Difference between revisions of "Glacier/Version History"
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(begin version history) |
(Small Glacier update) |
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<!-- {{subst:rumblestats:meleerumble|ags.Glacier x.x|RumbleStatsDefault}} --> | <!-- {{subst:rumblestats:meleerumble|ags.Glacier x.x|RumbleStatsDefault}} --> | ||
+ | |||
+ | * '''0.2.1''' - 26/9/2009 | ||
+ | ** ''Rating Pending'' | ||
+ | ** Use 'turn towards center' for initial radar direction | ||
+ | ** Use 'shadow' style Play-If-forward for now | ||
+ | *** ''Pure BFT approach appears to be notably faster in my tests, but my implementation is locking up from time to time. Not sure it's worth the effort.'' | ||
* '''0.2''' - 26/9/2009 | * '''0.2''' - 26/9/2009 | ||
− | ** | + | ** {{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=ags.Glacier+0.2|rumble=MeleeRumble|scorelabel=APS|score=69.21|rank=4th|win=277|loss=3|plrank=4th|glicko2=1625|score2label=Survival|score2=90.31}} |
** Quick hack to dodge linear targeting in addition too. | ** Quick hack to dodge linear targeting in addition too. | ||
Revision as of 04:57, 17 October 2009
- Glacier Sub-pages:
- Glacier - Version History - Hypothermia - GlacialHawk
- 0.2.1 - 26/9/2009
- Rating Pending
- Use 'turn towards center' for initial radar direction
- Use 'shadow' style Play-If-forward for now
- Pure BFT approach appears to be notably faster in my tests, but my implementation is locking up from time to time. Not sure it's worth the effort.
- 0.2 - 26/9/2009
- MeleeRumble ‒ APS: 69.21% (4th), PL: 277-3 (4th), Survival: 90.31%
- Quick hack to dodge linear targeting in addition too.
- 0.1 - 25/9/2009
- Melee APS diffs:
- MeleeRumble ‒ APS: 68.95% (4th), PL: 279-4 (4th), Survival: 89.64%
- Uses GlacialHawk 1.10 targeting.
- Uses old movement HOT-dodging movement developed just prior to begining the GlacialHawk experiments.