Difference between revisions of "BeepBoop/Version History"

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(0.14a)
(2.0 changes)
 
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* '''0.14a''' - 6/24/21
+
* '''2.0''' - 1/8/24
 +
** New KNN models for aiming.
 +
** Active bullet shadowing: sometimes shoot at angles that produce helpful bullet shadows.
 +
** Better path surfing search.
 +
** Against rambots create gun heat waves up to 15 ticks in the future (during precise prediction).
 +
** Many small tweaks and improvements.
 +
* '''1.21''' - 2/15/22 - APS: unknown due to some bad battles
 +
** Removed close-distance penalty from surfing danger.
 +
** Minor improvements to bullet shielding and anti-mirror.
 +
* '''1.2''' - 12/10/21 - APS: 94.85 (1st), PL: 1187-1 (2nd)
 +
** Simplified and tuned danger estimator weighting and hit rate thresholding.
 +
** Removed some danger estimators that weren’t helping.
 +
** Fixed small bug in simulated linear/circular targeting.
 +
** Destroy disabled enemies when in bullet shielding mode.
 +
* '''1.11''' - 8/19/21 - APS: 94.49 (1st), PL: 1179-0 (1st)
 +
** Improved anti-ram that simulates the enemy's movement.
 +
* '''1.1''' -  8/15/21 - APS: 94.56 (1st), PL: 1178-1 (2nd)
 +
** New KNN formulas for aiming.
 +
** A few other small tweaks.
 +
* '''1.01''' - 7/24/21 - APS: 94.49 (1st), PL: 1178-1 (2nd)
 +
** Bullet shielder uses a longer history when predicting a bullet's heading.
 +
** Bullet shielder works against bots that add a fixed offset to their aim GuessFactor.
 +
** Use bullet shielding against more bots.
 +
* '''1.0''' - 7/18/21 - APS: 94.23 (1st), PL: 1179-0 (1st)
 +
** Use bullet shielding against a pre-specified list of bots
 +
** Surfing includes danger from the third wave
 +
** Fix a bug in weighting the second wave danger
 +
** Add an anti-pattern matching flattener
 +
** Add nano-sized linear targeting to the simulated enemy guns
 +
** Call this release 1.0 since I consider BeepBoop to be mostly complete at this point!
 +
* '''0.15''' - 7/12/21 - APS: 91.61 (2nd), PL: 1180-1 (2nd)
 +
** Use precise intersection on the second wave.
 +
** A few other minor movement tweaks.
 +
* '''0.14a''' - 6/24/21 - APS: 91.29 (3rd), PL: 1180-1 (2nd)
 
** Should be identical to 0.14
 
** Should be identical to 0.14
 
* '''0.14''' - 6/14/21 - APS: 91.17 (2nd), PL: 1180-1 (2nd)
 
* '''0.14''' - 6/14/21 - APS: 91.17 (2nd), PL: 1180-1 (2nd)

Latest revision as of 17:11, 10 January 2024

  • 2.0 - 1/8/24
    • New KNN models for aiming.
    • Active bullet shadowing: sometimes shoot at angles that produce helpful bullet shadows.
    • Better path surfing search.
    • Against rambots create gun heat waves up to 15 ticks in the future (during precise prediction).
    • Many small tweaks and improvements.
  • 1.21 - 2/15/22 - APS: unknown due to some bad battles
    • Removed close-distance penalty from surfing danger.
    • Minor improvements to bullet shielding and anti-mirror.
  • 1.2 - 12/10/21 - APS: 94.85 (1st), PL: 1187-1 (2nd)
    • Simplified and tuned danger estimator weighting and hit rate thresholding.
    • Removed some danger estimators that weren’t helping.
    • Fixed small bug in simulated linear/circular targeting.
    • Destroy disabled enemies when in bullet shielding mode.
  • 1.11 - 8/19/21 - APS: 94.49 (1st), PL: 1179-0 (1st)
    • Improved anti-ram that simulates the enemy's movement.
  • 1.1 - 8/15/21 - APS: 94.56 (1st), PL: 1178-1 (2nd)
    • New KNN formulas for aiming.
    • A few other small tweaks.
  • 1.01 - 7/24/21 - APS: 94.49 (1st), PL: 1178-1 (2nd)
    • Bullet shielder uses a longer history when predicting a bullet's heading.
    • Bullet shielder works against bots that add a fixed offset to their aim GuessFactor.
    • Use bullet shielding against more bots.
  • 1.0 - 7/18/21 - APS: 94.23 (1st), PL: 1179-0 (1st)
    • Use bullet shielding against a pre-specified list of bots
    • Surfing includes danger from the third wave
    • Fix a bug in weighting the second wave danger
    • Add an anti-pattern matching flattener
    • Add nano-sized linear targeting to the simulated enemy guns
    • Call this release 1.0 since I consider BeepBoop to be mostly complete at this point!
  • 0.15 - 7/12/21 - APS: 91.61 (2nd), PL: 1180-1 (2nd)
    • Use precise intersection on the second wave.
    • A few other minor movement tweaks.
  • 0.14a - 6/24/21 - APS: 91.29 (3rd), PL: 1180-1 (2nd)
    • Should be identical to 0.14
  • 0.14 - 6/14/21 - APS: 91.17 (2nd), PL: 1180-1 (2nd)
    • Tweaks to distancing and energy management.
  • 0.13 - 6/8/21 - APS: 91.4 (2nd), PL: 1183-0 (1st)
    • Switch from Gaussian to exponential kernel for surfing.
    • Add anti-mirror movement.
  • 0.12 - 6/7/21 - APS: 91.28 (2nd), PL: 1183-0 (1st)
    • Danger function weights non-bullet features (mainly distance) more heavily.
    • Dodges averaged linear targeting and current guessfactor targeting by essentially creating virtual bullets from the enemy's perspective (it was already doing this for HOT/Linear/Circular targeting).
  • 0.11 - 6/2/21 - APS: 91.04 (2nd), PL: 1183-0 (1st)
    • Various small tweaks/fixes, including:
      • Improved anti-ram movement
      • Fixed bug in “virtuality” feature
      • Anti-surfer gun down-weights waves near bullet collisions
      • Should be compatible with Java 8
  • 0.1 - 5/18/21 - APS: 90.97 (2nd), PL: 1183-0 (1st)
    • First release!