Difference between revisions of "SuperSittingDuck"
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Revision as of 16:48, 20 May 2012
Contents
April Fools!!!
SuperSittingDuck is part of the Super Sample Bots set by CrazyBassoonist. These robots are intended to provide new robocoders with a new challenge after beating all of the sample robots.
Movement
SuperSittingDuck moves to the enemy and stays at a close distance, then goes and cries in a corner of the field if it gets hit too much.
Targeting
None.
Code
package wiki.SuperSampleBot;
import robocode.*;
import java.awt.Color;
/**
* SuperSittingDuck - a SuperSampleBot by CrazyBassoonist
*/
public class SuperSittingDuck extends AdvancedRobot{
int enemyHits;
boolean goCryInCorner;
/**
* run: SuperSittingDuck's default behavior
*/
public void run() {
/**
*set the colors
*/
setBodyColor(Color.yellow);
setGunColor(Color.yellow);
do{
turnRadarRightRadians(Double.POSITIVE_INFINITY);
}while(true);
}
public void onScannedRobot(ScannedRobotEvent e){
double absBearing=e.getBearingRadians()+getHeadingRadians();
double robotForce=5*(e.getDistance()-100);
/*
*If we get hit too much, go cry in the corner.
*/
if(goCryInCorner){
turnRight(90-getHeading());
ahead((getBattleFieldWidth()-getX())-20);
turnRight(0-getHeading());
ahead((getBattleFieldHeight()-getY())-20);
}
/*
*Otherwise go towards the other robot and don't fire at him
*/
else{
setAhead(robotForce);
setTurnRightRadians(robocode.util.Utils.normalRelativeAngle(absBearing-getHeadingRadians()));
}
setTurnRadarRightRadians(robocode.util.Utils.normalRelativeAngle(absBearing-getRadarHeadingRadians()));
}
public void onHitByBullet(HitByBulletEvent e){
/*
*Find out how much the enemy has hit us...
*/
enemyHits++;
if(enemyHits==4){
System.out.println("Oh, the shame of losing!");
goCryInCorner=true;
}
}
}