Difference between revisions of "LemonDrop"
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| extends = [[AdvancedRobot]] | | extends = [[AdvancedRobot]] | ||
| targeting = [[Pattern Matching|Pattern Matching]] | | targeting = [[Pattern Matching|Pattern Matching]] | ||
− | | movement = [[ | + | | movement = [[Random Movement]] & [[Stop & Go]] |
| current_version = 1.4.104 BETA | | current_version = 1.4.104 BETA | ||
| license = [[RWLPCL]] | | license = [[RWLPCL]] | ||
Line 34: | Line 34: | ||
; How competitive is it? | ; How competitive is it? | ||
− | : Fairly - it's # | + | : Fairly - it's #60 in the microrumble and #284 in the general rumble. |
; Where can I get it? | ; Where can I get it? | ||
Line 41: | Line 41: | ||
; Version Information: | ; Version Information: | ||
: 1.0 - Pattern Matching, Random Movement, Infinity lock | : 1.0 - Pattern Matching, Random Movement, Infinity lock | ||
− | : 1.1 - | + | : 1.1 - stronger movement algorithm, strengthened wall avoidance |
: 1.2 - strengthened movement even more, changed gun a wee bit ;), corrected small glitch | : 1.2 - strengthened movement even more, changed gun a wee bit ;), corrected small glitch | ||
: 1.3 - small gun tweaking, better wall avoidance, stronger movement, narrow lock radar | : 1.3 - small gun tweaking, better wall avoidance, stronger movement, narrow lock radar | ||
Line 49: | Line 49: | ||
; How does it [[Movement|move]]? | ; How does it [[Movement|move]]? | ||
− | : [[ | + | : [[Random Movement]], [[Stop & Go]] |
; How does it fire? | ; How does it fire? | ||
Line 55: | Line 55: | ||
; How does it [[Dodging Bullets|dodge bullets]]? | ; How does it [[Dodging Bullets|dodge bullets]]? | ||
− | : [[ | + | : [[Random Movement]], [[Stop & Go]] |
; How does the [[melee]] strategy differ from [[One-on-one]] strategy? | ; How does the [[melee]] strategy differ from [[One-on-one]] strategy? | ||
− | : It doesn't. | + | : It doesn't. It's not a melee bot - its radar has not even been focused to function when fighting more than one bot - that might be implemented soon. |
; What does it save between rounds and matches? | ; What does it save between rounds and matches? | ||
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; Does it have any [[White Whale]]s? | ; Does it have any [[White Whale]]s? | ||
− | : [[Thorn]], [[Waveshark]], [[Smoke]], [[ | + | : [[Thorn]], [[Waveshark]], [[Smoke]], [[Raiko]], and [[Acero]]. (Could change with V 1.5 :O) |
; What other robot(s) is it based on? | ; What other robot(s) is it based on? |
Revision as of 21:54, 11 May 2010
LemonDrop | |
Don't underestimate the power. | |
Author(s) | Exauge |
Extends | AdvancedRobot |
Targeting | Pattern Matching |
Movement | Random Movement & Stop & Go |
Current Version | 1.4.104 BETA |
Code License | RWLPCL |
Download | |
Source |
Background Information
- Bot Name
- LemonDrop
- Author
- Exauge
- When is LemonDrop coming out of BETA?
- Two weeks after version 1.5 is released. It will probably be around 06-01-2010.
- Extends
- AdvancedRobot
- What's so special about it?
- It's my first robot which implements a small, but effective (against small bots) Random Movement. Most lightweight pattern matchers have a very difficult time hitting it. Also it has multi-mode movement that works as follows: if it loses 3 rounds before it wins 3, it switches to a Stop & Go movement (to perform better against basic targeting methods). It then runs the Stop & Go movement until it loses 3 rounds. After that, it figures which movement performed the best, and uses it for the remaining rounds.
- How competitive is it?
- Fairly - it's #60 in the microrumble and #284 in the general rumble.
- Where can I get it?
- Just click the download link to the right.
- Version Information
- 1.0 - Pattern Matching, Random Movement, Infinity lock
- 1.1 - stronger movement algorithm, strengthened wall avoidance
- 1.2 - strengthened movement even more, changed gun a wee bit ;), corrected small glitch
- 1.3 - small gun tweaking, better wall avoidance, stronger movement, narrow lock radar
- 1.4 - multi-mode movement, fixed "sticky-wall glitch" by reverting to previous wall avoidance
Strategy
- How does it move?
- Random Movement, Stop & Go
- How does it fire?
- Pattern Matching
- How does it dodge bullets?
- Random Movement, Stop & Go
- How does the melee strategy differ from One-on-one strategy?
- It doesn't. It's not a melee bot - its radar has not even been focused to function when fighting more than one bot - that might be implemented soon.
- What does it save between rounds and matches?
- A few static variables including symbolic state, effectiveness of movement methods, win count, movement to use, and a couple others.
Additional Information
- Where did you get the name?
- It just came to me :P
- Can I use your code?
- Absolutely. It's RWLPCL. I commented the code a lot to make it easier to understand, but it's slightly compressed to save codesize so you might have to pay semi-close attention. You can view the code by clicking the source link to the right. You can see more free code / tutorials at my code snippets page.
- What's next for your robot?
- Add a few more advanced features, maybe switch to GuessFactor Targeting, integrate a flawless wall avoidance while keeping it micro size.
- Does it have any White Whales?
- Thorn, Waveshark, Smoke, Raiko, and Acero. (Could change with V 1.5 :O)
- What other robot(s) is it based on?
- I used a slightly altered version of Robar's BlackWidow gun.