Difference between revisions of "BrokenSword/Code"
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− | + | {{Navbox small | |
− | + | | parent = BrokenSword | |
+ | | title = Sub-pages | ||
+ | | page1 = Version History | ||
+ | | page2 = Code | ||
+ | }} | ||
---- | ---- | ||
+ | The source code for [[BrokenSword]] 2.0.0. Code size is 1499. | ||
− | < | + | <syntaxhighlight> |
package voidious.mini; | package voidious.mini; | ||
− | |||
− | |||
− | |||
import java.awt.Color; | import java.awt.Color; | ||
import java.awt.geom.Point2D; | import java.awt.geom.Point2D; | ||
+ | import java.awt.geom.Rectangle2D; | ||
import java.util.ArrayList; | import java.util.ArrayList; | ||
import java.util.HashMap; | import java.util.HashMap; | ||
+ | import java.util.List; | ||
+ | import java.util.Map; | ||
− | + | import robocode.AdvancedRobot; | |
− | + | import robocode.Condition; | |
− | + | import robocode.RobotDeathEvent; | |
+ | import robocode.Rules; | ||
+ | import robocode.ScannedRobotEvent; | ||
+ | import robocode.util.Utils; | ||
− | + | /** | |
− | + | * Copyright (c) 2012 - Voidious | |
− | + | * | |
− | + | * This software is provided 'as-is', without any express or implied | |
− | + | * warranty. In no event will the authors be held liable for any damages | |
− | + | * arising from the use of this software. | |
− | + | * | |
+ | * Permission is granted to anyone to use this software for any purpose, | ||
+ | * including commercial applications, and to alter it and redistribute it | ||
+ | * freely, subject to the following restrictions: | ||
+ | * | ||
+ | * 1. The origin of this software must not be misrepresented; you must not | ||
+ | * claim that you wrote the original software. | ||
+ | * | ||
+ | * 2. Altered source versions must be plainly marked as such, and must not be | ||
+ | * misrepresented as being the original software. | ||
+ | * | ||
+ | * 3. This notice may not be removed or altered from any source | ||
+ | * distribution. | ||
+ | */ | ||
− | + | /** | |
− | + | * A MiniBot melee specialist. Uses Minimum Risk movement and Shadow/Melee Gun. | |
+ | * Movement based on its little brother, BlitzBat. | ||
+ | */ | ||
− | + | public class BrokenSword extends AdvancedRobot { | |
− | + | private static final double TWO_PI = Math.PI * 2; | |
− | |||
− | |||
− | + | private static Rectangle2D.Double _battleField; | |
+ | private static Point2D.Double _destination; | ||
+ | private static String _nearestName; | ||
+ | private static double _nearestDistance; | ||
+ | private static Map<String, EnemyData> _enemies = | ||
+ | new HashMap<String, EnemyData>(); | ||
+ | private static List<Point2D.Double> _recentLocations; | ||
+ | |||
+ | public void run() { | ||
+ | setAdjustGunForRobotTurn(true); | ||
+ | setAdjustRadarForGunTurn(true); | ||
+ | setColors(Color.black, Color.black, new Color(141, 220, 175)); | ||
+ | |||
+ | _battleField = new Rectangle2D.Double(50, 50, | ||
+ | getBattleFieldWidth() - 100, getBattleFieldHeight() - 100); | ||
+ | _recentLocations = new ArrayList<Point2D.Double>(); | ||
+ | _nearestDistance = Double.POSITIVE_INFINITY; | ||
+ | _destination = null; | ||
− | + | do { | |
− | + | Point2D.Double myLocation = myLocation(); | |
− | + | _recentLocations.add(0, myLocation); | |
