Difference between revisions of "Talk:Singlemode Challenge"
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* Your index is calculate by ((one-on-one aps/100) + (melee aps/100)) / 2 | * Your index is calculate by ((one-on-one aps/100) + (melee aps/100)) / 2 | ||
What do you think? » <span style="font-size:0.9em;color:darkgreen;">[[User:Nat|Nat]] | [[User_talk:Nat|Talk]]</span> » 16:13, 28 April 2009 (UTC) | What do you think? » <span style="font-size:0.9em;color:darkgreen;">[[User:Nat|Nat]] | [[User_talk:Nat|Talk]]</span> » 16:13, 28 April 2009 (UTC) | ||
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+ | I can relate to the general spirit of this, but I see a few issues with really doing it: | ||
+ | |||
+ | * It's very hard to define "one system". I think a restriction like that needs to be much more explicit. For instance, I view Dooki's gun system as "two guns". But you could easily view it as one, and I could also code it to seem more like one (using dynamic weights or some such). | ||
+ | * APS in the Rumble isn't a consistent score over time, since the score for the same bot changes as bots are entered and removed. ELO or Glicko-2 might be more stable over long-term, but I'm not sure. The [[RRGunChallenge]] used ELO. I think whatever it is, only recent scores will be relevant if it's in the rumbles. | ||
+ | * Not everyone likes to make their bots open source, but to really enforce the rules of this challenge, they would need to. This one isn't a huge deal, as I think the Honor System would work just fine around here, but still worth mentioning. | ||
+ | --[[User:Voidious|Voidious]] 14:06, 29 April 2009 (UTC) | ||
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+ | Thanks for your comments. Honor system should work fine, they will feel wrong themself :-) I know the "one system" is hard to define, but I think everyone can understand what I mean. I'll define it as "same major system for all battle size, only minor tune is allowed", but I'm still need to define "minor" and "major". Anyway, I think robocoders around here have common sense in this, don't you? :P I use APS because I want the "percentage", and I don't how to get that via ELO/Glicko-2 If you have a way, please let me know. | ||
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+ | Actually, I create this challenge because I want to see (and I'm creating one of) bots that do not change their movement between one-on-one and melee (as Shadow, Tron3, Aleph, Phoenix etc. do) ;-) » <span style="font-size:0.9em;color:darkgreen;">[[User:Nat|Nat]] | [[User_talk:Nat|Talk]]</span> » 14:41, 29 April 2009 (UTC) |
Latest revision as of 15:41, 29 April 2009
I thought about this challenge for a while. Here what I come up with this challenge:
- Challenger must be able to fight in one-on-one/melee.
- Challenger is allowed to have only one gun/movement system.
- This mean you can't change movement or gun depend on battle size.
- But you are allowed to use wave surfing with flattener or virtual gun system as long as they not depend on battle size.
- But you are allowed to tune minor thing depend on battle sizes. (such as some segment weight, or change few segments like Logic or Coriantumr)
- Put your robot in both roborumble and meleerumble, the result must be megabot.
- Your index is calculate by ((one-on-one aps/100) + (melee aps/100)) / 2
What do you think? » Nat | Talk » 16:13, 28 April 2009 (UTC)
I can relate to the general spirit of this, but I see a few issues with really doing it:
- It's very hard to define "one system". I think a restriction like that needs to be much more explicit. For instance, I view Dooki's gun system as "two guns". But you could easily view it as one, and I could also code it to seem more like one (using dynamic weights or some such).
- APS in the Rumble isn't a consistent score over time, since the score for the same bot changes as bots are entered and removed. ELO or Glicko-2 might be more stable over long-term, but I'm not sure. The RRGunChallenge used ELO. I think whatever it is, only recent scores will be relevant if it's in the rumbles.
- Not everyone likes to make their bots open source, but to really enforce the rules of this challenge, they would need to. This one isn't a huge deal, as I think the Honor System would work just fine around here, but still worth mentioning.
--Voidious 14:06, 29 April 2009 (UTC)
Thanks for your comments. Honor system should work fine, they will feel wrong themself :-) I know the "one system" is hard to define, but I think everyone can understand what I mean. I'll define it as "same major system for all battle size, only minor tune is allowed", but I'm still need to define "minor" and "major". Anyway, I think robocoders around here have common sense in this, don't you? :P I use APS because I want the "percentage", and I don't how to get that via ELO/Glicko-2 If you have a way, please let me know.
Actually, I create this challenge because I want to see (and I'm creating one of) bots that do not change their movement between one-on-one and melee (as Shadow, Tron3, Aleph, Phoenix etc. do) ;-) » Nat | Talk » 14:41, 29 April 2009 (UTC)