Difference between revisions of "GresSuffurd/Version History"
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GrubbmGait (talk | contribs) (0.2.17 stats, 0.2.18 stats, 0.2.19 info) |
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== Version history of GresSuffurd == | == Version history of GresSuffurd == | ||
− | *'''0.2. | + | *'''0.2.19''' (20091017) gun: '''GV 0.2.10''' move: '''WS 0.2.9''' |
− | **'''gun GV 0.2. | + | ** back to 0.2.17 |
− | **'''APS: | + | ** increase surfingdistance from 480 to 540 |
+ | *'''0.2.18''' (20091005) gun: '''GV 0.2.11''' move: '''WS 0.2.8''' | ||
+ | **'''{{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=roborumble&name=gh.GresSuffurd+0.2.18|rumble=RoboRumble|scorelabel=APS|score=81.44|rank=23rd|win=709|loss=38|plrank=28th|glicko2=2064.8|score2label=Survival|score2=88.71}}''' | ||
+ | ** half the influence for non-firing waves | ||
+ | ** Comment: wrong bet | ||
+ | *'''0.2.17''' (20090925) gun: '''GV 0.2.10''' move: '''WS 0.2.8''' | ||
+ | **'''{{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=roborumble&name=gh.GresSuffurd+0.2.17|rumble=RoboRumble|scorelabel=APS|score=81.88|rank=20th|win=707|loss=34|plrank=33rd|glicko2=2071.7|score2label=Survival|score2=89.3}}''' | ||
** no energysaving against rammers | ** no energysaving against rammers | ||
** use multiple unidimensional surfbuffers instead of one multidimensional. | ** use multiple unidimensional surfbuffers instead of one multidimensional. |
Revision as of 14:03, 17 October 2009
Version history of GresSuffurd
- 0.2.19 (20091017) gun: GV 0.2.10 move: WS 0.2.9
- back to 0.2.17
- increase surfingdistance from 480 to 540
- 0.2.18 (20091005) gun: GV 0.2.11 move: WS 0.2.8
- RoboRumble ‒ APS: 81.44% (23rd), PL: 709-38 (28th), Survival: 88.71%
- half the influence for non-firing waves
- Comment: wrong bet
- 0.2.17 (20090925) gun: GV 0.2.10 move: WS 0.2.8
- RoboRumble ‒ APS: 81.88% (20th), PL: 707-34 (33rd), Survival: 89.3%
- no energysaving against rammers
- use multiple unidimensional surfbuffers instead of one multidimensional.
- Comment: first release to enter the top-20 !
- 0.2.16 (20090919)
- gun GV 0.2.9 move: WS 0.2.7
- APS: 79.61 (37th) Surv: 87.99 PL: 708-32
- tweaking wallsegment: set treshold a lot higher, but try keep PL score.
- 0.2.15 (20090917)
- gun GV 0.2.9 move: WS 0.2.6
- APS: 79.58 (38th) Surv: 87.88 PL: 707-34
- tweaking wallsegment: only use it when treshold per round is met. Should help against simpler targetters.
- 0.2.14 (20090916)
- gun GV 0.2.9 move: WS 0.2.5
- APS: 81.52 (27th) Surv: 89.30 PL: 703-37
- adding wallsegment to surfing (third time), now with same calc as in gun
- 0.2.13 (20090914)
- gun GV 0.2.9 move: WS 0.2.4
- APS: 81.84 (21st) Surv: 89.04 PL: 701-39
- reduce the inprecision of the fireangle to +/- 0.6 pixel
- change the wallsegment calc from 'linear extends current direction' to 'orbital from my position'.
