Difference between revisions of "Talk:Diamond/Version History"

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== ELO inaccuracy ==
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For old discussions, see [[Archived talk:Diamond/Version History 20110905]].
 
 
About "Note: Despite lower ELO, was about .3% APS better than 1.0.", that's not surprising to me at all. Glicko-2 seems to be far more true to a full-pairing APS than ELO was too. Things like this make me glad the new server doesn't just show ELO like the old one :) --[[User:Rednaxela|Rednaxela]] 22:02, 17 May 2009 (UTC)
 
: Although I had second thoughts about setting the APS as standard ranking decisor, I must agree that ELO is not as reliable as it was on the old server(s). Mind you that ELO is calculated slightly different on this server than on the old ones. --[[User:GrubbmGait|GrubbmGait]] 22:11, 17 May 2009 (UTC)
 
: ELO scores have recently taken a nosedive, for several reasons.  There has been a lot of new activity recently with lots of bots being updated and a few new ones added in -- that tends to shake things up. Also, several long-running bots were removed within a short time period, notably pederson.Moron which once anchored the bottom end of the scale.  It's safer to compare APS instead of ELO, especially right now.  --[[User:Darkcanuck|Darkcanuck]] 15:18, 18 May 2009 (UTC)
 
: I only pulled Moron because it seemed fairly pointless.  I don't mind if he is returned to shore up a ratings slide, but that seems like giving a cancer patient a Band-Aid.  On a related note, a long time ago I got the notion that the average ELO rating of the old rating system was 1600.  I dropped the ratings list in Excel and confirmed that the ratings averaged to about 1600.  At the time, most people were wondering what I was smoking, dismissing 1600 as anything of relevance.  I recently did another averaging of the ratings and found ELO to average at 1413 and Glicko-2 averages 1608.  Dunno if it really means anything, but ELO certainly doesn't compare to the old ratings.--[[User:Pedersen|Martin]] 16:24, 18 May 2009 (UTC)
 
 
 
== Avoiding recent enemy locations ==
 
 
 
Well, I found a bug in my risk calculation for avoiding recent enemy locations (fixed but not tuned in 1.071). I really feel like this must be a good idea (because bullets are likely to be headed to those spots), but I hadn't found any rating boost from it yet. Hopefully I can find some points in a re-tuned, bug-free version of this... --[[User:Voidious|Voidious]] 17:25, 21 May 2009 (UTC)
 

Latest revision as of 01:37, 6 September 2011