− | |||
− | |||
− | + | //*********************************************************************** | |
− | + | // Gun | |
+ | double bulletPower = 3 - ((20 - getEnergy()) / 6); | ||
+ | if (getGunTurnRemaining() == 0) { | ||
+ | setFire(bulletPower); | ||
+ | } | ||
− | + | List<MeleeFiringAngle> firingAngles = new ArrayList<MeleeFiringAngle>(); | |
− | + | for (EnemyData enemyData : _enemies.values()) { | |
− | + | if (enemyData.alive) { | |
− | + | double enemyDistance = enemyData.distance(myLocation); | |
− | + | int bulletTicks = | |
− | + | (int) (enemyDistance / Rules.getBulletSpeed(bulletPower)); | |
− | + | for (Point2D.Double vector : enemyData.lastVectors) { | |
+ | if (vector != null) { | ||
+ | Point2D.Double projectedLocation = project(enemyData, | ||
+ | enemyData.heading + vector.x, vector.y * bulletTicks); | ||
+ | if (_battleField.contains(projectedLocation)) { | ||
+ | firingAngles.add(new MeleeFiringAngle( | ||
+ | absoluteBearing(myLocation, projectedLocation), | ||
+ | enemyDistance, 18 / enemyDistance)); | ||
+ | } | ||
+ | } | ||
+ | } | ||
+ | } | ||
+ | } | ||
− | + | try { | |
− | + | double bestDensity = 0; | |
− | + | for (int x = 0; x < 160; x++) { | |
− | + | double angle = Math.PI * x / 80; | |
− | + | double density = 0; | |
+ | for (MeleeFiringAngle meleeAngle : firingAngles) { | ||
+ | double ux = | ||
+ | Math.abs(Utils.normalRelativeAngle(angle - meleeAngle.angle)) | ||
+ | / meleeAngle.bandwidth; | ||
+ | if (ux < 1) { | ||
+ | density += square(1 - square(ux)) / meleeAngle.distance; | ||
+ | } | ||
+ | } | ||
+ | if (density > bestDensity) { | ||
+ | bestDensity = density; | ||
+ | setTurnGunRightRadians( | ||
+ | Utils.normalRelativeAngle(angle - getGunHeadingRadians())); | ||
+ | } | ||
+ | } | ||
+ | } catch (NullPointerException npe) { | ||
+ | // expected before any scans | ||
+ | } | ||
− | + | //*********************************************************************** | |
− | + | // Movement | |
− | + | double bestRisk; | |
− | + | try { | |
− | + | bestRisk = evalDestinationRisk(_destination) * .85; | |
− | double | + | } catch (NullPointerException ex) { |
− | + | bestRisk = Double.POSITIVE_INFINITY; | |
− | + | } | |
− | + | try { | |
− | + | for (double d = 0; d < TWO_PI; d += 0.1) { | |
+ | Point2D.Double newDest = project(myLocation, d, | ||
+ | Math.min(_nearestDistance, 100 + Math.random() * 500)); | ||
+ | double thisRisk = evalDestinationRisk(newDest); | ||
+ | if (_battleField.contains(newDest) && thisRisk < bestRisk) { | ||
+ | bestRisk = thisRisk; | ||
+ | _destination = newDest; | ||
+ | } | ||
} | } | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | double angle = Utils.normalRelativeAngle( | |
− | + | absoluteBearing(myLocation, _destination) - getHeadingRadians()); | |
− | + | setTurnRightRadians(Math.tan(angle)); | |
− | + | setAhead(Math.cos(angle) * Double.POSITIVE_INFINITY); | |
− | + | } catch (NullPointerException ex) { | |
+ | // expected before we have a _destination | ||
+ | } | ||
+ | |||
+ | //*********************************************************************** | ||
+ | // Radar | ||
+ | setTurnRadarRightRadians(1); | ||
+ | try { | ||
+ | long stalestTime = Long.MAX_VALUE; | ||
+ | for (EnemyData enemyData : _enemies.values()) { | ||