- 0.2.12 (20090905)
- gun GV 0.2.8 move: WS 0.2.4
- APS: 80.73 (32th) Surv: 87.58 PL: 686-53
- bugfix in bulletdetection. Also sees bullets from accelerating bots that suddenly brake (thx BulletCatcher)
- add a small random inprecision to my fireangle
- 0.2.11 (20090426)
- gun GV 0.2.7 move: WS 0.2.3
- APS: 80.75 (29th) ELO: 2053 PL: 648-51
- 0.2.4 (20090426)
- gun GV 0.2.5 move: WS 0.1.7
- APS: 80.28 (33rd) ELO: 2043 PL: 638-60
Old rankings
- 0.2.11 (20080830)
- gun: GV 0.2.7 move: WS 0.2.3
- Rating: 2050 (8th) (due to messed up ranking), PL: 596-44 (40th)
- keep a 'firing-window' to (further) eliminate enemy ghost-bullets
- anti-ram: when calculating the GF -1/1 bins, assume enemy is chasing me at constant distance
- 0.2.10 (20080216)
- gun: GV 0.2.7 move: WS 0.2.2
- Rating: 2041 (25th), PL: 581-41 (39th)
- add 'distance last 14 ticks' segment in gun
- more conservative energy-management in endgame
- DookiSuffurd 0.2.9 (20071009)
- gun: DookiLightning 1.554 move: WS 0.2.2
- Rating: 2078 (5th), PL: 561-15 (12th)
- what to improve in the [gun]
- what to improve in [surfing]
- 0.2.9 (20070612)
- gun: GV 0.2.6 move: WS 0.2.2
- Rating: 2015 (21st), PL: 509-35 (33rd)
- remove wall segmentation of movement
- what is left is 0.2.4 with some minor changes
- 0.2.8 (20070608)
- gun: GV 0.2.6 move: WS 0.2.1
- Rating: 2013 (22nd), PL: 487-36 (35th)
- remove distance segmentation of movement
- re-introduce wall segmentation of movement (other implementation)
- 0.2.7 (20070523)
- gun: GV 0.2.6 move: WS 0.2.0
- Rating: 2014 (22th), PL: 487-36 (34th)
- segment movement also on distance
- slight preference for current direction
- get rid of 'GF1-protection' multiplyfactor (gun)
- no decay on gunstats
- 0.2.6 (20070317)
- gun: GV 0.2.5 move: WS 0.1.9
- Rating: 2017 (20th), PL: 479-29 (29th)
- rollback rolling the surfingstats
- get rid of 'GF1-protection' multiplyfactor (movement)
- 0.2.5 (20070311)
- gun: GV 0.2.5 move: WS 0.1.8
- Rating: 2010 (21th), PL: 481-27 (28th)
- rolling the surfingstats (0.7*old + 0.3*new)
- lower rating but better in PL
- 0.2.4 (20070222)
- gun: GV 0.2.5 move: WS 0.1.7
- Rating: 2019 (20th), PL: 474-34 (34th)
- change wall-segmentation (gun) from 3 to 5 bins
- 0.2.3 (20070208)
- gun: GV 0.2.4 move: WS 0.1.7
- Rating: 2009 (22nd), PL: 468-38 (36th)
- do not fire virtual waves if opponent did not move yet
- use information from onBulletHitBullet
- 0.2.2 (20070125)
- gun: GV 0.2.3 move: WS 0.1.6
- Rating: 2001 (21st), PL: 456-39 (36th)
- small decay in gunstats
- always have a surfable (real or simulated) wave
- 0.2.1 (20070117) member of The2000Club
- gun: GV 0.2.2 move: WS 0.1.5
- Rating: 2000 (21nd), PL: 448-40 (37th)
- bugfix weighting of waves
- 0.2.0 (20070114)
- gun: GV 0.2.2 move: WS 0.1.4
- Rating: 1992 (22nd), PL: 444-43 (38th)
- removed nearwall segmentation
- also evaluate second wave
- 0.1.9 (20070102)
- gun: GV 0.2.2 move: WS 0.1.3
- Rating: 1980 (23nd), PL: 439-43 (40th)
- segment movement also on nearwall (3 segments)
- 0.1.8 (20061212)
- gun: GV 0.2.2 move: WS 0.1.2
- Rating: 1982 (22nd), PL: 436-44 (41st)
- reverted anti-ram energymanagement, segment movement on absolute currentvelocity (3 segments)
- 0.1.7 (20061127)
- gun: GV 0.2.1 move: WS 0.1.1
- Rating: 1946 (30th), PL: 428-50 (46th)
- no stop-position evaluation and adapted energymanagement when enemy is close (anti-ram)
- 0.1.6 (20061117)
- gun: GV 0.2.0 move: WS 0.1.0
- Rating: 1946 (30th), PL: 429-48 (43rd)
- also use non-bullet waves with 0.1 weighting
- 0.1.5 (20061028)
- gun: GV 0.1.5 move: WS 0.1.0
- Rating: 1938 (33rd), PL: 414-57 (50th)
- proper onDeath handling (David Alves) and 'onWin handling'
- slowdown when wallhit is eminent
- 0.1.4 (20061024)
- gun: GV 0.1.4 move: WS 0.0.8
- Rating: 1931 (33th), PL: 418-49 (45th)
- bugfixing stop-position
- 0.1.3 (20061023)
- gun: GV 0.1.4 move: WS 0.0.7
- Rating: 1925 (33th), PL: 415-51 (47th)
- continue direction when evaluations are equal
- evaluate stop-position
- use 5-bin wide hitmark instead of 3-bin (no 'classical' binsmoothing)
- 0.1.2 (20061014)
- gun: GV 0.1.4 move: WS 0.0.5
- Rating: 1900 (40th), PL: 413-52 (49th)
- keep preferred distance, this automatically includes simple dive-in protection
- circle enemy when no wave is airborne
- 0.1.1 (20061007)
- gun: GV 0.1.4 move: WS 0.0.4
- Rating: 1854 (49th), PL: 395-61 (56th)
- record all hitted bins and fire on highest concentration
- fire HOT and no waves on disabled enemies
- 0.1.0 (20060926)
- gun: GV 0.1.1 move: WS 0.0.4
- Rating: 1828 (54th), PL: 384-73 (65th)
- basic wavesurfing and basic segmented guessfactor gun