Difference between revisions of "Talk:DemonicRage"

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I just entered V2.1 in the rumble, I am hoping to see a noticable improvement :)--[[User:Jlm0924|Jlm0924]] 05:13, 10 September 2009 (UTC)
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:Recently I have build DemonicRage a new DCgun from the ground up that uses linked list and targets everyOne.. It perform very well untuned, but first I am addressing  it's speed issues ..(I get skipped turn event after 60,000 scan, but notice poor performance much sooner)  I have not tested to confirm, but i believe  the distancing calculation is the main bottle neck.. I'm going to try caching the distance calculations.  I figure it should work well, the percise distance isn't even important. Do you guys do this when using kd-Trees?? perhaps within a tree?    -[[User:Jlm0924|Jlm0924]]
 
 
Nice, good luck. By the way, there is a preview button (though sometimes I forget to use it myself) :) --[[User:Rednaxela|Rednaxela]] 05:15, 10 September 2009 (UTC)
 
 
 
There was a slight, but not the improvement i was expecting :(  Any One have any suggestions where I should improve demonic next? I'm leaning towards when his movement when there are <=3 bots on field..--[[User:Jlm0924|Jlm0924]]
 
 
 
: Yes, I definitely feel that could be an important improvement. I'm considering the same for Portia as well. --[[User:Positive|Positive]] 21:53, 12 September 2009 (UTC)
 
 
 
I've released 2.1e. The gun should be slightly improved and replaced 1 vrs 1. Melee Movement has some what regressed over the last few releases, and some parts of the movement are still worked around or disabled; Awaiting some time. I tweaked bullet power, enemy select and radar.
 
 
 
-V2.2 starting to address movement, hope to keep the small gap ahead of Aleph.  Will address 1 vrs 1 next to hopefully make life alittle harder for Diamond and Portia :)
 

Revision as of 06:42, 7 January 2010

Recently I have build DemonicRage a new DCgun from the ground up that uses linked list and targets everyOne.. It perform very well untuned, but first I am addressing it's speed issues ..(I get skipped turn event after 60,000 scan, but notice poor performance much sooner) I have not tested to confirm, but i believe the distancing calculation is the main bottle neck.. I'm going to try caching the distance calculations. I figure it should work well, the percise distance isn't even important. Do you guys do this when using kd-Trees?? perhaps within a tree? -Jlm0924