+ | if (getTime() > 20 && enemyData.alive | ||
+ | && enemyData.lastScanTime < stalestTime) { | ||
+ | stalestTime = enemyData.lastScanTime; | ||
+ | setTurnRadarRightRadians(Math.signum(Utils.normalRelativeAngle( | ||
+ | absoluteBearing(myLocation, enemyData) | ||
+ | - getRadarHeadingRadians()))); | ||
+ | } | ||
} | } | ||
− | + | } catch (NullPointerException npe) { | |
− | + | // expected before we have any scans | |
− | //// | + | } |
− | + | //*********************************************************************** | |
− | + | execute(); | |
+ | } while (true); | ||
+ | } | ||
+ | |||
+ | public void onScannedRobot(ScannedRobotEvent e) { | ||
+ | double distance = e.getDistance(); | ||
+ | String botName = e.getName(); | ||
+ | |||
+ | if (!_enemies.containsKey(botName)) { | ||
+ | _enemies.put(botName, new EnemyData()); | ||
+ | } | ||
− | + | DisplacementTimer timer; | |
− | + | addCustomEvent(timer = new DisplacementTimer()); | |
− | + | EnemyData enemyData = timer.enemyData = _enemies.get(botName); | |
− | + | enemyData.energy = e.getEnergy(); | |
− | + | enemyData.alive = true; | |
− | + | enemyData.lastScanTime = getTime(); | |
− | + | timer.displacementVector = (enemyData.lastVectors = enemyData.gunVectors | |
+ | [(int) (distance / 300)] | ||
+ | [(int) (Math.abs(e.getVelocity()) / 4)]) | ||
+ | [enemyData.nextIndex++ % 200] = new Point2D.Double(0, 0); | ||
− | + | enemyData.setLocation(timer.targetLocation = project( | |
− | + | myLocation(), e.getBearingRadians() + getHeadingRadians(), | |
− | + | distance)); | |
− | |||
− | + | timer.bulletTicks = (int) (distance / 11); | |
− | + | timer.targetHeading = enemyData.heading = e.getHeadingRadians() | |
− | + | + (e.getVelocity() < 0 ? Math.PI : 0); | |
− | + | ||
− | + | if (distance < _nearestDistance || botName.equals(_nearestName)) { | |
− | + | _nearestDistance = distance; | |
− | + | _nearestName = botName; | |
− | |||
− | |||
− | |||
− | |||
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} | } | ||
+ | } | ||
+ | |||
+ | public void onRobotDeath(RobotDeathEvent e) { | ||
+ | _enemies.get(e.getName()).alive = false; | ||
+ | _nearestDistance = Double.POSITIVE_INFINITY; | ||
+ | } | ||
+ | |||
+ | private double evalDestinationRisk(Point2D.Double destination) { | ||
+ | double risk = 0; | ||
− | + | for (EnemyData enemy1 : _enemies.values()) { | |
− | + | double distSq = enemy1.distanceSq(destination); | |
− | + | int closer = 0; | |
− | + | for (EnemyData enemy2 : _enemies.values()) { | |
− | + | if (enemy1.distanceSq(enemy2) < distSq) { | |
− | + | closer++; | |
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− | if ( | ||
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} | } | ||
− | + | } | |
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− | + | java.awt.geom.Point2D.Double myLocation = myLocation(); | |
− | + | risk += Math.max(0.5, Math.min(enemy1.energy / getEnergy(), 2)) | |
− | + | * (1 + Math.abs(Math.cos(absoluteBearing(myLocation, destination) | |
− | + | - absoluteBearing(myLocation, enemy1)))) | |
− | + | / closer | |
+ | / distSq | ||
+ | / (200000 + destination.distanceSq( | ||
+ | getBattleFieldWidth() / 2, getBattleFieldHeight() / 2)); | ||
} | } | ||
− | + | for (int x = 1; x < 6; x++) { | |
− | + | try { | |
