Difference between revisions of "ImpactR"

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'''ImpactR''' is a close fighter that is carefully designed to make trouble even for the most advanced anti-ram bots. It'll utilize whatever the state-of-the-art bots use, to the extent that at least 50% APS shall be earned against everyone, which pushes the bar higher for both ramming and anti-ramming.  
 
'''ImpactR''' is a close fighter that is carefully designed to make trouble even for the most advanced anti-ram bots. It'll utilize whatever the state-of-the-art bots use, to the extent that at least 50% APS shall be earned against everyone, which pushes the bar higher for both ramming and anti-ramming.  
  
ImpactR is at a early development stage for now.  
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ImpactR is at an early development stage for now.  
  
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=== Motto ===
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To score is to be predictable. <br>
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To survive is to be intractable. <br>
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There's no free lunch, not even for a bot.
  
 
__NOTOC__ __NOEDITSECTION__
 
__NOTOC__ __NOEDITSECTION__
  
 
{{Template:Bot Categorizer|author=Xor|isMega=true|isOneOnOne=true|isMelee=false|isOpenSource=false|extends=Interface}}
 
{{Template:Bot Categorizer|author=Xor|isMega=true|isOneOnOne=true|isMelee=false|isOpenSource=false|extends=Interface}}

Latest revision as of 16:40, 30 November 2022

ImpactR Sub-pages:
Version History

ImpactR is a close fighter that is carefully designed to make trouble even for the most advanced anti-ram bots. It'll utilize whatever the state-of-the-art bots use, to the extent that at least 50% APS shall be earned against everyone, which pushes the bar higher for both ramming and anti-ramming.

ImpactR is at an early development stage for now.

Motto

To score is to be predictable.
To survive is to be intractable.
There's no free lunch, not even for a bot.