Difference between revisions of "Griezel/Version History"

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(use rumblestats)
m (add 0.5.4 comment)
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'''{{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=gh.Griezel+0.5.4|rumble=MeleeRumble|scorelabel=APS|score=64.01|rank=16th|win=267|loss=16|plrank=14th|glicko2=1567.9|score2label=Survival|score2=85.37}}'''
 
'''{{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=gh.Griezel+0.5.4|rumble=MeleeRumble|scorelabel=APS|score=64.01|rank=16th|win=267|loss=16|plrank=14th|glicko2=1567.9|score2label=Survival|score2=85.37}}'''
 
* No risk at corners, some risk in centerfield
 
* No risk at corners, some risk in centerfield
** Comment:  
+
** Comment: now the corner/center risk is complete foggy . . .
 
* '''0.5.3''' -  20091004
 
* '''0.5.3''' -  20091004
 
** Rank    : 16  --  APS 64.21  Survival 86.50
 
** Rank    : 16  --  APS 64.21  Survival 86.50

Revision as of 18:40, 7 October 2009

Griezel Sub-pages:
GriezelVersion History

  • 0.5.4 - 20091005

MeleeRumble ‒ APS: 64.01% (16th), PL: 267-16 (14th), Survival: 85.37%

  • No risk at corners, some risk in centerfield
    • Comment: now the corner/center risk is complete foggy . . .
  • 0.5.3 - 20091004
    • Rank : 16 -- APS 64.21 Survival 86.50
    • Add back some risk at corners
      • Comment: where to put what risk becomes a bit blurry
  • 0.5.2 - 20091002
    • Rank : 13 -- APS 64.52 Survival 86.63
    • No risk at all for centerfield and corners
      • Comment: performs at par without one of the keyfactors of Minumum Risk movement
  • 0.5.1 - 20091001
    • Rank : 13 -- APS 64.49 Survival 86.49
    • Don't be affraid of the centerfield
    • fire with more power at close-to-medium range
      • Comment: closing the gap to #10, the max reachable for this bot
  • 0.5 - 20090930
    • Rank : 17 -- APS 63.94 Survival 86.44
    • Take into account good enemies (hit me a lot) and weak enemies (I hit them a lot) in riskcalculation
      • Comment: surprisingly hardly any difference, only better PL
  • GriezelHawk 1.0 - 20090830
    • Rank : 11 -- APS 64.63 Survival 85.98
    • One-time experiment with the movement of HawkOnFire
      • Comment: movement only .6 points behind HawkOnFire, improvement should not be that hard.
      • Comment: with CT-gun (and survivalistic energymanagement) top 10 still possible
  • 0.4 - 20060526
    • Rank :14 -- APS 64.00 Survival 86.81 (down to 17)
    • Rank (old) :10 -- Rating 1698
    • Gun does shoot less into walls
    • fixed occasionally lost lock
    • only switch to new movepoint if it is significantly better (instead of just better)
      • Comment: still holding, despite increased competition
  • 0.3 - 20060119:
    • Rank : 10 -- Rating: 1698 (down to 14 - 1689)
    • Added Team-support, take distance and perpendicularity as key risksfactors
      • Comment: expected rank 20, got up to rank 10! I am curious if it can hold this place
  • 0.2 - 20051224
    • Rank : 29 -- Rating: 1663
    • Some minor imporvements outside risk-function
      • Comment: minor improvements give minor result
  • 0.1 - 20051219
    • Rank : 40 -- Rating: 1658
    • Framework of Gruwel with a simple distance-driven minimumrisk movement
      • Comment: a bit less than expected, that risk-function really needs some more work

mini.Griezel

  • 0.2 - 20090902
    • Mega rank :19 -- APS 63.79 Survival 86.55
    • Mini rank : 2 -- APS 66.65 Survival 92.36
    • Shoot less into walls
    • only swith to new movepoint if it is significantly better
  • 0.1 - 20060410
    • Mega rank :21 -- APS 62.83 Survival 84.64
    • Mini rank : 4 -- APS 65.58 Survival 90.39
    • Griezel v0.3 without teamsupport and with simplified targetselection