− | + | risk *= 1 + (500 / x | |
− | + | / _recentLocations.get(x * 10).distanceSq(destination)); | |
− | + | } catch (Exception ex) { | |
− | + | // ok | |
− | + | } | |
− | |||
− | |||
− | |||
− | |||
− | |||
} | } | ||
− | + | return risk; | |
− | + | } | |
− | } | + | |
+ | public static double absoluteBearing( | ||
+ | Point2D.Double source, Point2D.Double target) { | ||
+ | return Math.atan2(target.x - source.x, target.y - source.y); | ||
+ | } | ||
+ | |||
+ | public static Point2D.Double project(Point2D.Double sourceLocation, | ||
+ | double angle, double length) { | ||
+ | return new Point2D.Double( | ||
+ | sourceLocation.x + Math.sin(angle) * length, | ||
+ | sourceLocation.y + Math.cos(angle) * length); | ||
+ | } | ||
+ | |||
+ | public static double square(double x) { | ||
+ | return x * x; | ||
+ | } | ||
− | + | private Point2D.Double myLocation() { | |
− | + | return new Point2D.Double(getX(), getY()); | |
− | + | } | |
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− | + | public class DisplacementTimer extends Condition { | |
− | + | EnemyData enemyData; | |
− | + | Point2D.Double targetLocation; | |
− | + | double targetHeading; | |
− | + | Point2D.Double displacementVector; | |
− | + | int bulletTicks; | |
+ | int timer; | ||
− | + | public boolean test() { | |
− | + | if (++timer > bulletTicks && enemyData.alive) { | |
− | + | displacementVector.setLocation( | |
− | + | absoluteBearing(targetLocation, enemyData) - targetHeading, | |
− | + | targetLocation.distance(enemyData) / bulletTicks); | |
− | + | removeCustomEvent(this); | |
− | + | } | |
− | + | return false; | |
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} | } | ||
+ | } | ||
+ | |||
+ | @SuppressWarnings("serial") | ||
+ | public static class EnemyData extends Point2D.Double { | ||
+ | public double energy; | ||
+ | public boolean alive; | ||
+ | public Point2D.Double[][][] gunVectors = new Point2D.Double[5][5][200]; | ||
+ | public Point2D.Double[] lastVectors; | ||
+ | public int nextIndex = 0; | ||
+ | public double heading; | ||
+ | public long lastScanTime; | ||
+ | } | ||
− | + | public static class MeleeFiringAngle { | |
− | + | public double angle; | |
+ | public double distance; | ||
+ | public double bandwidth; | ||
− | + | public MeleeFiringAngle(double angle, double distance, double bandwidth) { | |
− | + | this.angle = angle; | |
− | + | this.distance = distance; | |
+ | this.bandwidth = bandwidth; | ||
} | } | ||
+ | } | ||
} | } | ||
− | </ | + | </syntaxhighlight> |
[[Category:Source Code]] | [[Category:Source Code]] |
Latest revision as of 06:01, 3 July 2013
- Sub-pages:
- BrokenSword - Version History - Code
The source code for BrokenSword 2.0.0. Code size is 1499.
package voidious.mini;
import java.awt.Color;
import java.awt.geom.Point2D;
import java.awt.geom.Rectangle2D;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import robocode.AdvancedRobot;
import robocode.Condition;
import robocode.RobotDeathEvent;
import robocode.Rules;
import robocode.ScannedRobotEvent;
import robocode.util.Utils;
/**
* Copyright (c) 2012 - Voidious
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
/**
* A MiniBot melee specialist. Uses Minimum Risk movement and Shadow/Melee Gun.
* Movement based on its little brother, BlitzBat.
