Difference between revisions of "XanderCat"

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(updated version notes (version 2.1 released))
m (Updated version info)
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'''Best against:'''  Any robot that spends too much time standing still, going straight, or going in circles.
 
'''Best against:'''  Any robot that spends too much time standing still, going straight, or going in circles.
  
'''Worst against:'''  Not sure...  
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'''Worst against:'''  Any robot that can pin it in a corner.
  
 
Current Version: 2.1
 
Current Version: 2.1
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Version 2.1 adds better gun selection, tweaked parameters for firing, driving, and stat gun segmenting.  For the driving, it drops the "inverse gravity bullet dodging", as it assumes opponents are using head-on or linear targeting, which likely causes worse performance against opponents using guess factor guns.  Instead, it just randomizes movement a little more.
 
Version 2.1 adds better gun selection, tweaked parameters for firing, driving, and stat gun segmenting.  For the driving, it drops the "inverse gravity bullet dodging", as it assumes opponents are using head-on or linear targeting, which likely causes worse performance against opponents using guess factor guns.  Instead, it just randomizes movement a little more.
  
=== Version 2.2? (Possible Future Version) ===
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=== Version 3.0 (Under Development) ===
  
If I do a version 2.2, it will likely be an experiment where I re-enable inverse gravity bullet dodging, but with the assumption that the opponent is using a guess factor gun.   
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I am currently working on a new Stat Drive, which is essentially a form of wave surfing drive of my own design. Much like the other components, the new drive is actually a new component of the Xander framework, which XanderCat will use upon it's completionI am currently working on it.
  
=== Version 3.0? (Possible Future Version) ===
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=== Version 3.1? (Possible Future Version) ===
  
If I do a version 3.0, it will have a new drive that is closer to what you all know as wave surfing.
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This possible future version, if I have time to work on it, will focus on improving parameters based on analysis of combat results.
  
 
=== Other Versions ===
 
=== Other Versions ===
  
 
I may release various other minor versions that are just tweaks and bug fixes.  There are a number of configurable parameters I could play with.  At the same time, I don't want to pollute the rankings with a zillion versions of my robot.  So...we'll see...
 
I may release various other minor versions that are just tweaks and bug fixes.  There are a number of configurable parameters I could play with.  At the same time, I don't want to pollute the rankings with a zillion versions of my robot.  So...we'll see...

Revision as of 18:23, 27 May 2011

MegaBot based on my "Xander" robot framework with pluggable guns, radars, and drives. Currently using BasicRadar, OrbitalDrive, and a CompoundGun which combines a StatGun, LinearGun and CircularGun.

Handcrafted without borrowing code or ideas from other robots. Could be made a bit smaller by taking advantage of some of the newer classes like Rules, but it's so far above the next smaller weight class that it doesn't really matter.

Best against: Any robot that spends too much time standing still, going straight, or going in circles.

Worst against: Any robot that can pin it in a corner.

Current Version: 2.1

Version Notes

Version 1.0

Based on a not-quite-complete Xander framework. Uses BasicRadar, OrbitalDrive, and a CompoundGun combining a CircularGun and a LinearGun.

Version 2.0

This version adds a StatGun to the CompoundGun (in order, the CompoundGun will consist of a StatGun, CircularGun, and LinearGun). The StatGun is a "Guess Factor" gun of my own design. I don't call it "Guess Factor" because, frankly, I hate that term. The stat gun supports variable configuration, with interchangable Segmenter modules. Version 2.0 uses a CompoundSegmenter, which combines a BulletTravelTimeSegmenter and a RelativeDirectionSegmenter. This segmenter combination categorizes the statistics based on approximate time it takes bullet to reach opponent and opponent heading relative to self.

Version 2.1

Version 2.1 adds better gun selection, tweaked parameters for firing, driving, and stat gun segmenting. For the driving, it drops the "inverse gravity bullet dodging", as it assumes opponents are using head-on or linear targeting, which likely causes worse performance against opponents using guess factor guns. Instead, it just randomizes movement a little more.

Version 3.0 (Under Development)

I am currently working on a new Stat Drive, which is essentially a form of wave surfing drive of my own design. Much like the other components, the new drive is actually a new component of the Xander framework, which XanderCat will use upon it's completion. I am currently working on it.

Version 3.1? (Possible Future Version)

This possible future version, if I have time to work on it, will focus on improving parameters based on analysis of combat results.

Other Versions

I may release various other minor versions that are just tweaks and bug fixes. There are a number of configurable parameters I could play with. At the same time, I don't want to pollute the rankings with a zillion versions of my robot. So...we'll see...