Difference between revisions of "Talk:YersiniaPestis/VersionHistory"

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Wow, nice work with the melee code in 3.1! Curious to hear what you did to jump 30 spots. The top 10 may be very crowded with active Robocoders very soon. =) --[[User:Voidious|Voidious]] 18:25, 30 August 2009 (UTC)
 
Wow, nice work with the melee code in 3.1! Curious to hear what you did to jump 30 spots. The top 10 may be very crowded with active Robocoders very soon. =) --[[User:Voidious|Voidious]] 18:25, 30 August 2009 (UTC)
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: Thanks, I will update the version history later today, but I'm bit hangover right now and there were so many changes that I need to run diff to remember them all. And yes, I still have some ideas to implement, like some sort of learning gun so hopefully I'll start getting some of the sweet melee action going on the top sometime soon :). --[[User:Zyx|zyx]] 19:37, 30 August 2009 (UTC)

Latest revision as of 20:37, 30 August 2009

YersiniaPestis 3.0

Oooh... so far, the results of zyx.mega.YersiniaPestis 3.0 all look improved from the 1.3.7 version! This could be good... Hopefully I'm not speaking too soon. --Rednaxela 14:43, 19 August 2009 (UTC)

Thanks, but honestly I kind of thought it was going to be better than it was, it's APS still very close to the 1.3.7 version, and on PL is pretty much the same, but there was a considerable increase against top bots (I only worked on the AS gun because I wanted to secure the PL crown). Anyway it doesn't have much 1v1 difference, the gun should be a bit faster and surfer killer, but most importantly I removed a couple of bugs and added some decent melee code to work from =). --zyx 20:50, 19 August 2009 (UTC)

Wow, nice work with the melee code in 3.1! Curious to hear what you did to jump 30 spots. The top 10 may be very crowded with active Robocoders very soon. =) --Voidious 18:25, 30 August 2009 (UTC)

Thanks, I will update the version history later today, but I'm bit hangover right now and there were so many changes that I need to run diff to remember them all. And yes, I still have some ideas to implement, like some sort of learning gun so hopefully I'll start getting some of the sweet melee action going on the top sometime soon :). --zyx 19:37, 30 August 2009 (UTC)