*/
public class BrokenSword extends AdvancedRobot {
private static final double TWO_PI = Math.PI * 2;
private static Rectangle2D.Double _battleField;
private static Point2D.Double _destination;
private static String _nearestName;
private static double _nearestDistance;
private static Map<String, EnemyData> _enemies =
new HashMap<String, EnemyData>();
private static List<Point2D.Double> _recentLocations;
public void run() {
setAdjustGunForRobotTurn(true);
setAdjustRadarForGunTurn(true);
setColors(Color.black, Color.black, new Color(141, 220, 175));
_battleField = new Rectangle2D.Double(50, 50,
getBattleFieldWidth() - 100, getBattleFieldHeight() - 100);
_recentLocations = new ArrayList<Point2D.Double>();
_nearestDistance = Double.POSITIVE_INFINITY;
_destination = null;
do {
Point2D.Double myLocation = myLocation();
_recentLocations.add(0, myLocation);
//***********************************************************************
// Gun
double bulletPower = 3 - ((20 - getEnergy()) / 6);
if (getGunTurnRemaining() == 0) {
setFire(bulletPower);
}
List<MeleeFiringAngle> firingAngles = new ArrayList<MeleeFiringAngle>();
for (EnemyData enemyData : _enemies.values()) {
if (enemyData.alive) {
double enemyDistance = enemyData.distance(myLocation);
int bulletTicks =
(int) (enemyDistance / Rules.getBulletSpeed(bulletPower));
for (Point2D.Double vector : enemyData.lastVectors) {
if (vector != null) {
Point2D.Double projectedLocation = project(enemyData,
enemyData.heading + vector.x, vector.y * bulletTicks);
if (_battleField.contains(projectedLocation)) {
firingAngles.add(new MeleeFiringAngle(
absoluteBearing(myLocation, projectedLocation),
enemyDistance, 18 / enemyDistance));
}
}
}
}
}
try {
double bestDensity = 0;
for (int x = 0; x < 160; x++) {
double angle = Math.PI * x / 80;
double density = 0;
for (MeleeFiringAngle meleeAngle : firingAngles) {
double ux =
Math.abs(Utils.normalRelativeAngle(angle - meleeAngle.angle))
/ meleeAngle.bandwidth;
if (ux < 1) {
density += square(1 - square(ux)) / meleeAngle.distance;
}
}
if (density > bestDensity) {
bestDensity = density;
setTurnGunRightRadians(
Utils.normalRelativeAngle(angle - getGunHeadingRadians()));
}
}
} catch (NullPointerException npe) {
// expected before any scans
}
//***********************************************************************
// Movement
double bestRisk;
try {
bestRisk = evalDestinationRisk(_destination) * .85;
} catch (NullPointerException ex) {
bestRisk = Double.POSITIVE_INFINITY;
}
try {
for (double d = 0; d < TWO_PI; d += 0.1) {
Point2D.Double newDest = project(myLocation, d,
Math.min(_nearestDistance, 100 + Math.random() * 500));
double thisRisk = evalDestinationRisk(newDest);
if (_battleField.contains(newDest) && thisRisk < bestRisk) {
bestRisk = thisRisk;
_destination = newDest;
}
}
double angle = Utils.normalRelativeAngle(
absoluteBearing(myLocation, _destination) - getHeadingRadians());
setTurnRightRadians(Math.tan(angle));
setAhead(Math.cos(angle) * Double.POSITIVE_INFINITY);
} catch (NullPointerException ex) {
// expected before we have a _destination
}
//***********************************************************************
// Radar
setTurnRadarRightRadians(1);
try {
long stalestTime = Long.MAX_VALUE;
for (EnemyData enemyData : _enemies.values()) {
if (getTime() > 20 && enemyData.alive
&& enemyData.lastScanTime < stalestTime) {
stalestTime = enemyData.lastScanTime;
setTurnRadarRightRadians(Math.signum(Utils.normalRelativeAngle(
absoluteBearing(myLocation, enemyData)
- getRadarHeadingRadians())));
}
}
} catch (NullPointerException npe) {
// expected before we have any scans
