Difference between revisions of "Talk:Pris"

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(→‎0.84: nice!)
(→‎0.84: thanks)
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Very cool that you're trying some neural surfing, and even cooler that it's working so well. I think you roughly cracked the former-2000 barrier here, and you're only a few spots away from [[Engineer]], the top (and only other?) pure-NN bot. Nice work! --[[User:Voidious|Voidious]] 04:02, 28 August 2009 (UTC)
 
Very cool that you're trying some neural surfing, and even cooler that it's working so well. I think you roughly cracked the former-2000 barrier here, and you're only a few spots away from [[Engineer]], the top (and only other?) pure-NN bot. Nice work! --[[User:Voidious|Voidious]] 04:02, 28 August 2009 (UTC)
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: Thanks!  I'm finding movement far more challenging than targeting.  I have a few more easy tweaks for Pris but after that I may have to take a break and do something different (melee?) in order to generate more ideas.  Still waiting for [[Holden]] to reach 2000 battles so I can unleash the next version... --[[User:Darkcanuck|Darkcanuck]] 04:46, 28 August 2009 (UTC)

Revision as of 05:46, 28 August 2009

Notes on 0.36c

This version has yet to reach 2000 battles but has full pairings and seems to be on par with Gaff. They have a lot of code in common but the movements are different. Gaff is multi-mode with a pure random mode (decent vs top bots) and a dodging mode (basically very weak wave surfing, good against simple targeters), whereas Pris has only one mode trained through reinforcement learning. From the current results it looks like the learning method has been able to create a style that's not just random noise, since it can match Gaff's performance. Which is encouraging. :) --Darkcanuck 05:43, 11 June 2009 (UTC)

0.84

Very cool that you're trying some neural surfing, and even cooler that it's working so well. I think you roughly cracked the former-2000 barrier here, and you're only a few spots away from Engineer, the top (and only other?) pure-NN bot. Nice work! --Voidious 04:02, 28 August 2009 (UTC)

Thanks! I'm finding movement far more challenging than targeting. I have a few more easy tweaks for Pris but after that I may have to take a break and do something different (melee?) in order to generate more ideas. Still waiting for Holden to reach 2000 battles so I can unleash the next version... --Darkcanuck 04:46, 28 August 2009 (UTC)