Difference between revisions of "Talk:RoboRumble/Participants/Teams"

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(Teams with wrong number of robots)
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I just removed 2 teams that had only 4 bots instead of 5.
 
I just removed 2 teams that had only 4 bots instead of 5.
 
I noticed that after examining why battles against kid.DeltaSquad.DeltaSquad .1 were hanging. Actually, it was not hanging, it was just incredibly slow. But since it was not following the 5 bots rule, I removed it, together with all others teams not following the 5 bots rule. --[[User:MN|MN]] 03:48, 14 July 2011 (UTC)
 
I noticed that after examining why battles against kid.DeltaSquad.DeltaSquad .1 were hanging. Actually, it was not hanging, it was just incredibly slow. But since it was not following the 5 bots rule, I removed it, together with all others teams not following the 5 bots rule. --[[User:MN|MN]] 03:48, 14 July 2011 (UTC)
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I personally think we should find a way to allow bots to enter with less robots if they 'want' to do so. &#8212; <span style="font-family: monospace">[[User:Chase-san|Chase]]-[[User_talk:Chase-san|san]]</span> 03:52, 14 July 2011 (UTC)

Revision as of 04:52, 14 July 2011

Anyone have problem with ShadowTeam? My client always tole me that it can't find abc.Shadow 3.83. I now put ShadowTeam on my exclude list. » Nat | Talk » 12:56, 2 May 2009 (UTC)

I'm having lots of problems getting teamRumble to run many of the bots, is anyone else having frequent trouble with armyOfShiz,ShadowTeam and several others? Also, my team WonderlandTeam isn't appearing on the darkanuck server, anyone know what's wrong with team battles? --Tripphippy 19:27, 5 August 2009 (UTC)

I haven't run team rumble recently, but all of those used to work and they haven't changed version since, so if it's an issue, it's an issue with the version of Robocode I'd think. What kind of messages is roborumble giving? As far as WonderlandTeam not appearing, has your client ran it? Your client is the only one that's run team rumble so far this month. --Rednaxela 23:31, 5 August 2009 (UTC)

Also, your download link was wrong it appears, so other clients wouldn't have been able to run it anyway. --Rednaxela 23:55, 5 August 2009 (UTC)
Even after fixing the download link, WonderlandTeam still does not run, complaining of "Not able to read properties". Did you use Robocode to package that jar? If not, I suggest you do. --Rednaxela 23:59, 5 August 2009 (UTC)
I did package it using robocode. I have no idea why it says unable to read properties. I get several errors when I run teamRumble, I will save a log when I can get to my client later. --Tripphippy 14:05, 6 August 2009 (UTC)
I know the 1.7.1.x versions had a bug related to team jars not being unpacked properly. It's apparently fixed now, but I'm not sure when it was introduced. I've never had much success running the team rumble myself though so I can't offer much help. --Darkcanuck 14:35, 6 August 2009 (UTC)
Last night I successfully ran the team rumble. Every single bot worked except that WonderlandTeam could not be read. Since it's only WonderlandTeam failing, I'm doubtful this is the bug you saw in 1.7.1.x Darkcanuck. What version of robocode did you package WonderlandTeam with Tripphippy? Maybe it's possible the format got changed or that version has buggy packaging code? --Rednaxela 15:26, 6 August 2009 (UTC)
I packed the team using the most recent version that I downloaded yesterday. --Tripphippy 15:41, 6 August 2009 (UTC)
Robocode 1.7.1.3? Perhaps try with 1.6.1.4? When I get home I'll look at the jar of WonderlandTeam and see if I can see any oddities by hand. --Rednaxela 15:46, 6 August 2009 (UTC)
Well, I'm now pretty sure the team file is wrong:
#WORKS:

#Robocode Robot Team
#Sun Aug 24 09:51:56 MDT 2008
uuid=0d3d6a32-6348-4c69-a7c4-40d53d3a1b39
robocode.version=1.6.0
team.version=1.6
team.members=ags.polylunar.Luna [1.6],ags.polylunar.Phobos [1.6],ags.polylunar.Io [1.6],ags.polylunar.Europa [1.6],ags.polylunar.Charon [1.6]
team.author.name=Rednaxela
team.description=Top o' the PL\! ;-)

#ALSO WORKS:

#Robocode Robot Team
#Tue Sep 02 22:35:02 BST 2008
team.members=abc.Shadow 3.83,abc.Shadow 3.83,abc.Shadow 3.83,abc.Shadow 3.83,abc.Shadow 3.83
team.author.name=ABC
robocode.version=1.4.7
team.description=\n                         -- Kill or be killed --
team.version=3.83

# DOES NOT WORK:

#Robocode Robot
#Thu Aug 06 11:15:50 CDT 2009
team.members=tripphippy.Alice,tripphippy.CheshireCat,tripphippy.Dormouse,tripphippy.MarchHare,tripphippy.MadHatter
team.author.name=tripphippy
robocode.version=\ 1.7.1.3
team.description=Alice and her friends
team.version=0.1
WonderlandTeam is missing the version numbers in the list of team members. Did you select the versioned ones of your bots when you had it make the team? If so, it seems that 1.7.1.3 is just buggy at packaging teams and you should manually fix the file or use an older version. --Rednaxela 16:47, 6 August 2009 (UTC)

Removing bzdp.BoxCar 1.0,3702 since it cannot be downloaded, nor can an alternative download location be found by me. --Rednaxela 23:55, 5 August 2009 (UTC)

Anyone have a working copy of ImWithStupidTeam ? --Starrynte 22:34, 12 September 2009 (UTC)

I know for a fact that the one in the rumble superpack works just fine. --Rednaxela 23:53, 12 September 2009 (UTC)

Teams with wrong number of robots

I just removed 2 teams that had only 4 bots instead of 5. I noticed that after examining why battles against kid.DeltaSquad.DeltaSquad .1 were hanging. Actually, it was not hanging, it was just incredibly slow. But since it was not following the 5 bots rule, I removed it, together with all others teams not following the 5 bots rule. --MN 03:48, 14 July 2011 (UTC)

I personally think we should find a way to allow bots to enter with less robots if they 'want' to do so. — Chase-san 03:52, 14 July 2011 (UTC)