}
//***********************************************************************
execute();
} while (true);
}
public void onScannedRobot(ScannedRobotEvent e) {
double distance = e.getDistance();
String botName = e.getName();
if (!_enemies.containsKey(botName)) {
_enemies.put(botName, new EnemyData());
}
DisplacementTimer timer;
addCustomEvent(timer = new DisplacementTimer());
EnemyData enemyData = timer.enemyData = _enemies.get(botName);
enemyData.energy = e.getEnergy();
enemyData.alive = true;
enemyData.lastScanTime = getTime();
timer.displacementVector = (enemyData.lastVectors = enemyData.gunVectors
[(int) (distance / 300)]
[(int) (Math.abs(e.getVelocity()) / 4)])
[enemyData.nextIndex++ % 200] = new Point2D.Double(0, 0);
enemyData.setLocation(timer.targetLocation = project(
myLocation(), e.getBearingRadians() + getHeadingRadians(),
distance));
timer.bulletTicks = (int) (distance / 11);
timer.targetHeading = enemyData.heading = e.getHeadingRadians()
+ (e.getVelocity() < 0 ? Math.PI : 0);
if (distance < _nearestDistance || botName.equals(_nearestName)) {
_nearestDistance = distance;
_nearestName = botName;
}
}
public void onRobotDeath(RobotDeathEvent e) {
_enemies.get(e.getName()).alive = false;
_nearestDistance = Double.POSITIVE_INFINITY;
}
private double evalDestinationRisk(Point2D.Double destination) {
double risk = 0;
for (EnemyData enemy1 : _enemies.values()) {
double distSq = enemy1.distanceSq(destination);
int closer = 0;
for (EnemyData enemy2 : _enemies.values()) {
if (enemy1.distanceSq(enemy2) < distSq) {
closer++;
}
}
java.awt.geom.Point2D.Double myLocation = myLocation();
risk += Math.max(0.5, Math.min(enemy1.energy / getEnergy(), 2))
* (1 + Math.abs(Math.cos(absoluteBearing(myLocation, destination)
- absoluteBearing(myLocation, enemy1))))
/ closer
/ distSq
/ (200000 + destination.distanceSq(
getBattleFieldWidth() / 2, getBattleFieldHeight() / 2));
}
for (int x = 1; x < 6; x++) {
try {
risk *= 1 + (500 / x
/ _recentLocations.get(x * 10).distanceSq(destination));
} catch (Exception ex) {
// ok
}
}
return risk;
}
public static double absoluteBearing(
Point2D.Double source, Point2D.Double target) {
return Math.atan2(target.x - source.x, target.y - source.y);
}
public static Point2D.Double project(Point2D.Double sourceLocation,
double angle, double length) {
return new Point2D.Double(
sourceLocation.x + Math.sin(angle) * length,
sourceLocation.y + Math.cos(angle) * length);
}
public static double square(double x) {
return x * x;
}
private Point2D.Double myLocation() {
return new Point2D.Double(getX(), getY());
}
public class DisplacementTimer extends Condition {
EnemyData enemyData;
Point2D.Double targetLocation;
double targetHeading;
Point2D.Double displacementVector;
int bulletTicks;
int timer;
public boolean test() {
if (++timer > bulletTicks && enemyData.alive) {
displacementVector.setLocation(
absoluteBearing(targetLocation, enemyData) - targetHeading,
targetLocation.distance(enemyData) / bulletTicks);
removeCustomEvent(this);
}
return false;
}
}
@SuppressWarnings("serial")
public static class EnemyData extends Point2D.Double {
public double energy;
public boolean alive;
public Point2D.Double[][][] gunVectors = new Point2D.Double[5][5][200];
public Point2D.Double[] lastVectors;
public int nextIndex = 0;
public double heading;
public long lastScanTime;
}
public static class MeleeFiringAngle {
public double angle;
public double distance;
public double bandwidth;
public MeleeFiringAngle(double angle, double distance, double bandwidth) {
this.angle = angle;
this.distance = distance;
this.bandwidth = bandwidth;
}
}
}