Difference between revisions of "Tomcat/Version History"

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m (v. 3.23 results)
m (new version)
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v. 3.24
 +
* add uniform 0.2 danger to future bullets with fire delay more than 2 ticks
 +
* increase min attack angle to 70 degrees
 +
* decrease attack angle base to 30 degrees
 +
* danger calculation changed to "not discrete"
 +
* opponent attack angle to danger function added
 +
* smooth walls only in orbit direction
 +
* distance to wall threshold decresead by 22 "pixel"
 +
* wall sitck buffer removed
 +
* wall stick decreased to 120 "pixel"
 +
* if wall smooth needed, then always smooth angle at least on 4 degrees
 +
* multiply danger of prediction same as prev prediction on 0.9
 +
* increase robot effective width to 75% for full danger and 255% for half danger
 +
* skip bullet with travel time less than 2 tick if there another bullets
 +
* add breaking if robot going directly to opponent
 +
* distance to enemy removed from danger formula
 +
* use clear distance to center in danger formula
 +
* ramming detection fixed
 +
 
v. 3.23 {{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=roborumble&name=lxx.Tomcat+3.23|rumble=RoboRumble|scorelabel=APS|score=82.18|rank=25th|win=817|loss=12|plrank=11th|glicko2=2046.5|score2label=Survival|score2=91.54}}
 
v. 3.23 {{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=roborumble&name=lxx.Tomcat+3.23|rumble=RoboRumble|scorelabel=APS|score=82.18|rank=25th|win=817|loss=12|plrank=11th|glicko2=2046.5|score2label=Survival|score2=91.54}}
 
* bug fix in robot width radians calculation
 
* bug fix in robot width radians calculation

Revision as of 09:51, 15 September 2011

v. 3.24

  • add uniform 0.2 danger to future bullets with fire delay more than 2 ticks
  • increase min attack angle to 70 degrees
  • decrease attack angle base to 30 degrees
  • danger calculation changed to "not discrete"
  • opponent attack angle to danger function added
  • smooth walls only in orbit direction
  • distance to wall threshold decresead by 22 "pixel"
  • wall sitck buffer removed
  • wall stick decreased to 120 "pixel"
  • if wall smooth needed, then always smooth angle at least on 4 degrees
  • multiply danger of prediction same as prev prediction on 0.9
  • increase robot effective width to 75% for full danger and 255% for half danger
  • skip bullet with travel time less than 2 tick if there another bullets
  • add breaking if robot going directly to opponent
  • distance to enemy removed from danger formula
  • use clear distance to center in danger formula
  • ramming detection fixed

v. 3.23 RoboRumble ‒ APS: 82.18% (25th), PL: 817-12 (11th), Survival: 91.54%

  • bug fix in robot width radians calculation

v. 3.22 RoboRumble ‒ APS: 82.22% (25th), PL: 821-7 (6th), Survival: 91.69%

  • use of enemy miss data to log selection algorithm added

v. 3.21 RoboRumble ‒ APS: 81.41% (32nd), PL: 813-14 (11th), Survival: 90.82%

  • change log selection algorithm

v 3.20 RoboRumble ‒ APS: 82.06% (25th), PL: 814-12 (11th), Survival: 91.42%

  • change log selection formula

v 3.19.183 RoboRumble ‒ APS: 81.82% (27th), PL: 810-16 (13th), Survival: 91.05%

  • revert to version 3.17.169

v 3.18.178 RoboRumble ‒ APS: 81.7% (31st), PL: 802-24 (20th), Survival: 90.89%

  • always use of my lateral speed attr in visit logs added
  • removing visit logs with less than 2 attributes
  • time since my dir change attr added to hits and visits log
  • gun data analise optimized

v 3.17.169 RoboRumble ‒ APS: 81.92% (27th), PL: 804-21 (18th), Survival: 91.2%

  • another stupid bug fix: movement data did not updated by bulletHitBullet events

v 3.16.167 RoboRumble ‒ APS: 81.36% (32nd), PL: 798-18 (15th), Survival: 90.7%

  • getFuturePosition optimised
  • stupid LinkedList addAll and sorting removed
  • effective bearing offset interval in targeting reduced to 75%
  • angle step in targeting reduced to 0.5 rad

v 3.15.155 RoboRumble ‒ APS: 81.42% (32nd), PL: 798-18 (14th), Survival: 90.86%

  • sort data by time in movement data analysis added
  • hypercube calculation for movement data analyses improved (use different side lengths for different dimensions)

v 3.14.153 RoboRumble ‒ APS: 80.46% (40th), PL: 778-38 (36th), Survival: 89.63%

  • new movement buffers managment system - auto selecting buffers (hits and visits) and progressive visits buffer enabling
  • bullets affecting area in WS increased to 155% of robot width radians

v 3.13.152 RoboRumble ‒ APS: 79.6% (45th), PL: 774-42 (38th), Survival: 88.95%

  • continue of zero lateral velocity bug fix (issue #3)

v 3.12.151 RoboRumble ‒ APS: 79.52% (46th), PL: 771-44 (40th), Survival: 88.84%

  • zero lateral velocity bug fix (issue #3)
  • anti ram fire power selection tweak

v 3.11.146 RoboRumble ‒ APS: 78.65% (52nd), PL: 743-73 (65th), Survival: 87.44%

  • default bullet power increasing reverted

v 3.10.145 RoboRumble ‒ APS: 77.69% (57th), PL: 738-77 (68th), Survival: 86.62% RETIRED

  • fire selection bug fix (issue #2)
  • default fire power increaded to 2.05

v 3.9.142 RoboRumble ‒ APS: 78.01% (57th), PL: 739-77 (66th), Survival: 85.33% RETIRED

  • power management tweaked for more powerful bullets

v 3.8.139 RoboRumble ‒ APS: 78.95% (50th), PL: 750-66 (63rd), Survival: 87.64%

  • initial release