Difference between revisions of "User talk:Chase-san/NewTech"
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— <span style="font-family: monospace">[[User:Chase-san|Chase]]-[[User_talk:Chase-san|san]]</span> 09:05, 1 August 2011 (UTC) | — <span style="font-family: monospace">[[User:Chase-san|Chase]]-[[User_talk:Chase-san|san]]</span> 09:05, 1 August 2011 (UTC) | ||
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+ | == About Out of Modifications == | ||
+ | |||
+ | I have almost run out of large modification improvements to make. Almost time to hunker down into the tweak phase of production. I am wondering if there is anything else to add that I forgot. 17:35, 7 August 2011 (UTC) | ||
+ | |||
+ | After this phase I will be tweaking the following, followed by adding segmentation. I hope to be able to hit 70 to 72 in MC2k7 before I start on the gun. | ||
+ | #Wall Smoothing Improvement | ||
+ | #Distancing | ||
+ | #*Perhaps adding dynamic distancing of some kind | ||
+ | #*This should also help improve the Head On Dodging | ||
+ | #Temporal Decay | ||
+ | #Seeking out bugs | ||
+ | |||
+ | — <span style="font-family: monospace">[[User:Chase-san|Chase]]-[[User_talk:Chase-san|san]]</span> 17:35, 7 August 2011 (UTC) |
Revision as of 18:35, 7 August 2011
Barracuda & DevilFISH
Personal Note: Version MC31
About Barracuda. The robot only so far has naive dive protection in that it dodges bullets and thus will move away when it cannot continue going forward without hitting a bullet.
In the case of DevilFISH. The fact that it prefers to not move when there are no bullet in the air combined with its heat waves is what gains it the most score here. This means it reacts quickly to the close range combat of this robot. Making close range combat against it something of a stop and go movement which is what DevilFISH is bad against.
This behavior against DevilFISH was not planned, though I had taken note of it earlier in development when it strayed near the enemy. This is also what loses it so many points against Barracuda.
Fixing one without breaking the other requires that I try to avoid close range combat with some kind of distance based danger as so it does not get to close to Barracuda to cause it. Tackling specific corner cases such as jammed in corner or rambots would also improve this, though care needs to be taken to not lose this advantageous close range movement.
— Chase-san 09:05, 1 August 2011 (UTC)
About Out of Modifications
I have almost run out of large modification improvements to make. Almost time to hunker down into the tweak phase of production. I am wondering if there is anything else to add that I forgot. 17:35, 7 August 2011 (UTC)
After this phase I will be tweaking the following, followed by adding segmentation. I hope to be able to hit 70 to 72 in MC2k7 before I start on the gun.
- Wall Smoothing Improvement
- Distancing
- Perhaps adding dynamic distancing of some kind
- This should also help improve the Head On Dodging
- Temporal Decay
- Seeking out bugs