Difference between revisions of "Ocnirp"
Jump to navigation
Jump to search
(added bots category) |
m (update info) |
||
(One intermediate revision by the same user not shown) | |||
Line 2: | Line 2: | ||
| bgcolour = #75ff75 | | bgcolour = #75ff75 | ||
| name = [[Ocnirp]] | | name = [[Ocnirp]] | ||
− | | author = [[Nat]] | + | | author = [[User:Nat|Nat]] |
| extends = [[AdvancedRobot]] | | extends = [[AdvancedRobot]] | ||
− | | targeting = [[ | + | | targeting = [[Pattern Matching|Pattern Matching]] |
− | | movement = [[ | + | | movement = [[Random Movement|Random Movement]] |
| best_rating = 1744.9 (13th) | | best_rating = 1744.9 (13th) | ||
− | | current_version = 1. | + | | current_version = 1.61b |
− | | codesize = | + | | codesize = 221 |
| license = [[RWLPCL]] | | license = [[RWLPCL]] | ||
− | | download_link = http:// | + | | download_link = http://nat.robothai.net/robots/nat.nano.Ocnirp_1.61b.jar |
| isOneOnOne = true | | isOneOnOne = true | ||
| isMelee = false | | isMelee = false | ||
Line 24: | Line 24: | ||
; What's special about it? | ; What's special about it? | ||
− | : It's my first competitive robot! | + | : It's my first competitive robot! |
; How competitive is it? | ; How competitive is it? | ||
− | + | : Quite a bit. | |
− | |||
− | |||
== Strategy == | == Strategy == | ||
; How does it [[Movement|move]]? | ; How does it [[Movement|move]]? | ||
− | : It | + | : It orbits an enemy (perpendicular movement), changes its direction if Math.random() exceed a constant value. Completely unpredictable, not even flat. The only bad things about this movement is its weakness against HOT. |
; How does it fire? | ; How does it fire? | ||
− | : [[Pattern Matching|Pattern Matching]], | + | : [[Pattern Matching|Pattern Matching]], base on [[WeekendObsession]]. |
; What does it save between rounds and matches? | ; What does it save between rounds and matches? | ||
− | : Pattern data between round | + | : Pattern data between round. |
== Additional Information == | == Additional Information == | ||
Line 47: | Line 45: | ||
: Sure, it's [[RWLPCL]]. | : Sure, it's [[RWLPCL]]. | ||
− | ; Does it have any White | + | ; Does it have any [[White Whale]]s? |
: All nanobots from package mld, robar, simonton and nz =) | : All nanobots from package mld, robar, simonton and nz =) | ||
:* [[Pugio]] | :* [[Pugio]] | ||
Line 54: | Line 52: | ||
:* [[BlackWidow]] | :* [[BlackWidow]] | ||
:* [[WeekendObsession]] | :* [[WeekendObsession]] | ||
+ | : Also: | ||
+ | :* [[Acero]] | ||
; What's the next for this robot? | ; What's the next for this robot? | ||
− | : | + | : Tweaks until I got crown. |
; What other robot(s) is it based on? | ; What other robot(s) is it based on? | ||
− | : | + | : Gun is based on [[WeekendObsession]]; movement is fully mine. |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
== Funny Information == | == Funny Information == | ||
− | : At first I | + | : At first I tried to create movement that move directly to enemy and orbit it when it come in 100px. That's version 0.2 when I stuck [[WeekendObsession]] gun into it and entered it to [[RoboRumble]]. Soon, I found out that simple head-on targeting can hit most of the time since it move directly toward enemy! And it take the lowest rank! Now, I re-designed the movement system to start orbit an enemy immediately, plus some random direction and change its direction when enemy fire. Now, in my test, it can beat almost every top nano-bots but still got only 13th place because it's movement can't trick [[GuessFactor Targeting|GF]] bot. And that the version 1.0. (I skipped to 1.0 because it's a really big change.) |
: When I first enter RoboRumble, it has the highest APS score (when have only 10 battles). That is the time when [[Darkcanuck]] turn off bots-removing from his server so there are nat.nano.Ocnirp 1.0 at top position and nat.nano.Ocnirp 0.2 at bottom of table! | : When I first enter RoboRumble, it has the highest APS score (when have only 10 battles). That is the time when [[Darkcanuck]] turn off bots-removing from his server so there are nat.nano.Ocnirp 1.0 at top position and nat.nano.Ocnirp 0.2 at bottom of table! |
Latest revision as of 17:24, 13 September 2009
Ocnirp | |
Author(s) | Nat |
Extends | AdvancedRobot |
Targeting | Pattern Matching |
Movement | Random Movement |
Best Rating | 1744.9 (13th) |
Current Version | 1.61b |
Code Size | 221 |
Code License | RWLPCL |
Download |
- Sub-pages:
- Version History - Source Code
Background Information
- What's special about it?
- It's my first competitive robot!
- How competitive is it?
- Quite a bit.
Strategy
- How does it move?
- It orbits an enemy (perpendicular movement), changes its direction if Math.random() exceed a constant value. Completely unpredictable, not even flat. The only bad things about this movement is its weakness against HOT.
- How does it fire?
- Pattern Matching, base on WeekendObsession.
- What does it save between rounds and matches?
- Pattern data between round.
Additional Information
- Can I use your code?
- Sure, it's RWLPCL.
- Does it have any White Whales?
- All nanobots from package mld, robar, simonton and nz =)
- Pugio
- Moebius
- NeophytePattern/PRAL/SRAL
- BlackWidow
- WeekendObsession
- Also:
- What's the next for this robot?
- Tweaks until I got crown.
- What other robot(s) is it based on?
- Gun is based on WeekendObsession; movement is fully mine.
Funny Information
- At first I tried to create movement that move directly to enemy and orbit it when it come in 100px. That's version 0.2 when I stuck WeekendObsession gun into it and entered it to RoboRumble. Soon, I found out that simple head-on targeting can hit most of the time since it move directly toward enemy! And it take the lowest rank! Now, I re-designed the movement system to start orbit an enemy immediately, plus some random direction and change its direction when enemy fire. Now, in my test, it can beat almost every top nano-bots but still got only 13th place because it's movement can't trick GF bot. And that the version 1.0. (I skipped to 1.0 because it's a really big change.)
- When I first enter RoboRumble, it has the highest APS score (when have only 10 battles). That is the time when Darkcanuck turn off bots-removing from his server so there are nat.nano.Ocnirp 1.0 at top position and nat.nano.Ocnirp 0.2 at bottom of table!