Difference between revisions of "Oculus"
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Dsekercioglu (talk | contribs) |
Dsekercioglu (talk | contribs) (Made myself a promise) |
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| extends = [[AdvancedRobot]] | | extends = [[AdvancedRobot]] | ||
| targeting = [[Neural Targeting]] (GF) | | targeting = [[Neural Targeting]] (GF) | ||
− | | movement = [[Neural Movement]] (WS-GF) | + | | movement = Stochastic [[Neural Movement]] (WS-GF) |
| released = 21.11.2017 | | released = 21.11.2017 | ||
| rating = x | | rating = x | ||
− | | current_version = 1. | + | | current_version = 1.5 |
− | | download_link = https://www.dropbox.com/s/ | + | | download_link = https://www.dropbox.com/s/djbubltrfj3pzv5/dsekercioglu.neural.Oculus_1.5.jar?dl=0 |
| isOneOnOne = true | | isOneOnOne = true | ||
| isMelee = false | | isMelee = false | ||
Line 34: | Line 34: | ||
; What's special about it? | ; What's special about it? | ||
− | : ''It is my | + | : ''It is one of the only bullet shielders like all my other bots.'' |
+ | : ''It uses a stochastic neural network view.'' | ||
; ''Great, I want to try it. Where can I download it.'' | ; ''Great, I want to try it. Where can I download it.'' | ||
− | : ''https://www.dropbox.com/s/ | + | : ''https://www.dropbox.com/s/djbubltrfj3pzv5/dsekercioglu.neural.Oculus_1.5.jar?dl=1'' |
; ''How competitive is it?'' | ; ''How competitive is it?'' | ||
− | : '' | + | : ''We will see.'' |
;Credits | ;Credits | ||
: Credits should go to: | : Credits should go to: | ||
:[[Rozu]]: predictPosition from [[Apollon]]. | :[[Rozu]]: predictPosition from [[Apollon]]. | ||
+ | :[[Chase-san]] the intercept method which I use for [[PPMEA]]. | ||
== Strategy == | == Strategy == | ||
Line 55: | Line 57: | ||
; How does it [[Dodging Bullets|dodge bullets]]? | ; How does it [[Dodging Bullets|dodge bullets]]? | ||
− | : '' | + | : ''It uses true surfing.'' |
; How does the [[melee]] strategy differ from [[One-on-one]] strategy? | ; How does the [[melee]] strategy differ from [[One-on-one]] strategy? | ||
− | : '' | + | : ''It doesn't support melee'' |
; How does it select a target to attack/avoid in [[melee]]? | ; How does it select a target to attack/avoid in [[melee]]? | ||
− | : '' | + | : ''I doesn't support melee.'' |
; What does it save between rounds and matches? | ; What does it save between rounds and matches? | ||
− | : ''[[NN]] weights.'' | + | : ''[[NN]] weights and hit rates.'' |
== Additional Information == | == Additional Information == | ||
Line 72: | Line 74: | ||
; Why did you make this bot? | ; Why did you make this bot? | ||
− | : '' | + | : ''This is actually the third time I rewrite this robot. The reason is that I now have a better Neural Network framework.'' |
; Can I use your code? | ; Can I use your code? | ||
− | : '' | + | : ''Java files are in the jar file.'' |
; What's next for your robot? | ; What's next for your robot? | ||
− | : '' | + | : ''Do the fourth rewrite if I get WF to top 10'' |
− | : '' | + | : ''Tune everything'' |
− | |||
; Does it have any [[White Whale]]s? | ; Does it have any [[White Whale]]s? | ||
− | : '' | + | : ''We will see.'' |
; What other robot(s) is it based on? | ; What other robot(s) is it based on? | ||
− | : '' | + | : ''My standard robot base.'' |
[[Category:Templates|Bots]] | [[Category:Templates|Bots]] |
Latest revision as of 20:46, 20 March 2019
- Oculus Sub-pages:
- Version History - Challenges
Oculus | |
Author(s) | Dsekercioglu |
Extends | AdvancedRobot |
Targeting | Neural Targeting (GF) |
Movement | Stochastic Neural Movement (WS-GF) |
Released | 21.11.2017 |
Current Rating | x |
Current Version | 1.5 |
Download |
Background Information
- Bot Name
- Oculus
- Author
- Dsekercioglu
- Extends
- AdvancedRobot
- What's special about it?
- It is one of the only bullet shielders like all my other bots.
- It uses a stochastic neural network view.
- Great, I want to try it. Where can I download it.
- https://www.dropbox.com/s/djbubltrfj3pzv5/dsekercioglu.neural.Oculus_1.5.jar?dl=1
- How competitive is it?
- We will see.
- Credits
- Credits should go to:
- Rozu: predictPosition from Apollon.
- Chase-san the intercept method which I use for PPMEA.
Strategy
- How does it move?
- True Surfing
- How does it fire?
- Trying to predict the probabilities of GFs with a Neural Network.
- How does it dodge bullets?
- It uses true surfing.
- How does the melee strategy differ from One-on-one strategy?
- It doesn't support melee
- How does it select a target to attack/avoid in melee?
- I doesn't support melee.
- What does it save between rounds and matches?
- NN weights and hit rates.
Additional Information
- Where did you get the name?
- Eye in latin.
- Why did you make this bot?
- This is actually the third time I rewrite this robot. The reason is that I now have a better Neural Network framework.
- Can I use your code?
- Java files are in the jar file.
- What's next for your robot?
- Do the fourth rewrite if I get WF to top 10
- Tune everything
- Does it have any White Whales?
- We will see.
- What other robot(s) is it based on?
- My standard robot base.