48%'''.
+
While PWIN is currently used on the RoboRumble server, it has not caught on elsewhere.
 +
 
 +
[[Category:Terminology]]

Latest revision as of 03:55, 14 October 2017

Premier League (PL) is a method of scoring robots in the RoboRumble.

Original Premier League

The original PL scoring method, as proposed by PEZ, was:

  • Each robot either wins, loses, or ties against each of its enemies.
  • A win (above 50% average score) earns a bot 2 points.
  • A tie (exactly 50% average score) earns a bot 1 point.
  • A loss (below 50% average score) earns a bot 0 points.
  • Each bot's PL ranking is the sum of its points.

PL scoring was implemented in Darkcanuck's RoboRumble server and many previous servers. For example, DrussGT 2.0.5 had a PL score of 1616.

New PL Format

Eventually, it was realized that:

  • Ties (exactly 50% score) didn't actually happen.
  • PL scores were plain numbers, which were not very interpretable.

The new PL scoring method was simply winloss. For instance, Diamond 1.8.22 had a PL score of 923-1.

PWIN

The LiteRumble server introduced Percentage Won (PWIN), which is simply the percentage of enemies a robot can win against. This was intended to solve the problem of PL scores increasing as the number of competitors increases, meaning that current PL scores cannot be compared with historical ones. For instance, Gilgalad currently has a PWIN score of 99.48%.

While PWIN is currently used on the RoboRumble server, it has not caught on elsewhere.