Difference between revisions of "DemonicRage"

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; How does it [[Movement|move]]?
 
; How does it [[Movement|move]]?
: In Melee Minimum Risk - It randomly drops a previous portion  of its move path (of random length). It repels from that to generated possible locations,  choosing based on Angle, health ,not being the closest bot, threat advantage, strategic positioning, and enemy of greatest threat     
+
: In Melee Minimum Risk - It randomly drops a previous portion  of its move path (of random length). It repels from that to generated possible locations,  choosing based on Angle, health ,not being the closest bot, threat advantage, strategic positioning
 +
 
 
: In Version 2.1b and previous, the 1 vrs 1  uses a simple orbit / change direction randomly.
 
: In Version 2.1b and previous, the 1 vrs 1  uses a simple orbit / change direction randomly.
: In Version 3.3 and greater, the 1 vrs 1 uses a waveSurfing , (and flattener) intended for Melee end game.
+
: In Version 2.3 and greater, the 1 vrs 1 uses a waveSurfing , (and flattener) intended for Melee end game.
 
; How does it fire?
 
; How does it fire?
: [[Dynamic Clustering|Play it Forward]] a modified version of 'Tron's Gun' Versions 2.4 and greater have started to target all
+
: [[Dynamic Clustering|Play it Forward]]  
  
 
; How does it [[Dodging Bullets|dodge bullets]]?
 
; How does it [[Dodging Bullets|dodge bullets]]?
: currently only when 1 vrs 1
+
: As of Version 3.0, It waveSurfs in melee combat
  
 
; What does it save between rounds and matches?
 
; What does it save between rounds and matches?

Revision as of 15:43, 20 April 2010

Summary

DemonicRage
Author(s) jlm0924
Extends AdvancedRobot
Targeting Dynamic Clustering
Movement Minimum Risk
Released September, 2009
Download


Bot Name 
DemonicRage
Author
jlm0924
What's special about it?
It's a melee specialist; The current uses an enemy risk assessment similar to minumum Risk. The movement in melee is quite aggressive and territorial.

Strategy

How does it move?
In Melee Minimum Risk - It randomly drops a previous portion of its move path (of random length). It repels from that to generated possible locations, choosing based on Angle, health ,not being the closest bot, threat advantage, strategic positioning
In Version 2.1b and previous, the 1 vrs 1 uses a simple orbit / change direction randomly.
In Version 2.3 and greater, the 1 vrs 1 uses a waveSurfing , (and flattener) intended for Melee end game.
How does it fire?
Play it Forward
How does it dodge bullets?
As of Version 3.0, It waveSurfs in melee combat
What does it save between rounds and matches?
everything between Rounds, and nothing after battle.

Additional

Does it have any White Whales?
Aleph!
Inspiration - Acknowledgements
It was built apon Module by jab.
waveSurfing heavily inflenced/guided by Voids' basicSurfer tutorial.
Trons gun by ABC
hawkOnFire's minimum risk by rz